engine/bin/data/shaders/display/deferred/comp
2025-08-21 22:54:49 -05:00
..
comp.glsl
comp.h removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated 2025-08-21 22:54:49 -05:00
msaa.comp.glsl
rt.comp.glsl
rt.msaa.comp.glsl
rt.vxgi.comp.glsl
rt.vxgi.msaa.comp.glsl
vxgi.comp.glsl
vxgi.msaa.comp.glsl