engine/ext/behaviors/craeture/behavior.cpp

74 lines
3.0 KiB
C++

#include "behavior.h"
#include <uf/utils/hook/hook.h>
#include <uf/utils/time/time.h>
#include <uf/utils/serialize/serializer.h>
#include <uf/utils/userdata/userdata.h>
#include <uf/utils/window/window.h>
#include <uf/utils/window/payloads.h>
#include <uf/utils/camera/camera.h>
#include <uf/utils/audio/audio.h>
#include <uf/ext/openvr/openvr.h>
#include <uf/engine/graph/graph.h>
#include <uf/engine/asset/asset.h>
#include <uf/utils/math/physics.h>
#include <uf/spec/controller/controller.h>
#include <uf/utils/graphic/graphic.h>
#include <uf/utils/io/inputs.h>
#include <sstream>
UF_BEHAVIOR_REGISTER_CPP(ext::CraetureBehavior)
UF_BEHAVIOR_TRAITS_CPP(ext::CraetureBehavior, ticks = false, renders = false, multithread = false)
#define this (&self)
namespace {
void load( uf::Object& self, uf::Image& image ) {
auto& graphic = self.getComponent<uf::Graphic>();
auto& texture = graphic.material.textures.emplace_back();
texture.loadFromImage( image );
auto& mesh = self.getComponent<uf::Mesh>();
mesh.bindIndirect<pod::DrawCommand>();
mesh.bind<uf::graph::mesh::Base, uint16_t>();
float scaleX = 1;
float scaleY = 1;
mesh.insertVertices<uf::graph::mesh::Base>({
{ {-1.0f * scaleX, 1.0f * scaleY, 0.0f}, {0.0f, 1.0f}, {}, {0.0f, 1.0f}, {0.0f, 0.0f, -1.0f} },
{ {-1.0f * scaleX, -1.0f * scaleY, 0.0f}, {0.0f, 0.0f}, {}, {0.0f, 0.0f}, {0.0f, 0.0f, -1.0f} },
{ {1.0f * scaleX, -1.0f * scaleY, 0.0f}, {1.0f, 0.0f}, {}, {1.0f, 0.0f}, {0.0f, 0.0f, -1.0f} },
{ {1.0f * scaleX, 1.0f * scaleY, 0.0f}, {1.0f, 1.0f}, {}, {1.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, }
});
mesh.insertIndices<uint16_t>({
0, 1, 2, 2, 3, 0
});
uf::graph::convert( self );
}
}
void ext::CraetureBehavior::initialize( uf::Object& self ) {
this->addHook( "asset:Load.%UID%", [&](pod::payloads::assetLoad& payload){
if ( !uf::Asset::isExpected( payload, uf::Asset::Type::IMAGE ) ) return;
uf::Scene& scene = uf::scene::getCurrentScene();
uf::Asset& assetLoader = scene.getComponent<uf::Asset>();
if ( !assetLoader.has<uf::Image>(payload.filename) ) return;
auto& image = assetLoader.get<uf::Image>(payload.filename);
::load( self, image );
});
auto& metadata = this->getComponent<ext::CraetureBehavior::Metadata>();
auto& metadataJson = this->getComponent<uf::Serializer>();
this->addHook( "object:Serialize.%UID%", [&](ext::json::Value& json){ metadata.serialize(self, metadataJson); });
this->addHook( "object:Deserialize.%UID%", [&](ext::json::Value& json){ metadata.deserialize(self, metadataJson); });
metadata.deserialize(self, metadataJson);
}
void ext::CraetureBehavior::tick( uf::Object& self ) {}
void ext::CraetureBehavior::render( uf::Object& self ){}
void ext::CraetureBehavior::destroy( uf::Object& self ){}
void ext::CraetureBehavior::Metadata::serialize( uf::Object& self, uf::Serializer& serializer ){}
void ext::CraetureBehavior::Metadata::deserialize( uf::Object& self, uf::Serializer& serializer ){}
#undef this