10 lines
250 B
GLSL
10 lines
250 B
GLSL
#version 450
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layout (input_attachment_index = 0, binding = 1) uniform subpassInput samplerOutput;
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layout (location = 0) in vec2 inUv;
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layout (location = 0) out vec4 outFragColor;
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void main() {
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outFragColor = subpassLoad(samplerOutput);
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} |