engine/bin/data/shaders/display.subpass.vert.glsl
2020-08-09 00:00:00 -05:00

22 lines
397 B
GLSL

#version 450
layout (location = 0) in vec2 inPos;
layout (location = 1) in vec2 inUv;
layout (location = 0) out vec2 outUv;
layout (location = 1) out flat uint outPushConstantPass;
layout( push_constant ) uniform PushBlock {
uint pass;
} PushConstant;
out gl_PerVertex {
vec4 gl_Position;
};
void main() {
outUv = inUv;
gl_Position = vec4(inPos.xy, 0.0, 1.0);
}