11 lines
237 B
GLSL
11 lines
237 B
GLSL
#version 450
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layout (location = 0) in vec3 inPosition;
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layout (location = 1) in vec3 inColor;
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layout (location = 0) out vec4 outAlbedoSpecular;
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void main() {
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outAlbedoSpecular.rgb *= inColor.rgb;
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outAlbedoSpecular.a = 1;
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} |