engine/bin
2025-09-15 17:28:13 -05:00
..
data fixed the bottleneck....... (mesh.makeViews incurred a very heavy penalty per triangle, currently naively caching the mesh views until I can be bothered to muck up the function headers) 2025-09-15 17:28:13 -05:00
dreamcast finally nailed a memory leak because past me made assumptions RP3D cleared the triangle parts on body destruction per the documentation (although I still crash after a while on the DC build from fragmentation at 9MiB consumed......), crammed filetype preference to resolveURI since everything should be using that anyways, some other cruft I forget trying to nail down this memory leak 2025-08-24 20:47:32 -05:00
exe/default bigly refractors vector/quaternion/matrix all around (and beginning to ensure SIMD optimizations for physics) 2025-09-04 00:46:01 -05:00
scripts
program.bat