engine/ext/behaviors/light/behavior.cpp
2021-02-07 00:00:00 -06:00

245 lines
11 KiB
C++

#include "behavior.h"
#include <uf/utils/renderer/renderer.h>
#include <uf/utils/math/transform.h>
#include <uf/utils/math/physics.h>
#include <uf/utils/camera/camera.h>
namespace {
struct {
size_t current = 0;
std::vector<uf::Object*> lights;
} roundRobin;
}
UF_BEHAVIOR_REGISTER_CPP(ext::LightBehavior)
#define this (&self)
void ext::LightBehavior::initialize( uf::Object& self ) {
auto& metadata = this->getComponent<uf::Serializer>();
auto& transform = this->getComponent<pod::Transform<>>();
auto& camera = this->getComponent<uf::Camera>();
auto& scene = uf::scene::getCurrentScene();
auto& controller = scene.getController();
auto& sceneMetadata = scene.getComponent<uf::Serializer>();
if ( !sceneMetadata["system"]["lights"]["round robin hook bound"].as<bool>() ) {
sceneMetadata["system"]["lights"]["round robin hook bound"] = true;
scene.addHook("game:Frame.Start", [&]( const ext::json::Value& payload ){
if ( ++::roundRobin.current >= ::roundRobin.lights.size() ) ::roundRobin.current = 0;
});
}
if ( !metadata["light"]["bias"]["constant"].is<float>() ) {
metadata["light"]["bias"]["constant"] = 0.00005f;
}
if ( !ext::json::isArray( metadata["light"]["color"] ) ) {
metadata["light"]["color"][0] = 1; //metadata["light"]["color"]["random"].as<bool>() ? (rand() % 100) / 100.0 : 1;
metadata["light"]["color"][1] = 1; //metadata["light"]["color"]["random"].as<bool>() ? (rand() % 100) / 100.0 : 1;
metadata["light"]["color"][2] = 1; //metadata["light"]["color"]["random"].as<bool>() ? (rand() % 100) / 100.0 : 1;
}
// metadata["light"]["shadows"] = false;
if ( metadata["light"]["shadows"].as<bool>() ) {
auto& cameraTransform = camera.getTransform();
cameraTransform.reference = &transform;
camera.setStereoscopic(false);
if ( ext::json::isArray( metadata["light"]["radius"] ) ) {
auto bounds = camera.getBounds();
bounds.x = metadata["light"]["radius"][0].as<float>();
bounds.y = metadata["light"]["radius"][1].as<float>();
camera.setBounds(bounds);
}
if ( ext::json::isArray( metadata["light"]["resolution"] ) ) {
camera.setSize( uf::vector::decode( metadata["light"]["resolution"], pod::Vector2ui{ uf::renderer::settings::width, uf::renderer::settings::height } ) );
} else if ( metadata["light"]["resolution"].is<float>() ) {
size_t size = metadata["light"]["resolution"].as<size_t>();
camera.setSize( {size, size} );
} else {
camera.setSize( pod::Vector2ui{ uf::renderer::settings::width, uf::renderer::settings::height } );
}
::roundRobin.lights.emplace_back(this);
auto& renderMode = this->getComponent<uf::renderer::RenderTargetRenderMode>();
renderMode.metadata["type"] = "depth";
renderMode.metadata["depth bias"] = metadata["light"]["bias"];
renderMode.metadata["renderMode"] = metadata["renderMode"];
// std::cout << this->getName() << ": " << renderMode.metadata["renderMode"] << std::endl;
if ( metadata["light"]["type"].as<std::string>() == "point" ) {
metadata["light"]["fov"] = 90.0f;
renderMode.metadata["subpasses"] = 6;
}
if ( metadata["light"]["fov"].is<float>() ) {
camera.setFov( metadata["light"]["fov"].as<float>() );
}
camera.updateView();
camera.updateProjection();
std::string name = "RT:" + std::to_string((int) this->getUid());
uf::renderer::addRenderMode( &renderMode, name );
renderMode.blitter.process = false;
auto& cameraSize = camera.getSize();
renderMode.width = cameraSize.x;
renderMode.height = cameraSize.y;
}
}
void ext::LightBehavior::tick( uf::Object& self ) {
auto& metadata = this->getComponent<uf::Serializer>();
if ( this->hasComponent<uf::renderer::RenderTargetRenderMode>() ) {
auto& renderMode = this->getComponent<uf::renderer::RenderTargetRenderMode>();
renderMode.setTarget("");
}
auto& transform = this->getComponent<pod::Transform<>>();
auto& parent = this->getParent();
auto& parentMetadata = parent.getComponent<uf::Serializer>();
auto& parentTransform = parent.getComponent<pod::Transform<>>();
// copy from our parent
// if ( parentMetadata["system"]["name"] == "Light" ) {
if ( metadata["light"]["bound"].as<bool>() ) {
metadata["light"] = parentMetadata["light"];
metadata["light"]["bound"] = true;
if ( metadata["light"]["static"].as<bool>() ) {
auto flatten = uf::transform::flatten( parentTransform );
transform.position = flatten.position;
}
} else {
// light fade action
if ( ext::json::isObject( metadata["light"]["fade"] ) ) {
if ( ext::json::isNull( metadata["light"]["backup"]["power"] ) ) {
metadata["light"]["backup"]["power"] = metadata["light"]["power"];
}
if ( ext::json::isNull( metadata["light"]["backup"]["color"] ) ) {
metadata["light"]["backup"]["color"] = metadata["light"]["color"];
}
// fade towards
int direction = metadata["light"]["fade"]["increment"].as<bool>() ? 1 : -1;
metadata["light"]["fade"]["timer"] = metadata["light"]["fade"]["timer"].as<float>() + metadata["light"]["fade"]["rate"].as<float>() * uf::physics::time::delta * direction;
// 0 .. delta .. 1 .. (1 + timeout * 0.5)
if ( direction == 1 && metadata["light"]["fade"]["timer"].as<float>() >= 0.5f * metadata["light"]["fade"]["timeout"].as<float>() + 1.0f ) {
metadata["light"]["fade"]["increment"] = false;
} else if ( direction == -1 && metadata["light"]["fade"]["timer"].as<float>() <= -0.5f * metadata["light"]["fade"]["timeout"].as<float>() ) {
metadata["light"]["fade"]["increment"] = true;
}
{
float delta = metadata["light"]["fade"]["timer"].as<float>();
delta = std::clamp( delta, 0.f, 1.f );
if ( metadata["light"]["fade"]["power"].is<double>() ) {
metadata["light"]["power"] = uf::math::lerp( metadata["light"]["backup"]["power"].as<float>(), metadata["light"]["fade"]["power"].as<float>(), delta );
}
if ( ext::json::isArray( metadata["light"]["fade"]["color"] ) ) {
pod::Vector3f fadeColor; {
fadeColor.x = metadata["light"]["fade"]["color"][0].as<float>();
fadeColor.y = metadata["light"]["fade"]["color"][1].as<float>();
fadeColor.z = metadata["light"]["fade"]["color"][2].as<float>();
}
pod::Vector3f origColor; {
origColor.x = metadata["light"]["backup"]["color"][0].as<float>();
origColor.y = metadata["light"]["backup"]["color"][1].as<float>();
origColor.z = metadata["light"]["backup"]["color"][2].as<float>();
}
pod::Vector3f color = uf::vector::lerp( origColor, fadeColor, delta );
metadata["light"]["color"][0] = color[0];
metadata["light"]["color"][1] = color[1];
metadata["light"]["color"][2] = color[2];
}
}
}
// light flicker action
if ( ext::json::isObject( metadata["light"]["flicker"] ) ) {
float r = (rand() % 100) / 100.0;
float rate = metadata["light"]["flicker"]["rate"].as<float>();
if ( ext::json::isNull( metadata["light"]["backup"]["power"] ) ) {
metadata["light"]["backup"]["power"] = metadata["light"]["power"];
}
metadata["light"]["flicker"]["timer"] = metadata["light"]["flicker"]["timer"].as<float>() + uf::physics::time::delta;
if ( metadata["light"]["flicker"]["timer"].as<float>() >= metadata["light"]["flicker"]["timeout"].as<float>() ) {
metadata["light"]["flicker"]["timer"] = 0;
metadata["light"]["power"] = (r > rate) ? metadata["light"]["flicker"]["power"].as<float>() : metadata["light"]["backup"]["power"].as<float>();
}
}
}
// skip if we're handling the camera view matrix position ourselves
if ( !metadata["light"]["external update"].as<bool>() ) {
auto& camera = this->getComponent<uf::Camera>();
// omni light
if ( metadata["light"]["shadows"].as<bool>() && metadata["light"]["type"].as<std::string>() == "point" ) {
auto transform = camera.getTransform();
std::vector<pod::Quaternion<>> rotations = {
/*
{0, 0, 0, 1},
{0, 0.707107, 0, -0.707107},
{0, 1, 0, 0},
{0, 0.707107, 0, 0.707107},
{-0.707107, 0, 0, -0.707107},
{0.707107, 0, 0, -0.707107},
*/
uf::quaternion::axisAngle( { 0, 1, 0 }, 0 * 1.57079633 ),
uf::quaternion::axisAngle( { 0, 1, 0 }, 1 * 1.57079633 ),
uf::quaternion::axisAngle( { 0, 1, 0 }, 2 * 1.57079633 ),
uf::quaternion::axisAngle( { 0, 1, 0 }, 3 * 1.57079633 ),
uf::quaternion::axisAngle( { 1, 0, 0 }, 1 * 1.57079633 ),
uf::quaternion::axisAngle( { 1, 0, 0 }, 3 * 1.57079633 ),
};
for ( size_t i = 0; i < rotations.size(); ++i ) {
auto transform = camera.getTransform();
transform.orientation = rotations[i];
camera.setView( uf::matrix::inverse( uf::transform::model( transform, false ) ), i );
}
} else {
camera.updateView();
}
// for ( std::size_t i = 0; i < 2; ++i ) camera.setView( uf::matrix::inverse( uf::transform::model( transform ) ), i );
}
// limit updating our shadow map
if ( this->hasComponent<uf::renderer::RenderTargetRenderMode>() ) {
bool execute = true;
// enable renderer every X seconds
if ( metadata["system"]["renderer"]["limiter"].is<float>() ) {
if ( metadata["system"]["renderer"]["timer"].as<float>() > metadata["system"]["renderer"]["limiter"].as<float>() ) {
metadata["system"]["renderer"]["timer"] = 0;
execute = true;
} else {
metadata["system"]["renderer"]["timer"] = metadata["system"]["renderer"]["timer"].as<float>() + uf::physics::time::delta;
execute = false;
}
} else if ( metadata["system"]["renderer"]["mode"].is<std::string>() ) {
std::string mode = metadata["system"]["renderer"]["mode"].as<std::string>();
// round robin, enable if it's the light's current turn
if ( mode == "round robin" ) {
if ( ::roundRobin.current < ::roundRobin.lights.size() ) execute = ::roundRobin.lights[::roundRobin.current] == this;
// render only if the light is used
} else if ( mode == "occlusion" ) {
execute = metadata["system"]["renderer"]["rendered"].as<bool>();
// light baking, but sadly re-bakes every time the command buffer is recorded
} else if ( mode == "once" ) {
execute = !metadata["system"]["renderer"]["rendered"].as<bool>();
metadata["system"]["renderer"]["rendered"] = true;
}
}
auto& renderMode = this->getComponent<uf::renderer::RenderTargetRenderMode>();
renderMode.execute = execute;
}
}
void ext::LightBehavior::render( uf::Object& self ){
}
void ext::LightBehavior::destroy( uf::Object& self ){
if ( this->hasComponent<uf::renderer::RenderTargetRenderMode>() ) {
auto& renderMode = this->getComponent<uf::renderer::RenderTargetRenderMode>();
uf::renderer::removeRenderMode( &renderMode, false );
this->deleteComponent<uf::renderer::RenderTargetRenderMode>();
}
::roundRobin.lights.erase(std::remove(::roundRobin.lights.begin(), ::roundRobin.lights.end(), this), ::roundRobin.lights.end());
::roundRobin.current = 0;
}
#undef this