engine/ext/behaviors/scene/behavior.cpp
2021-02-07 00:00:00 -06:00

617 lines
24 KiB
C++

#include "behavior.h"
#include <uf/utils/time/time.h>
#include <uf/utils/io/iostream.h>
#include <uf/utils/math/vector.h>
#include <uf/utils/math/transform.h>
#include <uf/utils/window/window.h>
#include <uf/utils/graphic/graphic.h>
#include <uf/utils/audio/audio.h>
#include <uf/utils/thread/thread.h>
#include <uf/utils/camera/camera.h>
#include <uf/utils/math/physics.h>
#include <uf/engine/asset/asset.h>
#include <uf/engine/asset/masterdata.h>
#include <uf/utils/renderer/renderer.h>
#include <uf/utils/noise/noise.h>
#include <uf/ext/gltf/gltf.h>
#include <uf/utils/math/collision.h>
#include "../../ext.h"
#include "../../gui/gui.h"
UF_BEHAVIOR_REGISTER_CPP(ext::ExtSceneBehavior)
#define this ((uf::Scene*) &self)
void ext::ExtSceneBehavior::initialize( uf::Object& self ) {
uf::Asset& assetLoader = this->getComponent<uf::Asset>();
uf::Serializer& metadata = this->getComponent<uf::Serializer>();
this->addHook( "system:Quit.%UID%", [&](ext::json::Value& json){
std::cout << json << std::endl;
ext::ready = false;
});
this->addHook( "world:Music.LoadPrevious.%UID%", [&](ext::json::Value& json){
if ( metadata["previous bgm"]["filename"] == "" ) return;
std::string filename = metadata["previous bgm"]["filename"].as<std::string>();
float timestamp = metadata["previous bgm"]["timestamp"].as<float>();
// std::cout << metadata["previous bgm"] << std::endl;
uf::Audio& audio = this->getComponent<uf::Audio>();
if ( audio.playing() ) {
metadata["previous bgm"]["filename"] = audio.getFilename();
metadata["previous bgm"]["timestamp"] = audio.getTime();
audio.stop();
}
audio.load(filename);
audio.setVolume(metadata["volumes"]["bgm"].as<float>());
audio.setTime(timestamp);
audio.play();
});
this->addHook( "asset:Load.%UID%", [&](ext::json::Value& json){
std::string filename = json["filename"].as<std::string>();
if ( uf::io::extension(filename) != "ogg" ) return;
const uf::Audio* audioPointer = NULL;
try { audioPointer = &assetLoader.get<uf::Audio>(filename); } catch ( ... ) {}
if ( !audioPointer ) return;
uf::Audio& audio = this->getComponent<uf::Audio>();
if ( audio.playing() ) audio.stop();
audio.load(filename);
audio.setVolume(metadata["volumes"]["bgm"].as<float>());
audio.play();
});
this->addHook( "menu:Pause", [&](ext::json::Value& json){
static uf::Timer<long long> timer(false);
if ( !timer.running() ) timer.start( uf::Time<>(-1000000) );
if ( timer.elapsed().asDouble() < 1 ) return;
timer.reset();
uf::Object* manager = (uf::Object*) this->globalFindByName("Gui Manager");
if ( !manager ) return;
uf::Serializer payload;
std::string config = metadata["menus"]["pause"].is<std::string>() ? metadata["menus"]["pause"].as<std::string>() : "/scenes/worldscape/gui/pause/menu.json";
uf::Object& gui = manager->loadChild(config, false);
payload["uid"] = gui.getUid();
uf::Serializer& metadata = gui.getComponent<uf::Serializer>();
metadata["menu"] = json["menu"];
gui.initialize();
// return payload;
});
this->addHook( "world:Entity.LoadAsset", [&](ext::json::Value& json){
std::string asset = json["asset"].as<std::string>();
std::string uid = json["uid"].as<std::string>();
assetLoader.load(asset, "asset:Load." + uid);
});
this->addHook( "shader:Update.%UID%", [&](ext::json::Value& _json){
uf::Serializer json = _json;
json["mode"] = json["mode"].as<size_t>() | metadata["system"]["renderer"]["shader"]["mode"].as<size_t>();
metadata["system"]["renderer"]["shader"]["mode"] = json["mode"];
metadata["system"]["renderer"]["shader"]["parameters"] = json["parameters"];
});
/* store viewport size */ {
// metadata["system"]["window"]["size"]["x"] = uf::renderer::settings::width;
// metadata["system"]["window"]["size"]["y"] = uf::renderer::settings::height;
// ext::gui::size.current.x = uf::renderer::settings::width;
// ext::gui::size.current.y = uf::renderer::settings::height;
this->addHook( "window:Resized", [&](ext::json::Value& json){
pod::Vector2ui size; {
size.x = json["window"]["size"]["x"].as<size_t>();
size.y = json["window"]["size"]["y"].as<size_t>();
}
metadata["system"]["window"] = json["system"]["window"];
ext::gui::size.current = size;
});
}
// lock control
{
uf::Serializer payload;
payload["state"] = false;
uf::hooks.call("window:Mouse.CursorVisibility", payload);
uf::hooks.call("window:Mouse.Lock");
}
// initialize perlin noise
{
auto& texture = this->getComponent<uf::renderer::Texture3D>();
texture.sampler.descriptor.addressMode = {
VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT
};
auto& noiseGenerator = this->getComponent<uf::PerlinNoise>();
auto& metadata = this->getComponent<uf::Serializer>();
noiseGenerator.seed(rand());
float high = std::numeric_limits<float>::min();
float low = std::numeric_limits<float>::max();
float amplitude = metadata["noise"]["amplitude"].is<float>() ? metadata["noise"]["amplitude"].as<float>() : 1.5;
pod::Vector3ui size = uf::vector::decode(metadata["noise"]["size"], pod::Vector3ui{256, 256, 256});
pod::Vector3d coefficients = uf::vector::decode(metadata["noise"]["coefficients"], pod::Vector3d{3.0, 3.0, 3.0});
std::vector<uint8_t> pixels(size.x * size.y * size.z);
std::vector<float> perlins(size.x * size.y * size.z);
#pragma omp parallel for
for ( size_t z = 0; z < size.z; ++z ) {
for ( size_t y = 0; y < size.y; ++y ) {
for ( size_t x = 0; x < size.x; ++x ) {
float nx = (float) x / (float) size.x;
float ny = (float) y / (float) size.y;
float nz = (float) z / (float) size.z;
float n = amplitude * noiseGenerator.noise(coefficients.x * nx, coefficients.y * ny, coefficients.z * nz);
high = std::max( high, n );
low = std::min( low, n );
perlins[x + y * size.x + z * size.x * size.y] = n;
}
}
}
for ( size_t i = 0; i < perlins.size(); ++i ) {
float n = perlins[i];
n = n - floor(n);
float normalized = (n - low) / (high - low);
if ( normalized >= 1.0f ) normalized = 1.0f;
pixels[i] = static_cast<uint8_t>(floor(normalized * 255));
}
texture.fromBuffers( (void*) pixels.data(), pixels.size(), VK_FORMAT_R8_UNORM, size.x, size.y, size.z, 1, ext::vulkan::device );
}
// initialize cubemap
{
std::vector<std::string> filenames = {
"./data/textures/skybox/front.png",
"./data/textures/skybox/back.png",
"./data/textures/skybox/up.png",
"./data/textures/skybox/down.png",
"./data/textures/skybox/right.png",
"./data/textures/skybox/left.png",
};
uf::Image::container_t pixels;
std::vector<uf::Image> images(filenames.size());
pod::Vector2ui size = {0,0};
auto& texture = this->getComponent<uf::renderer::TextureCube>();
for ( size_t i = 0; i < filenames.size(); ++i ) {
auto& filename = filenames[i];
auto& image = images[i];
image.open(filename);
image.flip();
if ( size.x == 0 && size.y == 0 ) {
size = image.getDimensions();
} else if ( size != image.getDimensions() ) {
std::cout << "ERROR: MISMATCH CUBEMAP FACE SIZE" << std::endl;
}
auto& p = image.getPixels();
pixels.reserve( pixels.size() + p.size() );
pixels.insert( pixels.end(), p.begin(), p.end() );
}
texture.mips = 0;
texture.fromBuffers( (void*) pixels.data(), pixels.size(), VK_FORMAT_R8G8B8A8_UNORM, size.x, size.y, 1, filenames.size(), ext::vulkan::device );
}
}
void ext::ExtSceneBehavior::tick( uf::Object& self ) {
uf::Serializer& metadata = this->getComponent<uf::Serializer>();
uf::Asset& assetLoader = this->getComponent<uf::Asset>();
/* check if audio needs to loop */ {
auto& bgm = this->getComponent<uf::Audio>();
float current = bgm.getTime();
float end = bgm.getDuration();
float epsilon = 0.005f;
if ( current + epsilon >= end || !bgm.playing() ) {
// intro to main transition
std::string filename = bgm.getFilename();
filename = assetLoader.getOriginal(filename);
if ( filename.find("_intro") != std::string::npos ) {
assetLoader.load(uf::string::replace( filename, "_intro", "" ), this->formatHookName("asset:Load.%UID%"));
// loop
} else {
bgm.setTime(0);
if ( !bgm.playing() ) bgm.play();
}
}
}
{
uf::hooks.call("game:Frame.Start");
}
/* Regain control if nothing requests it */ {
uf::Object* menu = (uf::Object*) this->globalFindByName("Gui: Menu");
if ( !menu ) {
uf::Serializer payload;
payload["state"] = false;
uf::hooks.call("window:Mouse.CursorVisibility", payload);
uf::hooks.call("window:Mouse.Lock");
} else {
uf::Serializer payload;
payload["state"] = true;
uf::hooks.call("window:Mouse.CursorVisibility", payload);
}
}
/* Print World Tree */ {
TIMER(1, uf::Window::isKeyPressed("U") && ) {
std::function<void(uf::Entity*, int)> filter = []( uf::Entity* entity, int indent ) {
for ( int i = 0; i < indent; ++i ) uf::iostream << "\t";
uf::iostream << uf::string::toString(entity->as<uf::Object>()) << " ";
if ( entity->hasComponent<pod::Transform<>>() ) {
pod::Transform<> t = uf::transform::flatten(entity->getComponent<pod::Transform<>>());
uf::iostream << uf::string::toString(t.position) << " " << uf::string::toString(t.orientation);
}
uf::iostream << "\n";
};
for ( uf::Scene* scene : uf::scene::scenes ) {
if ( !scene ) continue;
uf::iostream << "Scene: " << scene->getName() << ": " << scene << "\n";
scene->process(filter, 1);
}
}
}
/* Print World Tree */ {
TIMER(1, uf::Window::isKeyPressed("U") && false && ) {
std::function<void(uf::Entity*, int)> filter = []( uf::Entity* entity, int indent ) {
for ( int i = 0; i < indent; ++i ) uf::iostream << "\t";
uf::iostream << uf::string::toString(entity->as<uf::Object>()) << " [";
for ( auto& behavior : entity->getBehaviors() ) {
uf::iostream << uf::instantiator::behaviors->names[behavior.type] << ", ";
}
uf::iostream << "]\n";
};
for ( uf::Scene* scene : uf::scene::scenes ) {
if ( !scene ) continue;
uf::iostream << "Scene: " << scene->getName() << ": " << scene << "\n";
scene->process(filter, 1);
}
uf::Serializer instantiator;
{
int i = 0;
for ( auto& pair : uf::instantiator::objects->names ) {
instantiator["objects"][i++] = pair.second;
}
}
{
int i = 0;
for ( auto& pair : uf::instantiator::behaviors->names ) {
instantiator["behaviors"][i++] = pair.second;
}
}
uf::iostream << instantiator << "\n";
}
}
/* Updates Sound Listener */ {
auto& controller = this->getController();
// copy
pod::Transform<> transform = controller.getComponent<pod::Transform<>>();
if ( controller.hasComponent<uf::Camera>() ) {
auto& camera = controller.getComponent<uf::Camera>();
transform.position += camera.getTransform().position;
transform = uf::transform::reorient( transform );
}
transform.forward *= -1;
ext::oal.listener( "POSITION", { transform.position.x, transform.position.y, transform.position.z } );
ext::oal.listener( "VELOCITY", { 0, 0, 0 } );
ext::oal.listener( "ORIENTATION", { transform.forward.x, transform.forward.y, transform.forward.z, transform.up.x, transform.up.y, transform.up.z } );
}
/* Update lights */ if ( metadata["light"]["should"].as<bool>() ) {
auto& scene = uf::scene::getCurrentScene();
auto& controller = scene.getController();
auto& camera = controller.getComponent<uf::Camera>();
auto& renderMode = uf::renderer::getRenderMode("", true);
auto& controllerMetadata = controller.getComponent<uf::Serializer>();
auto& controllerTransform = controller.getComponent<pod::Transform<>>();
std::vector<uf::Graphic*> blitters = renderMode.getBlitters();
size_t maxTextures = metadata["system"]["config"]["engine"]["scenes"]["textures"]["max"].as<size_t>();
struct UniformDescriptor {
struct Matrices {
alignas(16) pod::Matrix4f view[2];
alignas(16) pod::Matrix4f projection[2];
alignas(16) pod::Matrix4f iView[2];
alignas(16) pod::Matrix4f iProjection[2];
alignas(16) pod::Matrix4f iProjectionView[2];
} matrices;
struct Mode {
alignas(8) pod::Vector2ui type;
alignas(8) pod::Vector2ui padding;
alignas(16) pod::Vector4f parameters;
} mode;
struct {
alignas(16) pod::Vector4f color; // w: stepScale
alignas(16) pod::Vector4f offset; // w: densityScale
alignas(4) float densityThreshold;
alignas(4) float densityMultiplier;
alignas(4) float absorbtion;
alignas(4) float padding1;
alignas(8) pod::Vector2f range;
alignas(4) float padding2;
alignas(4) float padding3;
} fog;
struct {
alignas(4) uint32_t lights = 0;
alignas(4) uint32_t materials = 0;
alignas(4) uint32_t textures = 0;
alignas(4) uint32_t drawCalls = 0;
} lengths;
alignas(16) pod::Vector4f ambient;
// alignas(16) pod::Vector4f position;
};
struct SpecializationConstant {
uint32_t maxTextures = 512;
} specializationConstants;
specializationConstants.maxTextures = maxTextures;
struct LightInfo {
uf::Entity* entity = NULL;
pod::Vector3f position = {0,0,0};
float distance = 0;
bool shadows = false;
};
std::vector<LightInfo> entities;
std::vector<pod::Graph*> graphs;
this->process([&]( uf::Entity* entity ) { if ( !entity ) return;
auto& metadata = entity->getComponent<uf::Serializer>();
if ( entity == &controller ) return;
if ( entity == this ) return;
if ( entity->hasComponent<pod::Graph>() ) graphs.emplace_back(&entity->getComponent<pod::Graph>());
// if ( entity->hasComponent<pod::Graph>() && entity->hasComponent<uf::Graphic>() ) graphs.emplace_back(entity);
//
if ( entity->getName() != "Light" && !ext::json::isObject( metadata["light"] ) ) return;
//
if ( entity->hasComponent<uf::renderer::RenderTargetRenderMode>() ) {
auto& renderMode = entity->getComponent<uf::renderer::RenderTargetRenderMode>();
metadata["system"]["renderer"]["rendered"] = false;
if ( metadata["system"]["renderer"]["mode"].as<std::string>() == "in-range" ) {
renderMode.execute = false;
}
}
// is a component of an shadowing point light
if ( metadata["light"]["bound"].as<bool>() ) return;
LightInfo& info = entities.emplace_back();
auto& transform = entity->getComponent<pod::Transform<>>();
auto flatten = uf::transform::flatten( transform );
info.entity = entity;
info.position = flatten.position;
info.distance = uf::vector::magnitude( uf::vector::subtract( flatten.position, controllerTransform.position ) );
info.shadows = metadata["light"]["shadows"].as<bool>();
});
std::sort( entities.begin(), entities.end(), [&]( LightInfo& l, LightInfo& r ){
return l.distance < r.distance;
});
int shadowThreshold = metadata["system"]["config"]["engine"]["scenes"]["lights"]["shadow threshold"].as<size_t>();
if ( shadowThreshold <= 0 ) shadowThreshold = std::numeric_limits<int>::max();
{
std::vector<LightInfo> scratch;
scratch.reserve(entities.size());
for ( size_t i = 0; i < entities.size(); ++i ) {
auto& info = entities[i];
auto& metadata = info.entity->getComponent<uf::Serializer>();
if ( info.shadows && --shadowThreshold <= 0 ) info.shadows = false;
scratch.emplace_back(info);
}
entities = scratch;
}
if ( controllerMetadata["light"]["should"].as<bool>() ) {
auto& info = entities.emplace_back();
info.entity = &controller;
info.position = controllerTransform.position;
info.distance = 0;
info.shadows = false;
}
if ( !metadata["light"]["fog"]["step scale"].is<float>() ) metadata["light"]["fog"]["step scale"] = 16.0f;
if ( !metadata["light"]["fog"]["absorbtion"].is<float>() ) metadata["light"]["fog"]["absorbtion"] = 0.85f;
if ( !metadata["light"]["fog"]["density"]["threshold"].is<float>() ) metadata["light"]["fog"]["density"]["threshold"] = 0.5f;
if ( !metadata["light"]["fog"]["density"]["multiplier"].is<float>() ) metadata["light"]["fog"]["density"]["multiplier"] = 5.0f;
if ( !metadata["light"]["fog"]["density"]["scale"].is<float>() ) metadata["light"]["fog"]["density"]["scale"] = 50.0f;
for ( auto* blitter : blitters ) {
auto& graphic = *blitter;
auto& shader = graphic.material.getShader("fragment");
auto& uniform = shader.getUniform("UBO");
uint8_t* buffer = (uint8_t*) (void*) uniform;
UniformDescriptor* uniforms = (UniformDescriptor*) buffer;
for ( std::size_t i = 0; i < 2; ++i ) {
uniforms->matrices.view[i] = camera.getView( i );
uniforms->matrices.projection[i] = camera.getProjection( i );
uniforms->matrices.iView[i] = uf::matrix::inverse( uniforms->matrices.view[i] );
uniforms->matrices.iProjection[i] = uf::matrix::inverse( uniforms->matrices.projection[i] );
uniforms->matrices.iProjectionView[i] = uf::matrix::inverse( uniforms->matrices.projection[i] * uniforms->matrices.view[i] );
}
uniforms->ambient = uf::vector::decode( metadata["light"]["ambient"], uniforms->ambient );
/*
pod::Transform<> transform = controller.getComponent<pod::Transform<>>();
if ( controller.hasComponent<uf::Camera>() ) {
auto& camera = controller.getComponent<uf::Camera>();
transform.position += camera.getTransform().position;
transform = uf::transform::reorient( transform );
}
uniforms->position = transform.position;
*/
uniforms->fog.color = uf::vector::decode( metadata["light"]["fog"]["color"], uniforms->fog.color );
uniforms->fog.color.w = metadata["light"]["fog"]["step scale"].as<float>();
float timescale = metadata["light"]["fog"]["density"]["timescale"].as<float>();
uniforms->fog.offset = uf::vector::decode( metadata["light"]["fog"]["density"]["offset"], uniforms->fog.offset ) * uf::physics::time::current * timescale;
uniforms->fog.offset.w = metadata["light"]["fog"]["density"]["scale"].as<float>();
uniforms->fog.densityThreshold = metadata["light"]["fog"]["density"]["threshold"].as<float>();
uniforms->fog.densityMultiplier = metadata["light"]["fog"]["density"]["multiplier"].as<float>();
uniforms->fog.absorbtion = metadata["light"]["fog"]["absorbtion"].as<float>();
uniforms->fog.range = uf::vector::decode( metadata["light"]["fog"]["range"], uniforms->fog.range );
uniforms->mode.type.x = metadata["system"]["renderer"]["shader"]["mode"].as<size_t>();
uniforms->mode.type.y = metadata["system"]["renderer"]["shader"]["scalar"].as<size_t>();
uniforms->mode.parameters = uf::vector::decode( metadata["system"]["renderer"]["shader"]["parameters"], uniforms->mode.parameters );
if ( metadata["system"]["renderer"]["shader"]["parameters"][3].as<std::string>() == "time" ) {
uniforms->mode.parameters.w = uf::physics::time::current;
}
std::vector<VkImage> previousTextures;
for ( auto& texture : graphic.material.textures ) previousTextures.emplace_back(texture.image);
graphic.material.textures.clear();
// add noise texture
graphic.material.textures.emplace_back().aliasTexture(this->getComponent<uf::renderer::Texture3D>());
graphic.material.textures.emplace_back().aliasTexture(this->getComponent<uf::renderer::TextureCube>());
size_t updateThreshold = metadata["system"]["config"]["engine"]["scenes"]["lights"]["update threshold"].as<size_t>();
size_t maxLights = metadata["system"]["config"]["engine"]["scenes"]["lights"]["max"].as<size_t>();
size_t textureSlot = 0;
std::vector<pod::Light::Storage> lights;
lights.reserve( maxLights );
std::vector<pod::Material::Storage> materials;
materials.reserve(maxTextures);
materials.emplace_back().colorBase = {0,0,0,0};
std::vector<pod::Texture::Storage> textures;
textures.reserve(maxTextures);
std::vector<pod::DrawCall::Storage> drawCalls;
drawCalls.reserve(maxTextures);
// add materials
{
for ( auto* entity : graphs ) {
auto& graph = *entity;
drawCalls.emplace_back(pod::DrawCall::Storage{
materials.size(),
graph.materials.size(),
textures.size(),
graph.textures.size()
});
for ( auto& material : graph.materials ) materials.emplace_back( material.storage );
for ( auto& texture : graph.textures ) textures.emplace_back( texture.storage );
for ( auto& texture : graph.textures ) {
if ( !texture.texture.device ) continue;
graphic.material.textures.emplace_back().aliasTexture(texture.texture);
++textureSlot;
if ( graph.atlas ) break;
}
}
uniforms->lengths.materials = std::min( materials.size(), maxTextures );
uniforms->lengths.textures = std::min( textures.size(), maxTextures );
uniforms->lengths.drawCalls = std::min( drawCalls.size(), maxTextures );
}
// add lighting
for ( size_t i = 0; i < entities.size() && lights.size() < maxLights; ++i ) {
auto& info = entities[i];
uf::Entity* entity = info.entity;
auto& transform = entity->getComponent<pod::Transform<>>();
auto& metadata = entity->getComponent<uf::Serializer>();
auto& camera = entity->getComponent<uf::Camera>();
metadata["system"]["renderer"]["rendered"] = true;
pod::Light::Storage light;
light.position = info.position;
light.color = uf::vector::decode( metadata["light"]["color"], light.color );
light.color.w = metadata["light"]["power"].as<float>();
if ( metadata["light"]["type"].is<size_t>() ) {
light.type = metadata["light"]["type"].as<size_t>();
} else if ( metadata["light"]["type"].is<std::string>() ) {
std::string lightType = metadata["light"]["type"].as<std::string>();
if ( lightType == "point" ) light.type = 1;
else if ( lightType == "spot" ) light.type = 2;
}
light.mapIndex = -1;
light.depthBias = metadata["light"]["bias"]["shader"].as<float>();
if ( info.shadows && entity->hasComponent<uf::renderer::RenderTargetRenderMode>() ) {
auto& renderMode = entity->getComponent<uf::renderer::RenderTargetRenderMode>();
if ( metadata["system"]["renderer"]["mode"].as<std::string>() == "in-range" && --updateThreshold > 0 ) {
renderMode.execute = true;
}
size_t view = 0;
for ( auto& attachment : renderMode.renderTarget.attachments ) {
if ( !(attachment.descriptor.usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ) continue;
if ( attachment.descriptor.layout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR ) continue;
graphic.material.textures.emplace_back().aliasAttachment(attachment);
light.mapIndex = textureSlot++;
light.view = camera.getView(view);
light.projection = camera.getProjection(view);
lights.emplace_back(light);
++view;
}
light.mapIndex = -1;
} else {
lights.emplace_back(light);
}
uniforms->lengths.lights = std::min( lights.size(), maxLights );
}
{
bool shouldUpdate = graphic.material.textures.size() != previousTextures.size();
for ( size_t i = 0; !shouldUpdate && i < previousTextures.size() && i < graphic.material.textures.size(); ++i ) {
if ( previousTextures[i] != graphic.material.textures[i].image )
shouldUpdate = true;
}
if ( shouldUpdate ) {
size_t lightBufferIndex = renderMode.metadata["lightBufferIndex"].as<size_t>();
size_t materialBufferIndex = renderMode.metadata["materialBufferIndex"].as<size_t>();
size_t textureBufferIndex = renderMode.metadata["textureBufferIndex"].as<size_t>();
size_t drawCallBufferIndex = renderMode.metadata["drawCallBufferIndex"].as<size_t>();
graphic.updateBuffer( (void*) lights.data(), uniforms->lengths.lights * sizeof(pod::Light::Storage), lightBufferIndex, false );
graphic.updateBuffer( (void*) materials.data(), uniforms->lengths.materials * sizeof(pod::Material::Storage), materialBufferIndex, false );
graphic.updateBuffer( (void*) textures.data(), uniforms->lengths.textures * sizeof(pod::Texture::Storage), textureBufferIndex, false );
graphic.updateBuffer( (void*) drawCalls.data(), uniforms->lengths.drawCalls * sizeof(pod::DrawCall::Storage), drawCallBufferIndex, false );
graphic.updatePipelines();
}
shader.updateUniform( "UBO", uniform );
}
}
}
}
void ext::ExtSceneBehavior::render( uf::Object& self ) {}
void ext::ExtSceneBehavior::destroy( uf::Object& self ) {}
#undef this