engine/ext/behaviors/gui/behavior.cpp

608 lines
22 KiB
C++

#include "behavior.h"
#include "./glyph/behavior.h"
#include "./manager/behavior.h"
#include <uf/utils/hook/hook.h>
#include <uf/utils/image/atlas.h>
#include <uf/utils/time/time.h>
#include <uf/utils/serialize/serializer.h>
#include <uf/utils/userdata/userdata.h>
#include <uf/utils/window/window.h>
#include <uf/utils/camera/camera.h>
#include <uf/utils/mesh/mesh.h>
#include <uf/utils/graphic/graphic.h>
#include <uf/utils/string/ext.h>
#include <uf/utils/math/physics.h>
#include <uf/utils/text/glyph.h>
#include <uf/engine/asset/asset.h>
#include <uf/engine/scene/scene.h>
#include <uf/utils/memory/unordered_map.h>
#include <uf/utils/renderer/renderer.h>
#include <uf/ext/openvr/openvr.h>
#include <uf/utils/http/http.h>
#include <uf/utils/audio/audio.h>
#include <uf/utils/window/payloads.h>
#include "./payload.h"
#define EXT_COLOR_FLOATS 1
namespace {
struct {
bool initialized = false;
uf::Mesh mesh;
uf::Image image;
uf::Serializer settings;
} defaults;
struct Mesh {
pod::Vector3f position;
pod::Vector2f uv;
#if EXT_COLOR_FLOATS
pod::Vector4f color;
#else
pod::ColorRgba color;
#endif
static uf::stl::vector<uf::renderer::AttributeDescriptor> descriptor;
};
template<size_t N = uf::renderer::settings::maxViews>
struct UniformDescriptor {
struct Matrices {
/*alignas(16)*/ pod::Matrix4f model;
} matrices[N];
struct Gui {
/*alignas(16)*/ pod::Vector4f offset;
/*alignas(16)*/ pod::Vector4f color;
/*alignas(4)*/ int32_t mode = 0;
/*alignas(4)*/ float depth = 0.0f;
/*alignas(8)*/ float padding1;
/*alignas(8)*/ float padding2;
} gui;
};
}
UF_VERTEX_DESCRIPTOR(Mesh,
UF_VERTEX_DESCRIPTION(Mesh, R32G32B32_SFLOAT, position)
UF_VERTEX_DESCRIPTION(Mesh, R32G32_SFLOAT, uv)
#if EXT_COLOR_FLOATS
UF_VERTEX_DESCRIPTION(Mesh, R32G32B32A32_SFLOAT, color)
#else
UF_VERTEX_DESCRIPTION(Mesh, R8G8B8A8_UNORM, color)
#endif
)
namespace {
uf::Image& generateImage( uf::Image& image ) {
image.open(uf::io::root+"/textures/missing.png");
return image;
}
uf::Mesh& generateMesh( uf::Mesh& mesh, const pod::Vector4f& color = {1, 1, 1, 1} ) {
mesh.bind<::Mesh, uint16_t>();
mesh.insertVertices<::Mesh>({
{ pod::Vector3f{-1.0f, 1.0f, 0.0f}, pod::Vector2f{0.0f, 0.0f}, color },
{ pod::Vector3f{-1.0f, -1.0f, 0.0f}, pod::Vector2f{0.0f, 1.0f}, color },
{ pod::Vector3f{ 1.0f, -1.0f, 0.0f}, pod::Vector2f{1.0f, 1.0f}, color },
{ pod::Vector3f{ 1.0f, -1.0f, 0.0f}, pod::Vector2f{1.0f, 1.0f}, color },
{ pod::Vector3f{ 1.0f, 1.0f, 0.0f}, pod::Vector2f{1.0f, 0.0f}, color },
{ pod::Vector3f{-1.0f, 1.0f, 0.0f}, pod::Vector2f{0.0f, 0.0f}, color },
});
mesh.insertIndices<uint16_t>({
0, 1, 2, 3, 4, 5
});
return mesh;
}
}
// YUCK
UF_OBJECT_REGISTER_BEGIN(ext::Gui)
// UF_OBJECT_REGISTER_BEHAVIOR(uf::EntityBehavior)
UF_OBJECT_REGISTER_BEHAVIOR(uf::ObjectBehavior)
UF_OBJECT_REGISTER_BEHAVIOR(ext::GuiBehavior)
UF_OBJECT_REGISTER_BEHAVIOR(ext::GuiGlyphBehavior)
UF_OBJECT_REGISTER_END()
UF_BEHAVIOR_REGISTER_CPP(ext::GuiBehavior)
UF_BEHAVIOR_TRAITS_CPP(ext::GuiBehavior, ticks = true, renders = false, multithread = false)
#define this (&self)
void ext::GuiBehavior::initialize( uf::Object& self ) {
auto& metadata = this->getComponent<ext::GuiBehavior::Metadata>();
auto& metadataJson = this->getComponent<uf::Serializer>();
auto& transform = this->getComponent<pod::Transform<>>();
auto& mesh = this->getComponent<uf::Mesh>();
auto& scene = uf::scene::getCurrentScene();
if ( !::defaults.initialized ) {
::defaults.initialized = true;
::generateImage( ::defaults.image );
::generateMesh( ::defaults.mesh );
}
/*
if ( ext::json::isNull( ::defaults.settings["metadata"] ) ) ::defaults.settings.readFromFile(uf::io::root+"/entities/gui.json");
// set defaults
if ( metadataJson["string"].is<uf::stl::string>() ) {
auto copyMetadataJson = metadataJson;
ext::json::forEach(::defaults.settings["metadata"], [&]( const uf::stl::string& key, ext::json::Value& value ){
if ( ext::json::isNull( copyMetadataJson[key] ) ) {
metadataJson[key] = value;
}
});
}
*/
UF_BEHAVIOR_METADATA_BIND_SERIALIZER_HOOKS(metadata, metadataJson);
this->addHook( "gui:Update.%UID%", [&](ext::payloads::GuiInitializationPayload& payload){
auto& graphic = this->getComponent<uf::Graphic>();
/*
if ( metadataJson["mode"].as<uf::stl::string>() == "flat" ) {
if ( ext::json::isNull(metadataJson["projection"]) ) metadataJson["projection"] = false;
if ( ext::json::isNull(metadataJson["flip uv"]) ) metadataJson["flip uv"] = true;
if ( ext::json::isNull(metadataJson["front face"]) ) metadataJson["front face"] = "ccw";
} else {
if ( ext::json::isNull(metadataJson["projection"]) ) metadataJson["projection"] = true;
if ( ext::json::isNull(metadataJson["flip uv"]) ) metadataJson["flip uv"] = false;
if ( ext::json::isNull(metadataJson["front face"]) ) metadataJson["front face"] = "cw";
}
if ( metadataJson["world"].as<bool>() ) {
// metadataJson["gui layer"] = false;
} else {
#if UF_USE_OPENGL
if ( ext::json::isNull(metadataJson["cull mode"]) ) metadataJson["cull mode"] = "front";
if ( uf::matrix::reverseInfiniteProjection ) metadata.depth = 1 - metadata.depth;
// transform.position.z = metadata.depth;
#else
// if ( metadataJson["flip uv"].as<bool>() ) for ( auto& v : vertices ) v.uv.y = 1 - v.uv.y;
#endif
// for ( auto& v : vertices ) v.position.z = metadata.depth;
}
*/
if ( ext::json::isNull(metadataJson["cull mode"]) ) metadataJson["cull mode"] = "back";
//
graphic.descriptor.parse( metadataJson );
// bind texture data
if ( payload.image ) {
if ( metadata.initialized ) {
for ( auto& texture : graphic.material.textures ) texture.destroy();
graphic.material.textures.clear();
}
auto& image = *payload.image;
metadata.size = image.getDimensions();
auto& texture = graphic.material.textures.emplace_back();
texture.loadFromImage( image );
// update transform
{
}
if ( payload.free ) {
delete payload.image;
payload.image = {};
}
}
// bind mesh data
if ( payload.mesh ) {
auto& mesh = *payload.mesh;
uf::Mesh::Attribute positionAttribute;
uf::Mesh::Attribute uvAttribute;
for ( auto& attribute : mesh.vertex.attributes ) {
if ( attribute.descriptor.name == "position" ) positionAttribute = attribute;
if ( attribute.descriptor.name == "uv" ) uvAttribute = attribute;
}
#if UF_USE_OPENGL
if ( uf::matrix::reverseInfiniteProjection ) metadata.depth = 1 - metadata.depth;
// set depth
for ( auto i = 0; i < mesh.vertex.count; ++i ) {
float* position = (float*) (static_cast<uint8_t*>(positionAttribute.pointer) + i * positionAttribute.stride );
position[2] = metadata.depth;
}
#endif
if ( !metadata.initialized ) {
graphic.initialize( metadata.renderMode );
graphic.initializeMesh( mesh );
struct {
uf::stl::string vertex = uf::io::root+"/shaders/gui/base/vert.spv";
uf::stl::string fragment = uf::io::root+"/shaders/gui/base/frag.spv";
} filenames;
uf::stl::string suffix = ""; {
uf::stl::string _ = scene.getComponent<uf::Serializer>()["shaders"]["gui"]["suffix"].as<uf::stl::string>();
if ( _ != "" ) suffix = _ + ".";
}
if ( metadataJson["shaders"]["vertex"].is<uf::stl::string>() ) filenames.vertex = metadataJson["shaders"]["vertex"].as<uf::stl::string>();
if ( metadataJson["shaders"]["fragment"].is<uf::stl::string>() ) filenames.fragment = metadataJson["shaders"]["fragment"].as<uf::stl::string>();
else if ( suffix != "" ) filenames.fragment = uf::io::root+"/shaders/gui/"+suffix+"base/frag.spv";
graphic.material.initializeShaders({
{filenames.vertex, uf::renderer::enums::Shader::VERTEX},
{filenames.fragment, uf::renderer::enums::Shader::FRAGMENT},
});
#if UF_USE_VULKAN
{
auto& shader = graphic.material.getShader("vertex");
struct SpecializationConstant {
uint32_t passes = 6;
};
auto& specializationConstants = shader.specializationConstants.get<SpecializationConstant>();
specializationConstants.passes = uf::renderer::settings::maxViews;
}
#endif
} else {
graphic.initializeMesh( mesh );
graphic.getPipeline().update( graphic );
}
if ( payload.free ) {
delete payload.mesh;
payload.mesh = {};
}
}
metadata.initialized = true;
});
this->addHook( "asset:Load.%UID%", [&](pod::payloads::assetLoad& payload){
if ( !uf::asset::isExpected( payload, uf::asset::Type::IMAGE ) ) return;
if ( !uf::asset::has( payload ) ) uf::asset::load( payload );
auto& image = uf::asset::get<uf::Image>( payload );
// generate default mesh
::generateMesh( mesh, metadata.color );
{
ext::payloads::GuiInitializationPayload payload;
payload.image = &image;
payload.mesh = &mesh;
this->callHook("gui:Update.%UID%", payload);
}
});
if ( metadata.ui.click.able ) {
uf::Timer<long long> clickTimer(false);
clickTimer.start( uf::Time<>(-1000000) );
if ( !clickTimer.running() ) clickTimer.start();
this->addHook( "window:Mouse.Click", [&](pod::payloads::windowMouseClick& payload){
if ( metadata.world ) return;
//if ( !metadata.box.min && !metadata.box.max ) return;
if ((metadata.box.min.x > metadata.box.max.x)||(metadata.box.min.y > metadata.box.max.y)) return;
// uf::Object* manager = (uf::Object*) this->globalFindByName("Gui Manager");
// pod::Vector2ui guiSize = manager ? manager->getComponent<ext::GuiManagerBehavior::Metadata>().size : pod::Vector2ui{ uf::renderer::settings::width, uf::renderer::settings::height };
pod::Vector2ui guiSize = pod::Vector2ui{ uf::renderer::settings::width, uf::renderer::settings::height };
bool clicked = false;
if ( payload.mouse.state == -1 ) {
pod::Vector2f click;
click.x = (float) payload.mouse.position.x / (float) guiSize.x;
click.y = (float) payload.mouse.position.y / (float) guiSize.y;
click.x = (click.x * 2.0f) - 1.0f;
click.y = (click.y * 2.0f) - 1.0f;
float x = click.x;
float y = click.y;
if (payload.invoker == "vr" ) {
x = payload.mouse.position.x;
y = payload.mouse.position.y;
}
clicked = ( metadata.box.min.x <= x && metadata.box.min.y <= y && metadata.box.max.x >= x && metadata.box.max.y >= y );
int minX = (metadata.box.min.x * 0.5f + 0.5f) * guiSize.x;
int minY = (metadata.box.min.y * 0.5f + 0.5f) * guiSize.y;
int maxX = (metadata.box.max.x * 0.5f + 0.5f) * guiSize.x;
int maxY = (metadata.box.max.y * 0.5f + 0.5f) * guiSize.y;
int mouseX = payload.mouse.position.x;
int mouseY = payload.mouse.position.y;
}
metadata.ui.click.ed = clicked;
if ( clicked ) {
this->callHook("gui:Clicked.%UID%", payload);
}
this->callHook("gui:Mouse.Clicked.%UID%", payload);
} );
this->addHook( "gui:Clicked.%UID%", [&]( ext::json::Value& json ){
pod::payloads::windowMouseClick payload;
this->callHook("gui:Clicked.%UID%", payload);
});
this->addHook( "gui:Clicked.%UID%", [&](pod::payloads::windowMouseClick& payload){
if ( ext::json::isObject( metadataJson["events"]["click"] ) ) {
ext::json::Value event = metadataJson["events"]["click"];
metadataJson["events"]["click"] = ext::json::array();
metadataJson["events"]["click"][0] = event;
} else if ( !ext::json::isArray( metadataJson["events"]["click"] ) ) {
this->getParent().as<uf::Object>().callHook("gui:Clicked.%UID%", payload);
return;
}
for ( int i = 0; i < metadataJson["events"]["click"].size(); ++i ) {
ext::json::Value event = metadataJson["events"]["click"][i];
ext::json::Value payload = event["payload"];
if ( event["delay"].is<float>() ) {
this->queueHook(event["name"].as<uf::stl::string>(), payload, event["delay"].as<float>());
} else {
this->callHook(event["name"].as<uf::stl::string>(), payload );
}
}
});
}
if ( metadata.ui.hover.able ) {
uf::Timer<long long> hoverTimer(false);
hoverTimer.start( uf::Time<>(-1000000) );
this->addHook( "window:Mouse.Moved", [&](pod::payloads::windowMouseMoved& payload){
if ( metadata.world ) return;
//if ( !metadata.box.min && !metadata.box.max ) return;
if ((metadata.box.min.x > metadata.box.max.x)||(metadata.box.min.y > metadata.box.max.y)) return;
// uf::Object* manager = (uf::Object*) this->globalFindByName("Gui Manager");
// pod::Vector2ui guiSize = manager ? manager->getComponent<ext::GuiManagerBehavior::Metadata>().size : pod::Vector2ui{ uf::renderer::settings::width, uf::renderer::settings::height };
pod::Vector2ui guiSize = pod::Vector2ui{ uf::renderer::settings::width, uf::renderer::settings::height };
bool hovered = false;
pod::Vector2f click;
click.x = (float) payload.mouse.position.x / (float) guiSize.x;
click.y = (float) payload.mouse.position.y / (float) guiSize.y;
click.x = (click.x * 2.0f) - 1.0f;
click.y = (click.y * 2.0f) - 1.0f;
float x = click.x;
float y = click.y;
hovered = ( metadata.box.min.x <= x && metadata.box.min.y <= y && metadata.box.max.x >= x && metadata.box.max.y >= y );
if ( hovered ) {
int minX = (metadata.box.min.x * 0.5f + 0.5f) * guiSize.x;
int minY = (metadata.box.min.y * 0.5f + 0.5f) * guiSize.y;
int maxX = (metadata.box.max.x * 0.5f + 0.5f) * guiSize.x;
int maxY = (metadata.box.max.y * 0.5f + 0.5f) * guiSize.y;
int mouseX = payload.mouse.position.x;
int mouseY = payload.mouse.position.y;
}
metadata.ui.hover.ed = hovered;
if ( hovered && hoverTimer.elapsed().asDouble() >= 1 ) {
hoverTimer.reset();
this->callHook("gui:Hovered.%UID%", payload);
}
this->callHook("gui:Mouse.Moved.%UID%", payload);
});
this->addHook( "gui:Hovered.%UID%", [&](ext::json::Value& json){
if ( ext::json::isObject( metadataJson["events"]["hover"] ) ) {
ext::json::Value event = metadataJson["events"]["hover"];
metadataJson["events"]["hover"] = ext::json::array(); //Json::arrayValue;
metadataJson["events"]["hover"][0] = event;
} else if ( !ext::json::isArray( metadataJson["events"]["hover"] ) ) {
this->getParent().as<uf::Object>().callHook("gui:Clicked.%UID%", json);
return;
}
for ( int i = 0; i < metadataJson["events"]["hover"].size(); ++i ) {
ext::json::Value event = metadataJson["events"]["hover"][i];
ext::json::Value payload = event["payload"];
float delay = event["delay"].as<float>();
if ( event["delay"].is<double>() ) {
this->queueHook(event["name"].as<uf::stl::string>(), payload, event["delay"].as<float>());
} else {
this->callHook(event["name"].as<uf::stl::string>(), payload );
}
}
return;
});
}
}
void ext::GuiBehavior::tick( uf::Object& self ) {
if ( !this->hasComponent<uf::Graphic>() ) return;
auto& transform = this->getComponent<pod::Transform<>>();
auto& metadata = this->getComponent<ext::GuiBehavior::Metadata>();
auto& metadataJson = this->getComponent<uf::Serializer>();
auto& mesh = this->getComponent<uf::Mesh>();
auto& graphic = this->getComponent<uf::Graphic>();
auto model = uf::matrix::identity();
auto flatten = uf::transform::flatten( transform );
auto& scene = uf::scene::getCurrentScene();
auto& controller = scene.getController();
auto& camera = controller.getComponent<uf::Camera>();
// uf::Object* manager = (uf::Object*) this->globalFindByName("Gui Manager");
// pod::Vector2ui guiSize = manager ? manager->getComponent<ext::GuiManagerBehavior::Metadata>().size : pod::Vector2ui{ uf::renderer::settings::width, uf::renderer::settings::height };
pod::Vector2ui guiSize = pod::Vector2ui{ uf::renderer::settings::width, uf::renderer::settings::height };
if ( metadata.scaleMode == "fixed" || metadata.scaleMode == "fixed-x" ) {
flatten.scale.x *= (float) metadata.size.x / (float) guiSize.x;
}
if ( metadata.scaleMode == "fixed" || metadata.scaleMode == "fixed-y" ) {
flatten.scale.y *= (float) metadata.size.x / (float) guiSize.y;
}
if ( metadata.scaleMode == "relative" || metadata.scaleMode == "relative-x" ) {
flatten.scale.x *= (float) guiSize.y / (float) guiSize.x;
}
if ( metadata.scaleMode == "relative" || metadata.scaleMode == "relative-y" ) {
flatten.scale.y *= (float) guiSize.x / (float) guiSize.y;
}
// bind UBO
#if UF_USE_OPENGL
{
// "flip" the viewport because I can't be assed to do it within the rendermode
if ( metadata.mode == 0 ) {
flatten.scale.y = -flatten.scale.y;
flatten.position.y = -flatten.position.y;
}
model = uf::transform::model( transform );
auto& shader = graphic.material.getShader("vertex");
pod::Uniform uniform;
if ( metadata.mode == 1 ) {
uniform.modelView = model;
uniform.projection = uf::matrix::identity();
} else if ( metadata.mode == 2 ) {
uniform.modelView = camera.getView() * uf::transform::model( transform );
uniform.projection = camera.getProjection();
} else if ( metadata.mode == 3 ) {
uniform.modelView =
uf::matrix::translate( uf::matrix::identity(), flatten.position ) *
uf::matrix::scale( uf::matrix::identity(), flatten.scale ) *
uf::quaternion::matrix( flatten.orientation ) *
flatten.model;
uniform.projection = camera.getProjection();
} else {
uniform.modelView =
uf::matrix::translate( uf::matrix::identity(), flatten.position ) *
uf::matrix::scale( uf::matrix::identity(), flatten.scale ) *
uf::quaternion::matrix( flatten.orientation ) *
flatten.model;
uniform.projection = uf::matrix::identity();
}
shader.updateUniform( "UBO", (const void*) &uniform, sizeof(uniform) );
}
#else
if ( graphic.material.hasShader("vertex") ) {
auto& shader = graphic.material.getShader("vertex");
if ( shader.hasUniform("UBO") ) {
auto& uniformBuffer = shader.getUniformBuffer("UBO");
UniformDescriptor<> uniforms{};
for ( auto i = 0; i < uf::renderer::settings::maxViews; ++i ) {
if ( metadata.mode == 1 ) {
uniforms.matrices[i].model = transform.model;
} else if ( metadata.mode == 2 ) {
auto& scene = uf::scene::getCurrentScene();
auto& controller = scene.getController();
auto& camera = controller.getComponent<uf::Camera>();
uniforms.matrices[i].model = camera.getProjection(i) * camera.getView(i) * uf::transform::model( transform );
} else if ( metadata.mode == 3 ) {
uniforms.matrices[i].model =
camera.getProjection(i) *
uf::matrix::translate( uf::matrix::identity(), flatten.position ) *
uf::matrix::scale( uf::matrix::identity(), flatten.scale ) *
uf::quaternion::matrix( flatten.orientation ) *
flatten.model;
} else {
uniforms.matrices[i].model =
uf::matrix::translate( uf::matrix::identity(), flatten.position ) *
uf::matrix::scale( uf::matrix::identity(), flatten.scale ) *
uf::quaternion::matrix( flatten.orientation ) *
flatten.model;
}
}
uniforms.gui = ::UniformDescriptor<>::Gui{
.offset = metadata.uv,
.color = metadata.color,
.mode = 0, // metadata.shader,
.depth = uf::matrix::reverseInfiniteProjection ? 1 - metadata.depth : metadata.depth,
};
shader.updateBuffer( (const void*) &uniforms, sizeof(uniforms), uniformBuffer );
model = uniforms.matrices[0].model;
}
}
#endif
// calculate bounding box
{
pod::Vector2f min = { std::numeric_limits<float>::max(), std::numeric_limits<float>::max() };
pod::Vector2f max = { -std::numeric_limits<float>::max(), -std::numeric_limits<float>::max() };
uf::Mesh::Attribute vertexAttribute;
for ( auto& attribute : mesh.vertex.attributes ) if ( attribute.descriptor.name == "position" ) { vertexAttribute = attribute; break; }
UF_ASSERT( vertexAttribute.descriptor.name == "position" );
for ( auto i = 0; i < mesh.vertex.count; ++i ) {
float* p = (float*) (static_cast<uint8_t*>(vertexAttribute.pointer) + i * vertexAttribute.stride );
// pod::Vector4f position = { p[0], p[1], p[2], 1 };
pod::Vector4f position = { p[0], p[1], 0, 1 };
pod::Vector4f translated = uf::matrix::multiply<float>( model, position );
min.x = std::min( min.x, translated.x );
max.x = std::max( max.x, translated.x );
min.y = std::min( min.y, translated.y );
max.y = std::max( max.y, translated.y );
}
metadata.box.min.x = min.x;
metadata.box.min.y = min.y;
metadata.box.max.x = max.x;
metadata.box.max.y = max.y;
}
}
void ext::GuiBehavior::render( uf::Object& self ){}
void ext::GuiBehavior::destroy( uf::Object& self ){}
void ext::GuiBehavior::Metadata::serialize( uf::Object& self, uf::Serializer& serializer ){
serializer["color"] = uf::vector::encode( /*this->*/color );
serializer["uv"] = uf::vector::encode( /*this->*/uv );
// serializer["scaling"] = uf::vector::encode( /*this->*/scaling );
serializer["depth"] = /*this->*/depth;
serializer["mode"] = /*this->*/mode;
serializer["renderMode"] = /*this->*/renderMode;
serializer["scaling"] = /*this->*/scaleMode;
serializer["clickable"] = /*this->*/ui.click.able;
serializer["clicked"] = /*this->*/ui.click.ed;
serializer["hoverable"] = /*this->*/ui.hover.able;
serializer["hovered"] = /*this->*/ui.hover.ed;
}
void ext::GuiBehavior::Metadata::deserialize( uf::Object& self, uf::Serializer& serializer ){
/*this->*/color = uf::vector::decode( serializer["color"], /*this->*/color );
/*this->*/uv = uf::vector::decode( serializer["uv"], /*this->*/uv );
// /*this->*/scaling = uf::vector::decode( serializer["scaling"], /*this->*/scaling );
/*this->*/depth = serializer["depth"].as( /*this->*/depth );
/*this->*/mode = serializer["mode"].as( /*this->*/mode );
/*this->*/renderMode = serializer["renderMode"].as( /*this->*/renderMode );
/*this->*/scaleMode = serializer["scaling"].as( /*this->*/scaleMode );
/*this->*/ui.click.able = serializer["clickable"].as( /*this->*/ui.click.able );
/*this->*/ui.hover.able = serializer["hoverable"].as( /*this->*/ui.hover.able );
}
#undef this