engine/ext/behaviors/player/behavior.cpp

745 lines
32 KiB
C++

#include "behavior.h"
#include <uf/utils/hook/hook.h>
#include <uf/utils/time/time.h>
#include <uf/utils/serialize/serializer.h>
#include <uf/utils/userdata/userdata.h>
#include <uf/utils/window/window.h>
#include <uf/utils/window/payloads.h>
#include <uf/utils/camera/camera.h>
#include <uf/utils/audio/audio.h>
#include <uf/ext/openvr/openvr.h>
#include <uf/engine/graph/graph.h>
#include <uf/utils/math/physics.h>
#include <uf/spec/controller/controller.h>
#include <uf/utils/io/inputs.h>
#include <sstream>
#include <stdfloat>
#include "../scene/behavior.h"
// #include "../../gui/manager/behavior.h"
UF_BEHAVIOR_REGISTER_CPP(ext::PlayerBehavior)
UF_BEHAVIOR_TRAITS_CPP(ext::PlayerBehavior, ticks = true, renders = false, multithread = true)
#define this (&self)
void ext::PlayerBehavior::initialize( uf::Object& self ) {
auto& transform = this->getComponent<pod::Transform<>>();
auto& collider = this->getComponent<pod::PhysicsState>();
auto& metadata = this->getComponent<ext::PlayerBehavior::Metadata>();
auto& metadataJson = this->getComponent<uf::Serializer>();
auto& camera = this->getComponent<uf::Camera>();
auto& cameraTransform = camera.getTransform();
auto& scene = uf::scene::getCurrentScene();
{
camera.setStereoscopic(true);
cameraTransform.position = uf::vector::decode( metadataJson["camera"]["position"], cameraTransform.position );
cameraTransform.scale = uf::vector::decode( metadataJson["camera"]["scale"], cameraTransform.scale );
cameraTransform.orientation = uf::vector::decode( metadataJson["camera"]["orientation"], cameraTransform.orientation );
cameraTransform.reference = metadata.camera.fixed ? NULL : &transform;
auto cameraSettingsJson = metadataJson["camera"]["settings"];
metadata.camera.offset = uf::vector::decode( metadataJson["camera"]["offset"], metadata.camera.offset );
if ( metadataJson["camera"]["ortho"].as<bool>() ) {
float l = cameraSettingsJson["left"].as<float>();
float r = cameraSettingsJson["right"].as<float>();
float b = cameraSettingsJson["bottom"].as<float>();
float t = cameraSettingsJson["top"].as<float>();
float n = cameraSettingsJson["near"].as<float>();
float f = cameraSettingsJson["far"].as<float>();
camera.setProjection( uf::matrix::orthographic( l, r, b, t, n, f ) );
} else {
float fov = cameraSettingsJson["fov"].as<float>(120) * (3.14159265358f / 180.0f);
pod::Vector2f range = uf::vector::decode( cameraSettingsJson["clip"], pod::Vector2f{ 0.1, 64.0f } );
pod::Vector2ui size = uf::vector::decode( cameraSettingsJson["size"], pod::Vector2ui{ uf::renderer::settings::width, uf::renderer::settings::height } );
float raidou = (float) size.x / (float) size.y;
if ( size.x == 0 || size.y == 0 ) {
size = uf::vector::decode( ext::config["window"]["size"], pod::Vector2ui{} );
raidou = (float) size.x / (float) size.y;
#if 0
this->addHook( "window:Resized", [&, fov, range](pod::payloads::windowResized& payload){
float width = uf::renderer::settings::
float raidou = (float) payload.window.size.x / (float) payload.window.size.y;
camera.setProjection( uf::matrix::perspective( fov, raidou, range.x, range.y ) );
} );
#endif
}
camera.setProjection( uf::matrix::perspective( fov, raidou, range.x, range.y ) );
}
// camera.update(true);
}
// sloppy
metadata.mouse.sensitivity = uf::vector::decode( ext::config["window"]["mouse"]["sensitivity"], metadata.mouse.sensitivity );
metadata.mouse.smoothing = uf::vector::decode( ext::config["window"]["mouse"]["smoothing"], metadata.mouse.smoothing );
this->addHook( "window:Mouse.CursorVisibility", [&](pod::payloads::windowMouseCursorVisibility& payload){
metadata.system.control = !payload.mouse.visible;
});
this->addHook( "system:Control.%UID%", [&]( ext::json::Value& value ){
metadata.system.control = value["control"].as<bool>(!metadata.system.control);
});
// Rotate Camera
#if !UF_INPUT_USE_ENUM_MOUSE
#if !UF_ENV_DREAMCAST
this->addHook( "window:Mouse.Moved", [&](pod::payloads::windowMouseMoved& payload ){
const pod::Vector2ui deadZone{0, 0};
if ( (payload.mouse.delta.x == 0 && payload.mouse.delta.y == 0) || !metadata.system.control ) return;
if (abs(payload.mouse.delta.x) > deadZone.x) metadata.mouse.accum.x += payload.mouse.delta.x * uf::physics::time::delta / payload.window.size.x;
if (abs(payload.mouse.delta.y) > deadZone.y) metadata.mouse.accum.y += payload.mouse.delta.y * uf::physics::time::delta / payload.window.size.y;
});
#endif
#endif
#if UF_USE_DISCORD
// Discord Integration
this->addHook( "discord:Activity.Update.%UID%", [&](ext::json::Value& json){
uf::stl::string leaderId = metadataJson[""]["party"][0].as<uf::stl::string>();
uf::Serializer cardData = masterDataGet("Card", leaderId);
uf::Serializer charaData = masterDataGet("Chara", cardData["character_id"].as<uf::stl::string>());
uf::stl::string leader = charaData["name"].as<uf::stl::string>();
ext::json::Value payload = json;
payload["details"] = "Leader: " + leader;
uf::hooks.call( "discord:Activity.Update", payload );
});
this->queueHook("discord:Activity.Update.%UID%", ext::json::null(), 1.0);
#endif
{
ext::json::Value payload;
payload["uid"] = this->getUid();
this->queueHook("controller:Ready", payload, 0.0f );
}
UF_BEHAVIOR_METADATA_BIND_SERIALIZER_HOOKS(metadata, metadataJson);
}
void ext::PlayerBehavior::tick( uf::Object& self ) {
auto& camera = this->getComponent<uf::Camera>();
auto& cameraTransform = camera.getTransform();
auto& transform = this->getComponent<pod::Transform<>>();
auto& physics = this->getComponent<pod::Physics>();
auto& scene = uf::scene::getCurrentScene();
auto& collider = this->getComponent<pod::PhysicsState>();
auto& metadata = this->getComponent<ext::PlayerBehavior::Metadata>();
auto& metadataJson = this->getComponent<uf::Serializer>();
#if UF_ENTITY_METADATA_USE_JSON
metadata.deserialize(self, metadataJson);
#endif
struct {
bool forward = false;
bool backwards = false;
bool left = false;
bool right = false;
bool lookLeft = false;
bool lookRight = false;
bool lookUp = false;
bool lookDown = false;
bool running = false;
bool walk = false;
bool jump = false;
bool crouch = false;
bool paused = false;
bool console = false;
bool vee = false;
bool use = false;
} keys;
struct {
bool deltaCrouch = false;
bool walking = false;
bool floored = true;
bool noclipped = false;
uf::stl::string menu = "";
uf::stl::string targetAnimation = "";
pod::Matrix4f previous;
} stats;
struct {
float move = 4;
float walk = 1;
float run = 8;
float rotate = 1;
float friction = 0.8f;
float air = 1.0f;
} speed;
if ( uf::Window::focused ) {
keys = {
.forward = uf::inputs::kbm::states::W,
.backwards = uf::inputs::kbm::states::S,
.left = uf::inputs::kbm::states::A,
.right = uf::inputs::kbm::states::D,
.lookLeft = uf::inputs::kbm::states::Left,
.lookRight = uf::inputs::kbm::states::Right,
.lookUp = uf::inputs::kbm::states::Up,
.lookDown = uf::inputs::kbm::states::Down,
.running = uf::inputs::kbm::states::LShift,
.walk = uf::inputs::kbm::states::LAlt,
.jump = uf::inputs::kbm::states::Space,
.crouch = uf::inputs::kbm::states::LControl,
.paused = uf::inputs::kbm::states::Escape,
.console = uf::inputs::kbm::states::Tilde,
.vee = uf::inputs::kbm::states::V,
.use = uf::inputs::kbm::states::E,
};
if ( spec::controller::connected() ) {
#if UF_USE_OPENVR
if ( uf::inputs::controller::states::R_DPAD_UP ) keys.forward = true;
if ( uf::inputs::controller::states::R_DPAD_DOWN ) keys.backwards = true;
if ( uf::inputs::controller::states::R_DPAD_LEFT ) keys.lookLeft = true; // keys.left = true;
if ( uf::inputs::controller::states::R_DPAD_RIGHT ) keys.lookRight = true; // keys.right = true;
if ( uf::inputs::controller::states::R_JOYSTICK ) keys.running = true;
if ( uf::inputs::controller::states::R_A ) keys.jump = true;
if ( uf::inputs::controller::states::L_DPAD_UP ) keys.forward = true;
if ( uf::inputs::controller::states::L_DPAD_DOWN ) keys.backwards = true;
if ( uf::inputs::controller::states::L_DPAD_LEFT ) keys.lookLeft = true;
if ( uf::inputs::controller::states::L_DPAD_RIGHT ) keys.lookRight = true;
if ( uf::inputs::controller::states::L_JOYSTICK ) keys.crouch = true, keys.walk = true;
if ( uf::inputs::controller::states::L_A ) keys.paused = true;
#else
if ( uf::inputs::controller::states::L_DPAD_UP ) keys.forward = true;
if ( uf::inputs::controller::states::L_DPAD_DOWN ) keys.backwards = true;
if ( uf::inputs::controller::states::L_DPAD_LEFT ) keys.left = true;
if ( uf::inputs::controller::states::L_DPAD_RIGHT ) keys.right = true;
if ( uf::inputs::controller::states::A ) keys.jump = true;
if ( uf::inputs::controller::states::B ) keys.running = true;
if ( uf::inputs::controller::states::X ) keys.crouch = true, keys.walk = true;
// if ( uf::inputs::controller::states::Y ) keys.vee = true;
if ( uf::inputs::controller::states::Y ) keys.use = true;
if ( uf::inputs::controller::states::L_TRIGGER ) keys.lookLeft = true;
if ( uf::inputs::controller::states::R_TRIGGER ) keys.lookRight = true;
if ( uf::inputs::controller::states::START ) keys.paused = true;
#endif
float deadzone = 0.01f;
if ( uf::inputs::controller::states::L_JOYSTICK.x < -deadzone ) {
keys.left = true;
speed.move *= abs(uf::inputs::controller::states::L_JOYSTICK.x);
speed.run *= abs(uf::inputs::controller::states::L_JOYSTICK.x);
speed.walk *= abs(uf::inputs::controller::states::L_JOYSTICK.x);
} else if ( uf::inputs::controller::states::L_JOYSTICK.x > deadzone ) {
keys.right = true;
speed.move *= abs(uf::inputs::controller::states::L_JOYSTICK.x);
speed.run *= abs(uf::inputs::controller::states::L_JOYSTICK.x);
speed.walk *= abs(uf::inputs::controller::states::L_JOYSTICK.x);
}
if ( uf::inputs::controller::states::L_JOYSTICK.y < -deadzone ) {
keys.forward = true;
speed.move *= abs(uf::inputs::controller::states::L_JOYSTICK.y);
speed.run *= abs(uf::inputs::controller::states::L_JOYSTICK.y);
speed.walk *= abs(uf::inputs::controller::states::L_JOYSTICK.y);
} else if ( uf::inputs::controller::states::L_JOYSTICK.y > deadzone ) {
keys.backwards = true;
speed.move *= abs(uf::inputs::controller::states::L_JOYSTICK.y);
speed.run *= abs(uf::inputs::controller::states::L_JOYSTICK.y);
speed.walk *= abs(uf::inputs::controller::states::L_JOYSTICK.y);
}
}
}
#if 1
if ( uf::renderer::states::resized && uf::renderer::settings::width > 0 && uf::renderer::settings::height > 0 ) {
auto cameraSettingsJson = metadataJson["camera"]["settings"];
float fov = cameraSettingsJson["fov"].as<float>(120) * (3.14159265358f / 180.0f);
float raidou = (float) uf::renderer::settings::width / (float) uf::renderer::settings::height;
pod::Vector2f range = uf::vector::decode( cameraSettingsJson["clip"], pod::Vector2f{ 0.1, 64.0f } );
camera.setProjection( uf::matrix::perspective( fov, raidou, range.x, range.y ) );
}
#endif
stats.menu = metadata.system.menu;
stats.noclipped = metadata.system.noclipped;
stats.floored = stats.noclipped;
{
float t = -1;
uf::Object* hit = NULL;
pod::Vector3f center = transform.position + metadata.movement.floored.feet;
pod::Vector3f direction = metadata.movement.floored.floor;
if ( !stats.floored && collider.body && (hit = uf::physics::impl::rayCast( collider, center, direction, t )) ) {
if ( metadata.movement.floored.print ) UF_MSG_DEBUG("Floored: {} | {}", hit->getName(), t);
stats.floored = true;
}
}
#if 0
TIMER(0.25, keys.use ) {
size_t uid = 0;
float depth = -1;
uf::Object* pointer = NULL;
float length = metadata.use.length;
// pod::Vector3f center = transform.position + cameraTransform.position;
// pod::Vector3f direction = uf::vector::normalize( transform.forward + pod::Vector3f{ 0, cameraTransform.forward.y, 0 } ) * length;
auto flattened = uf::transform::flatten( cameraTransform );
pod::Vector3f center = flattened.position;
pod::Vector3f direction = flattened.forward * length;
pointer = uf::physics::impl::rayCast( center, direction, this, depth );
ext::json::Value payload;
if ( pointer ) {
payload["user"] = this->getUid();
payload["uid"] = pointer->getUid();
payload["depth"] = uf::vector::norm(direction * depth);
pointer->lazyCallHook( "entity:Use.%UID%", payload );
} else {
payload["user"] = this->getUid();
payload["uid"] = 0;
payload["depth"] = -1;
}
this->lazyCallHook( "entity:Use.%UID%", payload );
/*
auto& emitter = this->getComponent<uf::MappedSoundEmitter>();
uf::stl::string filename = pointer ? "./ui/select.ogg" : "./ui/deny.ogg";
uf::Audio& sfx = emitter.has(filename) ? emitter.get(filename) : emitter.load(filename);
bool playing = false;
if ( !sfx.playing() ) {
#if UF_AUDIO_MAPPED_VOLUMES
sfx.setVolume(uf::audio::volumes.count("sfx") > 0 ? uf::audio::volumes.at("sfx") : 1.0);
#else
sfx.setVolume(uf::audio::volumes::sfx);
#endif
sfx.setPosition( transform.position );
sfx.setTime( 0 );
sfx.play();
}
*/
}
#endif
if ( collider.stats.gravity == pod::Vector3f{0,0,0} ) stats.noclipped = true;
{
speed.rotate = metadata.movement.rotate * uf::physics::time::delta;
speed.move = metadata.movement.move;
speed.run = metadata.movement.run;
speed.walk = metadata.movement.walk;
speed.friction = metadata.movement.friction;
speed.air = metadata.movement.air;
if ( stats.noclipped ) {
speed.move *= 1.5;
speed.run *= 1.5;
}
if ( !stats.floored || stats.noclipped ) speed.friction = 1;
if ( stats.noclipped ) physics.linear.velocity = {};
}
if ( keys.running ) speed.move = speed.run;
else if ( keys.walk ) speed.move = speed.walk;
{
uf::Object* menu = (uf::Object*) scene.globalFindByName("Gui: Menu");
if ( !menu ) stats.menu = "";
// make assumptions
if ( !metadata.system.control ) {
} else if ( stats.menu == "" && keys.paused ) {
stats.menu = "paused";
metadata.system.control = false;
pod::payloads::menuOpen payload;
payload.name = "pause";
uf::hooks.call("menu:Open", payload);
/*
} else if ( stats.menu == "" && keys.dialogue ) {
stats.menu = "dialogue";
metadata.system.control = false;
pod::payloads::menuOpen payload;
payload.name = "dialogue";
payload.metadata["dialogue"]["name"] = "Test";
payload.metadata["dialogue"]["text"] = "The quick brown fox\njumped over the lazy dog.";
payload.metadata["dialogue"]["name color"] = uf::vector::encode( pod::Vector4f{ 0.8, 1.0, 0.8, 1.0 } );
payload.metadata["dialogue"]["text color"] = uf::vector::encode( pod::Vector4f{ 0.8, 1.0, 0.8, 1.0 } );
uf::hooks.call("menu:Open", payload);
// stats.menu = "menu";
*/
} else {
metadata.system.control = stats.menu == "";
}
metadata.system.menu = stats.menu;
}
pod::Transform<> translator = transform;
#if UF_USE_OPENVR
// use the orientation of our controller to determine our target
if ( ext::openvr::context ) {
bool useController = true;
translator.orientation = uf::quaternion::multiply( transform.orientation, useController ? ext::openvr::controllerQuaternion( vr::Controller_Hand::Hand_Right ) : ext::openvr::hmdQuaternion() );
translator = uf::transform::reorient( translator );
// flatten if not noclipped
if ( !stats.noclipped ) {
translator.forward *= { 1, 0, 1 };
translator.right *= { 1, 0, 1 };
}
translator.forward = uf::vector::normalize( translator.forward );
translator.right = uf::vector::normalize( translator.right );
} else
#endif
// un-flatted if noclipped
if ( metadata.camera.fixed ) {
translator = cameraTransform;
translator.forward.y = 0;
translator.forward = uf::vector::normalize( translator.forward );
} else if ( stats.noclipped || collider.stats.gravity == pod::Vector3f{0,0,0} ){
translator.forward.y += cameraTransform.forward.y;
translator.forward = uf::vector::normalize( translator.forward );
}
if ( metadata.system.control ) {
// noclip handler
TIMER(0.25, keys.vee ) {
bool state = !stats.noclipped;
metadata.system.noclipped = state;
#if UF_USE_REACTPHYSICS
if ( collider.body ) {
collider.body->enableGravity(!state);
uf::physics::impl::activateCollision(collider, !state);
}
#endif
stats.noclipped = state;
UF_MSG_DEBUG( "{}abled noclip: {}", (state ? "En" : "Dis"), uf::vector::toString(transform.position));
}
// movement handler
// setup desired direction
pod::Vector3f target = {};
if ( keys.forward ^ keys.backwards ) target += translator.forward * (keys.forward ? 1 : -1);
if ( keys.left ^ keys.right ) target += translator.right * (keys.right ? 1 : -1);
target = uf::vector::normalize( target );
physics.linear.velocity *= { speed.friction, 1, speed.friction };
stats.walking = (keys.forward ^ keys.backwards) || (keys.left ^ keys.right);
if ( stats.walking ) {
float factor = stats.floored ? 1.0f : speed.air;
if ( stats.noclipped ) {
physics.linear.velocity += target * speed.move;
} else {
physics.linear.velocity += target * std::clamp( speed.move * factor - uf::vector::dot( physics.linear.velocity, target ), 0.0f, speed.move * 10 * uf::physics::time::delta );
}
auto dot = uf::vector::dot( transform.forward, target );
if ( !metadata.movement.strafe && dot < 1.0f ) {
// auto cross = uf::vector::normalize( uf::vector::cross( transform.forward, target ) );
// auto axis = cross == pod::Vector3f{0, 0, 0} ? transform.up : cross;
auto axis = transform.up;
float angle = uf::vector::signedAngle( transform.forward, target, axis ) * uf::physics::time::delta * 4; // speed.rotate;
if ( collider.body ) uf::physics::impl::applyRotation( collider, axis, angle ); else
uf::transform::rotate( transform, axis, angle );
}
}
if ( !stats.floored ) stats.walking = false;
}
TIMER(0.0625, stats.floored && keys.jump && !stats.noclipped ) {
physics.linear.velocity += translator.up * metadata.movement.jump;
}
if ( stats.floored && keys.jump && stats.noclipped ) transform.position += translator.up * metadata.movement.jump * uf::physics::time::delta * 4.0f;
if ( keys.crouch ) {
if ( stats.noclipped ) transform.position -= translator.up * metadata.movement.jump * uf::physics::time::delta * 4.0f;
else {
if ( !metadata.system.crouching ) stats.deltaCrouch = true;
metadata.system.crouching = true;
}
} else {
if ( metadata.system.crouching ) stats.deltaCrouch = true;
metadata.system.crouching = false;
}
//
#if UF_INPUT_USE_ENUM_MOUSE && !UF_ENV_DREAMCAST
{
const pod::Vector2ui deadZone{0, 0};
const auto& mouseDelta = uf::inputs::kbm::states::Mouse;
bool shouldnt = (mouseDelta.x == 0 && mouseDelta.y == 0) || !metadata.system.control || metadata.camera.fixed;
if ( !shouldnt ) {
if (abs(mouseDelta.x) > deadZone.x) metadata.mouse.accum.x += mouseDelta.x * uf::physics::time::delta;
if (abs(mouseDelta.y) > deadZone.y) metadata.mouse.accum.y += mouseDelta.y * uf::physics::time::delta;
}
}
#endif
if ( !metadata.camera.fixed ) {
if ( metadata.mouse.accum.x != 0 && metadata.mouse.accum.y != 0 ) {
metadata.camera.queued.x += metadata.mouse.accum.x * metadata.mouse.sensitivity.x;
metadata.camera.queued.y += metadata.mouse.accum.y * metadata.mouse.sensitivity.y;
metadata.mouse.accum = {};
}
if ( metadata.camera.queued.x != 0 || metadata.camera.queued.y != 0 ) {
auto lookDelta = metadata.camera.queued;
metadata.camera.queued -= lookDelta * metadata.mouse.smoothing;
//metadata.camera.queued = {};
if ( lookDelta.x != 0 ) {
if ( metadata.camera.invert.x ) lookDelta.x *= -1;
metadata.camera.limit.current.x += lookDelta.x;
if ( metadata.camera.limit.current.x != metadata.camera.limit.current.x || ( metadata.camera.limit.current.x < metadata.camera.limit.max.x && metadata.camera.limit.current.x > metadata.camera.limit.min.x ) ) {
if ( collider.body ) uf::physics::impl::applyRotation( collider, transform.up, lookDelta.x ); else
uf::transform::rotate( transform, transform.up, lookDelta.x );
} else metadata.camera.limit.current.x -= lookDelta.x;
}
if ( lookDelta.y != 0 ) {
if ( metadata.camera.invert.y ) lookDelta.y *= -1;
metadata.camera.limit.current.y += lookDelta.y;
if ( metadata.camera.limit.current.y != metadata.camera.limit.current.y || ( metadata.camera.limit.current.y < metadata.camera.limit.max.y && metadata.camera.limit.current.y > metadata.camera.limit.min.y ) ) {
// if ( collider.body && !collider.shared ) uf::physics::impl::applyRotation( collider, cameraTransform.right, lookDelta.y ); else
uf::transform::rotate( cameraTransform, cameraTransform.right, lookDelta.y );
} else metadata.camera.limit.current.y -= lookDelta.y;
}
} else {
if ( keys.lookRight ^ keys.lookLeft ) {
if ( collider.body ) uf::physics::impl::applyRotation( collider, transform.up, speed.rotate * (keys.lookRight ? 1 : -1) ); else
uf::transform::rotate( transform, transform.up, speed.rotate * (keys.lookRight ? 1 : -1) );
}
if ( keys.lookUp ^ keys.lookDown ) {
float direction = keys.lookUp ? 1 : -1;
if ( metadata.camera.invert.y ) direction *= -1;
uf::transform::rotate( cameraTransform, cameraTransform.right, speed.rotate * direction );
}
}
} else {
if ( keys.lookRight ^ keys.lookLeft ) {
// auto rotation = uf::quaternion::axisAngle( cameraTransform.up, uf::physics::time::delta * (keys.lookRight ? 1 : -1) );
// cameraTransform.position = uf::quaternion::rotate( rotation, cameraTransform.position - transform.position );
}
if ( keys.lookUp ^ keys.lookDown ) {
// if ( collider.body && !collider.shared ) uf::physics::impl::applyRotation( collider, cameraTransform.right, lookDelta.y ); else
float direction = keys.lookUp ? 1 : -1;
if ( metadata.camera.invert.y ) direction *= -1;
uf::transform::rotate( cameraTransform, cameraTransform.right, speed.rotate * direction );
}
}
{
if ( collider.body ) uf::physics::impl::setVelocity( collider, physics.linear.velocity ); else
transform.position += physics.linear.velocity * uf::physics::time::delta;
}
if ( metadata.camera.fixed ) {
cameraTransform.reference = NULL;
cameraTransform.position = transform.position + metadata.camera.offset;
// cameraTransform.orientation = uf::vector::decode( metadataJson["camera"]["orientation"], uf::quaternion::identity() );
cameraTransform = uf::transform::reorient( cameraTransform );
} else {
if ( metadata.camera.offset != pod::Vector3f{0,0,0} ) {
//auto flattened = uf::transform::flatten( cameraTransform );
auto& flattened = transform;
metadata.camera.intermediary.position = uf::quaternion::rotate( flattened.orientation, metadata.camera.offset );
metadata.camera.intermediary.reference = &transform;
cameraTransform.reference = &metadata.camera.intermediary;
}
if ( stats.deltaCrouch ) {
float delta = metadata.movement.crouch;
if ( metadata.system.crouching ) cameraTransform.position.y -= delta;
else cameraTransform.position.y += delta;
}
}
#if UF_USE_OPENAL
if ( stats.floored && !stats.noclipped ) {
if ( stats.walking ) {
auto& emitter = this->getComponent<uf::MappedSoundEmitter>();
int cycle = rand() % metadata.audio.footstep.list.size();
uf::stl::string filename = metadata.audio.footstep.list[cycle];
uf::Audio& footstep = emitter.has(filename) ? emitter.get(filename) : emitter.load(filename);
bool playing = false;
for ( uint i = 0; i < metadata.audio.footstep.list.size(); ++i ) {
if ( !emitter.has(metadata.audio.footstep.list[i]) ) continue;
uf::Audio& audio = emitter.get( metadata.audio.footstep.list[i] );
if ( audio.playing() ) playing = true;
}
if ( !playing ) {
// [0, 1]
float modulation = (rand() % 100) / 100.0;
// [0, 0.1]
modulation *= 0.1f;
// [-0.05, 0.05]
modulation -= 0.05f;
if ( keys.running ) modulation += 0.5f;
footstep.setPitch( 1 + modulation );
footstep.setVolume( metadata.audio.footstep.volume * (metadata.system.crouching ? 0.5 : 1) );
footstep.setPosition( transform.position );
footstep.setTime( 0 );
footstep.play();
}
// set animation to walk
stats.targetAnimation = "walk";
} else if ( !keys.jump ) {
stats.targetAnimation = "idle_wank";
}
}
#endif
#if !UF_ENV_DREAMCAST
// set animation to idle
if ( stats.targetAnimation != "" ) {
auto* playerModel = (uf::Object*) this->findByName("Player: Model");
if ( playerModel && playerModel->hasComponent<pod::Graph>() ) {
pod::payloads::QueueAnimationPayload payload;
payload.name = stats.targetAnimation;
playerModel->queueHook("animation:Set.%UID%", payload);
stats.targetAnimation = "";
}
/*
if ( playerModel && playerModel->hasComponent<pod::Graph>() ) {
auto& graph = playerModel->getComponent<pod::Graph>();
uf::graph::queueAnimation( graph, stats.targetAnimation );
}
*/
/*
if ( playerModel && playerModel->hasComponent<pod::Graph>() ) {
auto& graph = playerModel->getComponent<pod::Graph>();
bool should = true;
if ( graph.sequence.empty() && graph.sequence.front() == stats.targetAnimation ) should = false;
if ( should ) {
graph.settings.animations.loop = true;
uf::graph::animate( graph, stats.targetAnimation );
}
}
*/
}
#endif
#if 0 && UF_USE_LUA && !UF_ENV_DREAMCAST
#define TRACK_ORIENTATION(ORIENTATION) {\
static pod::Quaternion<> storedCameraOrientation = ORIENTATION;\
const pod::Quaternion<> prevCameraOrientation = storedCameraOrientation;\
const pod::Quaternion<> curCameraOrientation = ORIENTATION;\
const pod::Quaternion<> deltaOrientation = uf::quaternion::multiply( curCameraOrientation, uf::quaternion::inverse( prevCameraOrientation ) ) ;\
const pod::Vector3f deltaAngles = uf::quaternion::eulerAngles( deltaOrientation );\
combinedDeltaAngles = uf::vector::add( combinedDeltaAngles, deltaAngles );\
combinedDeltaOrientation = uf::quaternion::multiply( deltaOrientation, combinedDeltaOrientation );\
storedCameraOrientation = ORIENTATION;\
}
// this causes bigly memory leaks
{
pod::Quaternion<> combinedDeltaOrientation = {0,0,0,1};
pod::Vector3f combinedDeltaAngles = {};
TRACK_ORIENTATION(transform.orientation);
TRACK_ORIENTATION(camera.getTransform().orientation);
float magnitude = uf::quaternion::magnitude( combinedDeltaOrientation );
if ( magnitude > 0.0001f ) {
ext::json::Value payload;
payload["delta"] = uf::vector::encode( combinedDeltaOrientation );
payload["angle"]["pitch"] = combinedDeltaAngles.x;
payload["angle"]["yaw"] = combinedDeltaAngles.y;
payload["angle"]["roll"] = combinedDeltaAngles.z;
payload["magnitude"] = magnitude;
this->callHook("controller:Camera.Rotated", payload);
}
}
#endif
// camera.update(true);
#if UF_ENTITY_METADATA_USE_JSON
metadata.serialize(self, metadataJson);
#endif
}
void ext::PlayerBehavior::render( uf::Object& self ){}
void ext::PlayerBehavior::destroy( uf::Object& self ){}
void ext::PlayerBehavior::Metadata::serialize( uf::Object& self, uf::Serializer& serializer ){
auto& serializerSystem = serializer["system"];
auto& serializerPhysics = serializer["physics"];
auto& serializerMovement = serializer["movement"];
auto& serializerAudioFootstep = serializer["audio"]["footstep"];
auto& serializerCamera = serializer["camera"];
auto& serializerCameraLimit = serializerCamera["limit"];
auto& serializerCameraSettings = serializerCamera["settings"];
serializerSystem["menu"] = /*this->*/system.menu;
serializerSystem["control"] = /*this->*/system.control;
serializerSystem["crouching"] = /*this->*/system.crouching;
serializerSystem["noclipped"] = /*this->*/system.noclipped;
serializerPhysics["friction"] = /*this->*/movement.friction;
serializerMovement["rotate"] = /*this->*/movement.rotate;
serializerMovement["move"] = /*this->*/movement.move;
serializerMovement["run"] = /*this->*/movement.run;
serializerMovement["walk"] = /*this->*/movement.walk;
serializerMovement["air"] = /*this->*/movement.air;
serializerMovement["strafe"] = /*this->*/movement.strafe;
serializerMovement["jump"] = uf::vector::encode(/*this->*/movement.jump);
serializerMovement["floored"]["feet"] = uf::vector::encode(/*this->*/movement.floored.feet);
serializerMovement["floored"]["floor"] = uf::vector::encode(/*this->*/movement.floored.floor);
serializerMovement["floored"]["print"] = /*this->*/movement.floored.print;
serializerMovement["crouch"] = /*this->*/movement.crouch;
// serializerMovement["look"] = /*this->*/movement.look;
serializerAudioFootstep["list"] = /*this->*/audio.footstep.list;
serializerAudioFootstep["volume"] = /*this->*/audio.footstep.volume;
serializerCamera["invert"] = uf::vector::encode(/*this->*/camera.invert);
serializerCameraLimit["current"] = uf::vector::encode(/*this->*/camera.limit.current);
serializerCameraLimit["minima"] = uf::vector::encode(/*this->*/camera.limit.min);
serializerCameraLimit["maxima"] = uf::vector::encode(/*this->*/camera.limit.max);
serializerCameraSettings["fixed"] = camera.fixed;
serializer["use"]["length"] = /*this->*/use.length;
}
void ext::PlayerBehavior::Metadata::deserialize( uf::Object& self, uf::Serializer& serializer ){
auto& serializerSystem = serializer["system"];
auto& serializerAudioFootstep = serializer["audio"]["footstep"];
auto& serializerPhysics = serializer["physics"];
auto& serializerMovement = serializer["movement"];
auto& serializerCamera = serializer["camera"];
auto& serializerCameraLimit = serializerCamera["limit"];
auto& serializerCameraSettings = serializerCamera["settings"];
/*this->*/system.menu = serializerSystem["menu"].as(/*this->*/system.menu);
/*this->*/system.control = serializerSystem["control"].as(/*this->*/system.control);
/*this->*/system.crouching = serializerSystem["crouching"].as(/*this->*/system.crouching);
/*this->*/system.noclipped = serializerSystem["noclipped"].as(/*this->*/system.noclipped);
/*this->*/movement.friction = serializerPhysics["friction"].as(/*this->*/movement.friction);
/*this->*/movement.rotate = serializerMovement["rotate"].as(/*this->*/movement.rotate);
/*this->*/movement.move = serializerMovement["move"].as(/*this->*/movement.move);
/*this->*/movement.run = serializerMovement["run"].as(/*this->*/movement.run);
/*this->*/movement.walk = serializerMovement["walk"].as(/*this->*/movement.walk);
/*this->*/movement.air = serializerMovement["air"].as(/*this->*/movement.air);
/*this->*/movement.strafe = serializerMovement["strafe"].as(/*this->*/movement.strafe);
/*this->*/movement.jump = uf::vector::decode(serializerMovement["jump"], /*this->*/movement.jump);
/*this->*/movement.floored.feet = uf::vector::decode(serializerMovement["floored"]["feet"], /*this->*/movement.floored.feet);
/*this->*/movement.floored.floor = uf::vector::decode(serializerMovement["floored"]["floor"], /*this->*/movement.floored.floor);
/*this->*/movement.floored.print = serializerMovement["floored"]["print"].as(/*this->*/movement.floored.print);
/*this->*/movement.crouch = serializerMovement["crouch"].as(/*this->*/movement.crouch);
// /*this->*/movement.look = serializerMovement["look"].as<float>(1.0f);
ext::json::forEach( serializerAudioFootstep["list"], [&]( const ext::json::Value& value ){
/*this->*/audio.footstep.list.emplace_back(value);
});
/*this->*/audio.footstep.volume = serializerAudioFootstep["volume"].as<float>();
/*this->*/camera.invert = uf::vector::decode( serializerCamera["invert"], /*this->*/camera.invert );
/*this->*/camera.limit.current = uf::vector::decode( serializerCameraLimit["current"], /*this->*/camera.limit.current );
/*this->*/camera.limit.min = uf::vector::decode( serializerCameraLimit["minima"], /*this->*/camera.limit.min );
/*this->*/camera.limit.max = uf::vector::decode( serializerCameraLimit["maxima"], /*this->*/camera.limit.max );
/*this->*/camera.fixed = serializerCameraSettings["fixed"].as( /*this->*/camera.fixed );
/*this->*/use.length = serializer["use"]["length"].as(/*this->*/use.length);
}
#undef this