engine/bin/data/shaders/bullet/base.frag.glsl

13 lines
310 B
GLSL

#version 450
#pragma shader_stage(fragment)
layout (location = 0) in vec3 inPosition;
layout (location = 1) in vec3 inColor;
layout (location = 0) out uvec2 outId;
layout (location = 1) out vec2 outNormals;
layout (location = 2) out vec4 outAlbedo;
void main() {
outAlbedo = vec4(inColor, 1);
}