engine/bin/data/shaders/display/subpass.msaa.deferredSampling.frag.glsl

11 lines
189 B
GLSL

#version 450
#pragma shader_stage(fragment)
#define DEFERRED_SAMPLING 1
#define MULTISAMPLING 1
#include "./subpass.h"
void main() {
resolveSurfaceFragment();
postProcess();
}