engine/bin/data/shaders/line/base.frag.glsl
2021-05-16 00:00:00 -05:00

11 lines
226 B
GLSL

#version 450
#pragma shader_stage(fragment)
layout (location = 0) in vec3 inColor;
layout (location = 0) out vec4 outAlbedoSpecular;
void main() {
outAlbedoSpecular.rgb *= inColor.rgb;
outAlbedoSpecular.a = 1;
}