engine/bin/data/shaders/display.subpass.vert.glsl
2021-02-04 00:00:00 -06:00

24 lines
455 B
GLSL

#version 450
layout (location = 0) in vec2 inPos;
layout (location = 1) in vec2 inUv;
layout (location = 0) out vec2 outUv;
layout (location = 1) out flat uint outPushConstantPass;
layout( push_constant ) uniform PushBlock {
uint pass;
uint draw;
} PushConstant;
out gl_PerVertex {
vec4 gl_Position;
};
void main() {
outUv = inUv;
outPushConstantPass = PushConstant.pass;
gl_Position = vec4(inPos.xy, 0.0, 1.0);
}