engine/Makefile
2020-12-05 00:00:00 -06:00

169 lines
5.8 KiB
Makefile

PREFIX = gcc
include makefiles/win64.$(PREFIX).make
.PHONY: $(ARCH)-$(PREFIX)
TARGET_NAME += program
BIN_DIR += ./bin
ENGINE_SRC_DIR += ./engine/src
ENGINE_INC_DIR += ./engine/inc
ENGINE_LIB_DIR += ./engine/lib
EXT_SRC_DIR += ./ext
CLIENT_SRC_DIR += ./client
UF_LIBS +=
EXT_LIBS +=
FLAGS += -Wno-unknown-pragmas -std=c++17 -g
LIB_NAME += uf
EXT_LIB_NAME += ext
VULKAN_SDK_PATH += /c/VulkanSDK/1.2.154.0/
GLSL_VALIDATOR += $(VULKAN_SDK_PATH)/Bin32/glslangValidator
# Base Engine's DLL
INC_DIR += $(ENGINE_INC_DIR)/$(ARCH)/$(PREFIX)
DEPS +=
REQ_DEPS += win32 vulkan json:nlohmann png openal ogg freetype ncurses curl openvr luajit ultralight-ux bullet # discord
ifneq (,$(findstring win32,$(REQ_DEPS)))
FLAGS +=
DEPS += -lgdi32
endif
ifneq (,$(findstring vulkan,$(REQ_DEPS)))
FLAGS += -DVK_USE_PLATFORM_WIN32_KHR -DUF_USE_VULKAN
DEPS += -lvulkan -lspirv-cross
endif
ifneq (,$(findstring json,$(REQ_DEPS)))
FLAGS += -DUF_USE_JSON
DEPS +=
ifneq (,$(findstring nlohmann,$(REQ_DEPS)))
FLAGS += -DUF_JSON_USE_NLOHMANN
endif
endif
ifneq (,$(findstring png,$(REQ_DEPS)))
FLAGS += -DUF_USE_PNG
DEPS += -lpng -lz
endif
ifneq (,$(findstring openal,$(REQ_DEPS)))
FLAGS += -DUF_USE_OPENAL
DEPS += -lopenal -lalut
endif
ifneq (,$(findstring ogg,$(REQ_DEPS)))
FLAGS += -DUF_USE_VORBIS
DEPS += -lvorbis -lvorbisfile -logg
endif
ifneq (,$(findstring freetype,$(REQ_DEPS)))
FLAGS += -DUF_USE_FREETYPE
DEPS += -lfreetype
endif
ifneq (,$(findstring ncurses,$(REQ_DEPS)))
FLAGS += -DUF_USE_NCURSES
DEPS += -lncursesw
endif
ifneq (,$(findstring curl,$(REQ_DEPS)))
FLAGS += -DUF_USE_CURL
DEPS += -lcurl
endif
ifneq (,$(findstring discord,$(REQ_DEPS)))
FLAGS += -DUF_USE_DISCORD
DEPS += -ldiscord_game_sdk
endif
ifneq (,$(findstring openvr,$(REQ_DEPS)))
FLAGS += -DUF_USE_OPENVR -DUSE_OPENVR_MINGW
DEPS += -lopenvr_api
endif
ifneq (,$(findstring luajit,$(REQ_DEPS)))
FLAGS += -DUF_USE_LUA -DUF_USE_LUAJIT
DEPS += -lluajit-5.1
endif
ifneq (,$(findstring ultralight-ux,$(REQ_DEPS)))
FLAGS += -DUF_USE_ULTRALIGHT_UX
DEPS += -lUltralight -lUltralightCore -lWebCore -lAppCore
endif
ifneq (,$(findstring bullet,$(REQ_DEPS)))
FLAGS += -DUF_USE_BULLET
DEPS += -lBulletDynamics -lBulletCollision -lLinearMath
# -lBullet3Collision -lLinearMath -lBullet3Common -lBullet3Dynamics -lGIMPACTUtils
endif
#DEPS += -lvulkan -lncursesw
LINKS += $(UF_LIBS) $(EXT_LIBS) $(DEPS)
#-Wl,-subsystem,windows
LIB_DIR += $(ENGINE_LIB_DIR)/$(ARCH)
INCS += -I$(ENGINE_INC_DIR) -I$(INC_DIR) -I$(VULKAN_SDK_PATH)/include -I/mingw64/include -I/mingw64/include/luajit-2.1 -I$(ENGINE_INC_DIR)/bullet/
LIBS += -L$(ENGINE_LIB_DIR) -L$(LIB_DIR) -L$(LIB_DIR)/$(PREFIX) -L$(VULKAN_SDK_PATH)/Lib
SRCS_DLL += $(wildcard $(ENGINE_SRC_DIR)/*.cpp) $(wildcard $(ENGINE_SRC_DIR)/*/*.cpp) $(wildcard $(ENGINE_SRC_DIR)/*/*/*.cpp) $(wildcard $(ENGINE_SRC_DIR)/*/*/*/*.cpp) $(wildcard $(ENGINE_SRC_DIR)/*/*/*/*/*.cpp)
OBJS_DLL += $(patsubst %.cpp,%.$(ARCH).$(PREFIX).o,$(SRCS_DLL))
BASE_DLL += lib$(LIB_NAME)
IM_DLL += $(ENGINE_LIB_DIR)/$(ARCH)/$(PREFIX)/$(BASE_DLL).dll.a
EX_DLL += $(BIN_DIR)/exe/lib/$(ARCH)/$(PREFIX)/$(BASE_DLL).dll
# External Engine's DLL
EXT_INC_DIR += $(INC_DIR)
EXT_LB_FLAGS += $(LIB_DIR)
EXT_DEPS += -l$(LIB_NAME) $(DEPS)
EXT_LINKS += $(UF_LIBS) $(EXT_LIBS) $(EXT_DEPS)
#-Wl,-subsystem,windows
EXT_LIB_DIR += $(ENGINE_LIB_DIR)/$(ARCH)
EXT_INCS += -I$(ENGINE_INC_DIR) -I$(EXT_INC_DIR) -I$(VULKAN_SDK_PATH)/include -I/mingw64/include
EXT_LIBS += -L$(ENGINE_LIB_DIR) -L$(EXT_LIB_DIR) -L$(EXT_LIB_DIR)/$(PREFIX) -L$(VULKAN_SDK_PATH)/Lib -L/mingw64/lib
SRCS_EXT_DLL += $(wildcard $(EXT_SRC_DIR)/*.cpp) $(wildcard $(EXT_SRC_DIR)/*/*.cpp) $(wildcard $(EXT_SRC_DIR)/*/*/*.cpp) $(wildcard $(EXT_SRC_DIR)/*/*/*/*.cpp) $(wildcard $(EXT_SRC_DIR)/*/*/*/*/*.cpp)
OBJS_EXT_DLL += $(patsubst %.cpp,%.$(ARCH).$(PREFIX).o,$(SRCS_EXT_DLL))
BASE_EXT_DLL += lib$(EXT_LIB_NAME)
EXT_IM_DLL += $(ENGINE_LIB_DIR)/$(ARCH)/$(PREFIX)/$(BASE_EXT_DLL).dll.a
EXT_EX_DLL += $(BIN_DIR)/exe/lib/$(ARCH)/$(PREFIX)/$(BASE_EXT_DLL).dll
# Client EXE
SRCS += $(wildcard $(CLIENT_SRC_DIR)/*.cpp) $(wildcard $(CLIENT_SRC_DIR)/*/*.cpp)
OBJS += $(patsubst %.cpp,%.$(ARCH).$(PREFIX).o,$(SRCS))
TARGET += $(BIN_DIR)/exe/$(TARGET_NAME).$(PREFIX).exe
# Shaders
SRCS_SHADERS += $(wildcard bin/data/shaders/*.glsl)
TARGET_SHADERS += $(patsubst %.glsl,%.spv,$(SRCS_SHADERS))
$(ARCH): $(EX_DLL) $(EXT_EX_DLL) $(TARGET) $(TARGET_SHADERS)
%.$(ARCH).$(PREFIX).o: %.cpp
$(CC) $(FLAGS) $(INCS) -c $< -o $@
$(EX_DLL): FLAGS += -DUF_EXPORTS -DJSON_DLL_BUILD
$(EX_DLL): $(OBJS_DLL)
$(CC) -shared -o $(EX_DLL) -g -Wl,--out-implib=$(IM_DLL) $(OBJS_DLL) $(LIBS) $(INCS) $(LINKS)
cp $(ENGINE_LIB_DIR)/$(ARCH)/$(PREFIX)/$(BASE_DLL).dll.a $(ENGINE_LIB_DIR)/$(ARCH)/$(PREFIX)/$(BASE_DLL).a
$(EXT_EX_DLL): FLAGS += -DEXT_EXPORTS -DJSON_DLL_BUILD
$(EXT_EX_DLL): $(OBJS_EXT_DLL)
$(CC) -shared -o $(EXT_EX_DLL) -g -Wl,--out-implib=$(EXT_IM_DLL) $(OBJS_EXT_DLL) $(EXT_LIBS) $(EXT_INCS) $(EXT_LINKS)
cp $(ENGINE_LIB_DIR)/$(ARCH)/$(PREFIX)/$(BASE_EXT_DLL).dll.a $(ENGINE_LIB_DIR)/$(ARCH)/$(PREFIX)/$(BASE_EXT_DLL).a
$(TARGET): $(OBJS)
$(CC) $(FLAGS) $(OBJS) $(LIBS) $(INCS) $(LINKS) -l$(LIB_NAME) -l$(EXT_LIB_NAME) -o $(TARGET)
%.spv: %.glsl
$(GLSL_VALIDATOR) -V $< -o $@
clean:
@-rm $(EX_DLL)
@-rm $(EXT_EX_DLL)
@-rm $(TARGET)
@-rm -f $(OBJS_DLL)
@-rm -f $(OBJS_EXT_DLL)
@-rm -f $(OBJS)
clean-uf:
@-rm $(EX_DLL)
@-rm -f $(OBJS_DLL)
clean-exf:
@-rm $(EXT_EX_DLL)
@-rm -f $(OBJS_EXT_DLL)
clean-exe:
-rm $(EX_DLL)
-rm $(EXT_EX_DLL)
-rm $(TARGET)
-rm $(TARGET_SHADERS)