engine/bin/data/scenes/sourceengine
2026-06-16 21:41:18 -05:00
..
base_sourceengine.json audio effects via gaytracing, fixed IO connectivity of triggers, fixed linear doors not dooring 2026-06-16 00:26:52 -05:00
cs_office.json cubemap handling from vbsp parser (eventually to be used for PBR irradiance or whatever i guess) 2026-06-13 23:53:05 -05:00
mds_mcdonalds.json refractored player behavior into not-monolithic code, better player handling, stair stepping going up and down, lua serialization/deserialization should be more optimal by virtue of not stringifying 2026-06-16 21:41:18 -05:00
player.json Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
scene.json lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader) 2026-06-03 22:55:14 -05:00
sourceengine.json audio effects via gaytracing, fixed IO connectivity of triggers, fixed linear doors not dooring 2026-06-16 00:26:52 -05:00