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2944335904
engine
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bin
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data
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shaders
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common
History
ecker
de5fc31ff5
refractored audio system into audiosource and audioclip
2026-06-15 21:23:07 -05:00
..
fog.h
more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc)
2026-02-21 21:26:37 -06:00
functions.h
refractored audio system into audiosource and audioclip
2026-06-15 21:23:07 -05:00
lambert.h
lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader)
2026-06-03 22:55:14 -05:00
light.h
Commit for 2022.07.31 22-17-30.7z
2022-07-31 22:17:00 -05:00
macros.h
lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader)
2026-06-03 22:55:14 -05:00
pbr.h
lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader)
2026-06-03 22:55:14 -05:00
rt.h
fixes
2026-02-16 18:10:36 -06:00
shadows.h
cubemap handling from vbsp parser (eventually to be used for PBR irradiance or whatever i guess)
2026-06-13 23:53:05 -05:00
structs.h
cubemap handling from vbsp parser (eventually to be used for PBR irradiance or whatever i guess)
2026-06-13 23:53:05 -05:00
vxgi.h
more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc)
2026-02-21 21:26:37 -06:00