engine/bin
2026-07-11 17:48:07 -05:00
..
data fixes for streaming in meshes/textures (sped up scene loading because I was thrashing I/O with re-walking a gunzip file constantly the moment i swapped to storing all mesh data inside one file......), some other things I don't remember since it was a week ago 2026-07-11 17:48:07 -05:00
dreamcast finally nailed a memory leak because past me made assumptions RP3D cleared the triangle parts on body destruction per the documentation (although I still crash after a while on the DC build from fragmentation at 9MiB consumed......), crammed filetype preference to resolveURI since everything should be using that anyways, some other cruft I forget trying to nail down this memory leak 2025-08-24 20:47:32 -05:00
scripts Hand-written commit 2024-12-02 18:48:18 -06:00
program.bat Hand-written commit 2024-12-02 18:48:18 -06:00