112 lines
4.5 KiB
Makefile
112 lines
4.5 KiB
Makefile
DEFAULT_PREFIX = gcc
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include makefiles/win64.$(DEFAULT_PREFIX).make
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.PHONY: $(ARCH)-$(PREFIX)
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TARGET_NAME += program
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BIN_DIR += ./bin
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ENGINE_SRC_DIR += ./engine/src
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ENGINE_INC_DIR += ./engine/inc
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ENGINE_LIB_DIR += ./engine/lib
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EXT_SRC_DIR += ./ext
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CLIENT_SRC_DIR += ./client
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UF_LIBS +=
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EXT_LIBS +=
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FLAGS += -std=c++17 -DVK_USE_PLATFORM_WIN32_KHR -DUF_USE_VULKAN -DGLM_ENABLE_EXPERIMENTAL -DUF_USE_JSON -DUF_USE_NCURSES -DUF_USE_OPENAL -DUF_USE_VORBIS -DUF_USE_FREETYPE -DUSE_OPENVR_MINGW
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LIB_NAME += uf
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EXT_LIB_NAME += ext
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#VULKAN_SDK_PATH += /c/VulkanSDK/1.1.101.0/
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#VULKAN_SDK_PATH += /c/VulkanSDK/1.1.108.0/
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#VULKAN_SDK_PATH += /c/VulkanSDK/1.1.114.0/
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VULKAN_SDK_PATH += /c/VulkanSDK/1.2.141.2/
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#VULKAN_SDK_PATH += /c/VulkanSDK/1.2.154.0/
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GLSL_VALIDATOR += $(VULKAN_SDK_PATH)/Bin32/glslangValidator
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# Base Engine's DLL
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INC_DIR += $(ENGINE_INC_DIR)/$(ARCH)/$(PREFIX)
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LB_FLAGS += $(ENGINE_LIB_DIR)/$(ARCH)/$(PREFIX)
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DEPS += -lgdi32 -lvulkan -lspirv-cross -lpng -lz -ljsoncpp -lopenal -lalut -lvorbis -lvorbisfile -logg -lfreetype -lncursesw -lcurl -ldiscord_game_sdk -lopenvr_api -lluajit-5.1
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#DEPS += -lvulkan -lncursesw
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LINKS += $(UF_LIBS) $(EXT_LIBS) $(DEPS)
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#-Wl,-subsystem,windows
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LIB_DIR += $(ENGINE_LIB_DIR)/$(ARCH)/$(PREFIX)
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INCS += -I$(ENGINE_INC_DIR) -I$(INC_DIR) -I$(VULKAN_SDK_PATH)/include -I/mingw64/include -I/mingw64/include/luajit-2.1
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LIBS += -L$(ENGINE_LIB_DIR) -L$(LIB_DIR) -L$(VULKAN_SDK_PATH)/Lib -L/mingw64/lib
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SRCS_DLL += $(wildcard $(ENGINE_SRC_DIR)/*.cpp) $(wildcard $(ENGINE_SRC_DIR)/*/*.cpp) $(wildcard $(ENGINE_SRC_DIR)/*/*/*.cpp) $(wildcard $(ENGINE_SRC_DIR)/*/*/*/*.cpp) $(wildcard $(ENGINE_SRC_DIR)/*/*/*/*/*.cpp)
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OBJS_DLL += $(patsubst %.cpp,%.$(ARCH).$(PREFIX).o,$(SRCS_DLL))
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BASE_DLL += lib$(LIB_NAME)
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IM_DLL += $(ENGINE_LIB_DIR)/$(ARCH)/$(PREFIX)/$(BASE_DLL).dll.a
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EX_DLL += $(BIN_DIR)/lib/$(ARCH)/$(PREFIX)/$(BASE_DLL).dll
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# External Engine's DLL
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EXT_INC_DIR += $(INC_DIR)
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EXT_LB_FLAGS += $(LIB_DIR)
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EXT_DEPS += -l$(LIB_NAME) $(DEPS)
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EXT_LINKS += $(UF_LIBS) $(EXT_LIBS) $(EXT_DEPS)
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EXT_FLAGS += $(FLAGS)
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#-Wl,-subsystem,windows
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EXT_LIB_DIR += $(ENGINE_LIB_DIR)/$(ARCH)/$(PREFIX)/
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EXT_INCS += -I$(ENGINE_INC_DIR) -I$(EXT_INC_DIR) -I$(VULKAN_SDK_PATH)/include -I/mingw64/include
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EXT_LIBS += -L$(ENGINE_LIB_DIR) -L$(EXT_LIB_DIR) -L$(VULKAN_SDK_PATH)/Lib -L/mingw64/lib
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SRCS_EXT_DLL += $(wildcard $(EXT_SRC_DIR)/*.cpp) $(wildcard $(EXT_SRC_DIR)/*/*.cpp) $(wildcard $(EXT_SRC_DIR)/*/*/*.cpp) $(wildcard $(EXT_SRC_DIR)/*/*/*/*.cpp) $(wildcard $(EXT_SRC_DIR)/*/*/*/*/*.cpp)
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OBJS_EXT_DLL += $(patsubst %.cpp,%.$(ARCH).$(PREFIX).o,$(SRCS_EXT_DLL))
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BASE_EXT_DLL += lib$(EXT_LIB_NAME)
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EXT_IM_DLL += $(ENGINE_LIB_DIR)/$(ARCH)/$(PREFIX)/$(BASE_EXT_DLL).dll.a
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EXT_EX_DLL += $(BIN_DIR)/lib/$(ARCH)/$(PREFIX)/$(BASE_EXT_DLL).dll
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# Client EXE
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SRCS += $(wildcard $(CLIENT_SRC_DIR)/*.cpp) $(wildcard $(CLIENT_SRC_DIR)/*/*.cpp)
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OBJS += $(patsubst %.cpp,%.$(ARCH).$(PREFIX).o,$(SRCS))
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TARGET += $(BIN_DIR)/$(TARGET_NAME).$(PREFIX).exe
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# Shaders
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SRCS_SHADERS += $(wildcard bin/data/shaders/*.glsl)
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TARGET_SHADERS += $(patsubst %.glsl,%.spv,$(SRCS_SHADERS))
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$(ARCH): $(EX_DLL) $(EXT_EX_DLL) $(TARGET) $(TARGET_SHADERS)
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rm-exe64:
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-rm $(EX_DLL)
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-rm $(EXT_EX_DLL)
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-rm $(TARGET)
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-rm $(TARGET_SHADERS)
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%.$(ARCH).$(PREFIX).o: %.cpp
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$(CC) $(FLAGS) $(INCS) -c $< -o $@
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$(EX_DLL): FLAGS += -DUF_EXPORTS
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$(EX_DLL): $(OBJS_DLL)
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$(CC) -shared -o $(EX_DLL) -g -Wl,--out-implib=$(IM_DLL) $(OBJS_DLL) $(LIBS) $(INCS) $(LINKS)
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cp $(ENGINE_LIB_DIR)/$(ARCH)/$(PREFIX)/$(BASE_DLL).dll.a $(ENGINE_LIB_DIR)/$(ARCH)/$(PREFIX)/$(BASE_DLL).a
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$(EXT_EX_DLL): FLAGS += -DEXT_EXPORTS
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$(EXT_EX_DLL): $(OBJS_EXT_DLL)
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$(CC) -shared -o $(EXT_EX_DLL) -g -Wl,--out-implib=$(EXT_IM_DLL) $(OBJS_EXT_DLL) $(EXT_LIBS) $(EXT_INCS) $(EXT_LINKS)
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cp $(ENGINE_LIB_DIR)/$(ARCH)/$(PREFIX)/$(BASE_EXT_DLL).dll.a $(ENGINE_LIB_DIR)/$(ARCH)/$(PREFIX)/$(BASE_EXT_DLL).a
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$(TARGET): $(OBJS)
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$(CC) $(FLAGS) $(OBJS) $(LIBS) $(INCS) $(LINKS) -l$(LIB_NAME) -l$(EXT_LIB_NAME) -o $(TARGET)
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%.spv: %.glsl
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$(GLSL_VALIDATOR) -V $< -o $@
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clean-$(ARCH):
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@-rm $(EX_DLL)
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@-rm $(EXT_EX_DLL)
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@-rm $(TARGET)
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@-rm -f $(OBJS_DLL)
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@-rm -f $(OBJS_EXT_DLL)
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@-rm -f $(OBJS)
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clean-uf-$(ARCH):
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@-rm $(EX_DLL)
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@-rm -f $(OBJS_DLL)
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clean-ext-$(ARCH):
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@-rm $(EXT_EX_DLL)
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@-rm -f $(OBJS_EXT_DLL)
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