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2c3da15a4d
engine
/
bin
/
data
/
shaders
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display
History
ecker
2c3da15a4d
fake frames (and cleaning up swapchain code)
2026-04-25 00:37:19 -05:00
..
bloom
a shoddy depth-of-field effect, repaired FFX-FSR integration (and upgraded to FFX-FSR3.1 upscale)
2026-04-22 22:37:37 -05:00
compositor
fake frames (and cleaning up swapchain code)
2026-04-25 00:37:19 -05:00
deferred
/comp
a shoddy depth-of-field effect, repaired FFX-FSR integration (and upgraded to FFX-FSR3.1 upscale)
2026-04-22 22:37:37 -05:00
depth-pyramid
neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes
2026-04-21 20:49:47 -05:00
dof
a shoddy depth-of-field effect, repaired FFX-FSR integration (and upgraded to FFX-FSR3.1 upscale)
2026-04-22 22:37:37 -05:00
renderTarget
added frame-gen via FFX-SDK (naively)
2026-04-24 00:18:59 -05:00
vxgi