engine/makefiles
2026-05-16 23:19:49 -05:00
..
default finally nailed a memory leak because past me made assumptions RP3D cleared the triangle parts on body destruction per the documentation (although I still crash after a while on the DC build from fragmentation at 9MiB consumed......), crammed filetype preference to resolveURI since everything should be using that anyways, some other cruft I forget trying to nail down this memory leak 2025-08-24 20:47:32 -05:00
platforms added OBB colliders, painfully trying to resolve issues with rotating bodies 2026-05-16 23:19:49 -05:00
dependencies.mk more tweaks to the threading code (made scene loading much faster as a by-product), beginnings of allowing behaviors to specify thread name to use (to implement the latter half later) 2026-05-02 21:32:27 -05:00