engine/ext/behaviors/gui/manager/behavior.cpp

92 lines
3.6 KiB
C++

#include "behavior.h"
#include <uf/utils/hook/hook.h>
#include <uf/utils/time/time.h>
#include <uf/utils/serialize/serializer.h>
#include <uf/utils/userdata/userdata.h>
#include <uf/utils/window/window.h>
#include <uf/utils/camera/camera.h>
#include <uf/utils/mesh/mesh.h>
#include <uf/utils/graphic/graphic.h>
#include <uf/utils/string/ext.h>
#include <uf/utils/math/physics.h>
#include <uf/utils/text/glyph.h>
#include <uf/engine/asset/asset.h>
#include <uf/engine/scene/scene.h>
#include <uf/utils/memory/unordered_map.h>
#include <uf/utils/renderer/renderer.h>
#include <uf/ext/openvr/openvr.h>
#include <uf/utils/http/http.h>
#include <uf/utils/audio/audio.h>
#include <uf/utils/window/payloads.h>
UF_BEHAVIOR_REGISTER_CPP(ext::GuiManagerBehavior)
UF_BEHAVIOR_TRAITS_CPP(ext::GuiManagerBehavior, ticks = true, renders = true, multithread = false)
#define this (&self)
void ext::GuiManagerBehavior::initialize( uf::Object& self ) {
auto& metadata = this->getComponent<ext::GuiManagerBehavior::Metadata>();
auto& metadataJson = this->getComponent<uf::Serializer>();
metadata.size = uf::vector::decode( ext::config["window"]["size"], pod::Vector2f{} );
this->addHook( "window:Resized", [&](pod::payloads::windowResized& payload){
metadata.size = payload.window.size;
} );
UF_BEHAVIOR_METADATA_BIND_SERIALIZER_HOOKS(metadata, metadataJson);
}
void ext::GuiManagerBehavior::tick( uf::Object& self ) {
// it would be sugoi to have this handled on init
// but sometimes a scene that owns the Gui rendermode is deferred, and therefore the new scene doesn't create its Gui rendermode
// this is the mess it is now because the program /COULD/ instead just have master rendermodes instead of per-scene rendermodes
// and this oversight seems to only happen when registerRenderMode = false
auto& metadata = this->getComponent<ext::GuiManagerBehavior::Metadata>();
if ( !metadata.boundGui && !uf::renderer::hasRenderMode( "Gui", true ) ) {
UF_MSG_DEBUG("ADDING RENDER MODE");
auto& renderMode = this->getComponent<uf::renderer::RenderTargetRenderMode>();
uf::stl::string name = "Gui";
renderMode.blitter.descriptor.renderMode = "Swapchain";
renderMode.blitter.descriptor.subpass = 0;
renderMode.metadata.type = "single";
renderMode.metadata.name = name;
if ( uf::renderer::settings::experimental::registerRenderMode ) uf::renderer::addRenderMode( &renderMode, name );
metadata.boundGui = true;
}
}
void ext::GuiManagerBehavior::render( uf::Object& self ){
auto& renderMode = this->hasComponent<uf::renderer::RenderTargetRenderMode>() ? this->getComponent<uf::renderer::RenderTargetRenderMode>() : uf::renderer::getRenderMode( "Gui", true );
if ( &renderMode != uf::renderer::getCurrentRenderMode() ) return;
auto& blitter = renderMode.blitter;
if ( blitter.material.hasShader("fragment") ) {
auto& shader = blitter.material.getShader("fragment");
struct {
float curTime = 0;
float gamma = 1.0;
float exposure = 1.0;
uint32_t padding = 0;
} uniforms = {
.curTime = uf::time::current,
.gamma = 1,
.exposure = 1
};
shader.updateBuffer( (const void*) &uniforms, sizeof(uniforms), shader.getUniformBuffer("UBO") );
}
}
void ext::GuiManagerBehavior::destroy( uf::Object& self ){}
void ext::GuiManagerBehavior::Metadata::serialize( uf::Object& self, uf::Serializer& serializer ){
serializer["size"] = uf::vector::encode( /*this->*/size );
}
void ext::GuiManagerBehavior::Metadata::deserialize( uf::Object& self, uf::Serializer& serializer ){
/*this->*/size = uf::vector::decode( serializer["size"], /*this->*/size );
}
#undef this