This website requires JavaScript.
Explore
Help
Register
Sign In
ecker
/
engine
Watch
1
Star
0
Fork
0
You've already forked engine
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
1
Wiki
Activity
3b5db2c32c
engine
/
bin
History
ecker
3b5db2c32c
finally it works (to-do: support for reading from fp16/bf16/quantized vertex data, some method of emitting contact information to the colliding bodies, collision masking, per-body gravity, fix sinking occuring when using the collider offset, some other things)
2025-09-01 14:51:46 -05:00
..
data
finally it works (to-do: support for reading from fp16/bf16/quantized vertex data, some method of emitting contact information to the colliding bodies, collision masking, per-body gravity, fix sinking occuring when using the collider offset, some other things)
2025-09-01 14:51:46 -05:00
dreamcast
finally nailed a memory leak because past me made assumptions RP3D cleared the triangle parts on body destruction per the documentation (although I still crash after a while on the DC build from fragmentation at 9MiB consumed......), crammed filetype preference to resolveURI since everything should be using that anyways, some other cruft I forget trying to nail down this memory leak
2025-08-24 20:47:32 -05:00
exe
/default
wasted a week on trying to roll out my own physics system just to be humbled when it almost works but doesn't work well enough (probably a bad solver, will probably revisit it at a later date)
2025-08-30 15:52:30 -05:00
scripts
Hand-written commit
2024-12-02 18:48:18 -06:00
program.bat
Hand-written commit
2024-12-02 18:48:18 -06:00