engine/bin/data/shaders/display/subpass.vxgi.msaa.deferredSampling.frag.glsl

13 lines
215 B
GLSL

#version 450
#pragma shader_stage(fragment)
#define VXGI 1
#define DEFERRED_SAMPLING 1
#include "./subpass.h"
void main() {
populateSurface();
indirectLighting();
directLighting();
postProcess();
}