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42aaf444ff
engine
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bin
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data
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shaders
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common
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ecker
012cddd37f
more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc)
2026-02-21 21:26:37 -06:00
..
fog.h
more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc)
2026-02-21 21:26:37 -06:00
functions.h
removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated
2025-08-21 22:54:49 -05:00
lambert.h
light.h
macros.h
pbr.h
more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc)
2026-02-21 21:26:37 -06:00
rt.h
fixes
2026-02-16 18:10:36 -06:00
shadows.h
fixes
2026-02-16 18:10:36 -06:00
structs.h
removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated
2025-08-21 22:54:49 -05:00
vxgi.h
more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc)
2026-02-21 21:26:37 -06:00