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engine
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42aaf444ff
engine
/
bin
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data
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shaders
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graph
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ecker
42aaf444ff
lots of changes (physics tweaks, actually use dynamic buffers for UBOs, perf bottleneck fixed, bug fixes, etc)
2026-04-20 17:33:22 -05:00
..
baking
more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc)
2026-02-21 21:26:37 -06:00
base
removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated
2025-08-21 22:54:49 -05:00
cull
lots of changes (physics tweaks, actually use dynamic buffers for UBOs, perf bottleneck fixed, bug fixes, etc)
2026-04-20 17:33:22 -05:00
depth
removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated
2025-08-21 22:54:49 -05:00
skinning
voxelize
more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc)
2026-02-21 21:26:37 -06:00