engine/engine/inc/uf/utils/math/physics/solvers/block.h

10 lines
532 B
C++

#pragma once
#include "../impl.h"
namespace impl {
/*FORCE_INLINE*/ bool block2x2Solver( pod::PhysicsBody& a, pod::PhysicsBody& b, pod::Manifold& manifold, float dt );
/*FORCE_INLINE*/ bool block3x3Solver( pod::PhysicsBody& a, pod::PhysicsBody& b, pod::Manifold& manifold, float dt );
/*FORCE_INLINE*/ bool block4x4Solver( pod::PhysicsBody& a, pod::PhysicsBody& b, pod::Manifold& manifold, float dt );
/*FORCE_INLINE*/ bool blockSolver( pod::PhysicsBody& a, pod::PhysicsBody& b, pod::Manifold& manifold, float dt );
}