engine/bin/data
2025-09-01 00:13:20 -05:00
..
entities using a PSG solver is almost stable sans some weird oddities, would love to use a block solver but the current one is flawed 2025-09-01 00:13:20 -05:00
scenes using a PSG solver is almost stable sans some weird oddities, would love to use a block solver but the current one is flawed 2025-09-01 00:13:20 -05:00
scripts Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
shaders removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated 2025-08-21 22:54:49 -05:00
config.json finally nailed a memory leak because past me made assumptions RP3D cleared the triangle parts on body destruction per the documentation (although I still crash after a while on the DC build from fragmentation at 9MiB consumed......), crammed filetype preference to resolveURI since everything should be using that anyways, some other cruft I forget trying to nail down this memory leak 2025-08-24 20:47:32 -05:00
openvr_bindings_default.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
openvr_bindings_knuckles.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
openvr_manifest.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00