engine/bin/data/shaders/display/vxgi
2026-06-03 22:55:14 -05:00
..
comp.glsl lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader) 2026-06-03 22:55:14 -05:00
mips.comp.glsl alleged optimizations to vxgi (maybe), fixed crash with enabling shadowmapped lights (but they're broken still for some reason) 2026-05-08 21:09:22 -05:00