engine/bin/data/shaders/graph/base
2026-06-03 22:55:14 -05:00
..
frag.glsl removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated 2025-08-21 22:54:49 -05:00
instanced.vert.glsl Commit for 2022.07.26 15-00-39.7z 2022-07-26 15:00:00 -05:00
skinned.instanced.vert.glsl Commit for 2022.07.26 15-00-39.7z 2022-07-26 15:00:00 -05:00
skinned.vert.glsl Commit for 2022.07.26 15-00-39.7z 2022-07-26 15:00:00 -05:00
vert.glsl Commit for 2022.07.26 15-00-39.7z 2022-07-26 15:00:00 -05:00
vert.h lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader) 2026-06-03 22:55:14 -05:00