engine/bin/data/shaders/display/subpass.deferredSampling.frag.glsl

13 lines
204 B
GLSL

#version 450
#pragma shader_stage(fragment)
#define DEFERRED_SAMPLING 1
#define MULTISAMPLING 0
#include "./subpass.h"
void main() {
populateSurface();
directLighting();
postProcess();
}