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4f03712001
engine
/
bin
/
data
/
shaders
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ecker
4f03712001
mucho texto (hunted down a weird GCC v13 bug that required uf::transform::apply to be inlined, working clang again, more attempts to fix ragdolls, made GUI text much more optimal, debug draw text, a bunch of other things)
2026-05-30 21:48:28 -05:00
..
base
mucho texto (hunted down a weird GCC v13 bug that required uf::transform::apply to be inlined, working clang again, more attempts to fix ragdolls, made GUI text much more optimal, debug draw text, a bunch of other things)
2026-05-30 21:48:28 -05:00
common
even more inane code cleanup, migrated immediate mode debug draw into its own file, added transform flattening pre/post physics step (for two reasons)
2026-05-26 22:08:16 -05:00
display
fixed odd regression where door collision broke (and trying to fix the weird flickering with using the aliased camera UBO for the deferred pass)
2026-05-15 20:37:10 -05:00
ext
neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes
2026-04-21 20:49:47 -05:00
graph
vxgi fixed (because of a typo)
2026-05-12 09:59:49 -05:00
gui
cleaned up GUI system ((re)added simple anchoring system, although I need to actually utilize it), fixed SDFs looking like shit
2026-04-28 22:56:10 -05:00
raytrace
fixed BARYCENTRIC_CALCULATE because it was actually stemming from not using the actual camera UBO used to render the scene (even though nsight showed the values matching so who knows)
2026-05-13 23:43:21 -05:00