engine/Makefile

481 lines
16 KiB
Makefile

ARCH = $(shell cat "./makefiles/default/arch")
CC = $(shell cat "./makefiles/default/cc")
RENDERER = $(shell cat "./makefiles/default/renderer")
TARGET_NAME = program
TARGET_EXTENSION = .exe
DLIB_EXTENSION = .dll
SLIB_EXTENSION = .a
PREFIX = $(ARCH).$(CC)
include makefiles/$(PREFIX).make
PREFIX = $(ARCH).$(CC).$(RENDERER)
PREFIX_PATH = $(ARCH)/$(CC)/$(RENDERER)
.PHONY: $(PREFIX)
@echo "Setting defaults: $(ARCH).$(CC).$(RENDERER)"
.FORCE:
CXX := $(CDIR)$(CXX)
BIN_DIR += ./bin
ENGINE_SRC_DIR += ./engine/src
ENGINE_INC_DIR += ./engine/inc
ENGINE_LIB_DIR += ./engine/lib
DEP_SRC_DIR += ./dep/src
EXT_SRC_DIR += ./ext
CLIENT_SRC_DIR += ./client
UF_LIBS +=
EXT_LIBS +=
FLAGS +=
LIB_NAME += uf
EXT_LIB_NAME += ext
7Z += /c/Program\ Files/7-Zip/7z.exe
ifneq (,$(findstring win64,$(ARCH)))
VULKAN_SDK_PATH = /c/VulkanSDK/1.4.321.1/
GLSLC = $(VULKAN_SDK_PATH)/Bin/glslc
SPV_OPTIMIZER = $(VULKAN_SDK_PATH)/Bin/spirv-opt
SPV_LINTER = $(VULKAN_SDK_PATH)/Bin/spirv-lint
else
VULKAN_SDK_PATH = /
GLSLC = glslc
SPV_OPTIMIZER = spirv-opt
SPV_LINTER = spirv-lint
endif
# Base Engine's DLL
INC_DIR += $(ENGINE_INC_DIR)
LIB_DIR += $(ENGINE_LIB_DIR)
INCS += -I$(ENGINE_INC_DIR) -I./dep/include/
LIBS += -L$(ENGINE_LIB_DIR) -L$(LIB_DIR)/$(PREFIX_PATH)/ -L$(LIB_DIR)/$(ARCH)/$(CC)/ -L$(LIB_DIR)/$(ARCH)/
LINKS += $(UF_LIBS) $(EXT_LIBS) $(DEPS)
DEPS +=
FLAGS += -DUF_DEV_ENV
ifneq (,$(findstring win64,$(ARCH)))
ifneq (,$(findstring -DUF_DEV_ENV,$(FLAGS)))
REQ_DEPS += meshoptimizer toml xatlas curl ffx:fsr dc:texconv # vall_e cpptrace # openvr # ncurses draco discord bullet ultralight-ux
FLAGS += -march=native -g # -flto # -g
endif
REQ_DEPS += $(RENDERER) json:nlohmann zlib luajit r:eactphysics simd ctti gltf imgui fmt freetype openal ogg wav
FLAGS += -DUF_ENV_WINDOWS -DUF_ENV_WIN64 -DWIN32_LEAN_AND_MEAN
DEPS += -lgdi32 -ldwmapi
LINKS += #-Wl,-subsystem,windows
INCS := -I./dep/master/include $(INCS)
else ifneq (,$(findstring linux,$(ARCH)))
ifneq (,$(findstring -DUF_DEV_ENV,$(FLAGS)))
REQ_DEPS += toml xatlas curl dc:texconv # meshoptimizer ffx:fsr cpptrace vall_e # ncurses openvr draco discord bullet ultralight-ux
FLAGS += -march=native -g # -flto # -g
endif
REQ_DEPS += $(RENDERER) json:nlohmann zlib luajit r:eactphysics simd ctti gltf imgui fmt freetype openal ogg wav
FLAGS += -DUF_ENV_LINUX -fPIC
DEPS += -pthread -ldl -lX11 -lXrandr
INCS := -I./dep/master/include $(INCS)
else ifneq (,$(findstring dreamcast,$(ARCH)))
FLAGS += -DUF_ENV_DREAMCAST # -DUF_LEAN_AND_MEAN # this apparently crashes
REQ_DEPS += opengl gldc json:nlohmann zlib lua r:eactphysics simd ctti fmt freetype openal aldc ogg wav png # imgui
INCS := -I./dep/dreamcast/include $(INCS)
endif
ifneq (,$(findstring vulkan,$(REQ_DEPS)))
FLAGS += -DUF_USE_VULKAN
DEPS += -lspirv-cross-core -lspirv-cross-cpp #-lVulkanMemoryAllocator
INCS += -I$(VULKAN_SDK_PATH)/include -I./dep/include/spirv_cross/
LIBS += -L$(VULKAN_SDK_PATH)/Lib
ifneq (,$(findstring linux,$(ARCH)))
DEPS += -lvulkan
FLAGS += -DVK_USE_PLATFORM_XLIB_KHR # VK_USE_PLATFORM_XCB_KHR
else
DEPS += -lvulkan-1
FLAGS += -DVK_USE_PLATFORM_WIN32_KHR
endif
endif
ifneq (,$(findstring opengl,$(REQ_DEPS)))
FLAGS += -DUF_USE_OPENGL -DUF_USE_OPENGL_FIXED_FUNCTION
ifneq (,$(findstring dreamcast,$(ARCH)))
ifneq (,$(findstring gldc,$(REQ_DEPS)))
DEPS += -lGL # kos-ports version saves it as libGL instead of libGLdc
FLAGS += -DUF_USE_OPENGL_GLDC
else
DEPS += -lGL
endif
else
# software rendering version through GLdc
ifneq (,$(findstring gldc,$(REQ_DEPS)))
DEPS += -lGLdc -lSDL2
FLAGS += -DUF_USE_OPENGL_GLDC
# OpenGL through GLEW
else
FLAGS += -DUF_USE_GLEW
ifneq (,$(findstring linux,$(ARCH)))
DEPS += -lGLU -lglut -lGLEW
else
DEPS += -lglew32 -lopengl32 -lglu32
endif
endif
endif
endif
ifneq (,$(findstring fmt,$(REQ_DEPS)))
FLAGS += -DUF_USE_FMT
ifneq (,$(findstring dreamcast,$(ARCH)))
# dreamcast uses a header only version because reasons
else
DEPS += -lfmt
endif
endif
ifneq (,$(findstring ffx:fsr,$(REQ_DEPS)))
ifneq (,$(findstring vulkan,$(REQ_DEPS)))
FLAGS += -DUF_USE_FFX_FSR
#INCS += -I./dep/include/ffx_fsr2/
DEPS += -lffx_fsr2_api_ -lffx_fsr2_api_vk_
endif
endif
ifneq (,$(findstring imgui,$(REQ_DEPS)))
FLAGS += -DUF_USE_IMGUI
INCS += -I./dep/include/imgui/
INCS += -I./dep/include/imgui/backends
endif
ifneq (,$(findstring cpptrace,$(REQ_DEPS)))
FLAGS += -DUF_USE_CPPTRACE
DEPS += -lcpptrace
endif
ifneq (,$(findstring json,$(REQ_DEPS)))
FLAGS += -DUF_USE_JSON
DEPS +=
ifneq (,$(findstring nlohmann,$(REQ_DEPS)))
FLAGS += -DUF_JSON_USE_NLOHMANN
endif
endif
ifneq (,$(findstring gltf,$(REQ_DEPS)))
FLAGS += -DUF_USE_GLTF
INCS += -I./dep/include/stb/ # saves having to edit the file
INCS += -I./dep/include/nlohmann/ # saves having to edit the file
endif
ifneq (,$(findstring dc:texconv,$(REQ_DEPS)))
FLAGS += -DUF_USE_DC_TEXCONV
endif
ifneq (,$(findstring openal,$(REQ_DEPS)))
FLAGS += -DUF_USE_OPENAL -DUF_USE_ALUT
ifneq (,$(findstring dreamcast,$(ARCH)))
ifneq (,$(findstring aldc,$(REQ_DEPS)))
DEPS += -lAL -lpthread # kos-ports version saves it as libAL instead of libALdc
FLAGS += -DUF_USE_OPENAL_ALDC -DUF_USE_ALUT
else
DEPS += -lAL
endif
else
DEPS += -lopenal -lalut
endif
endif
ifneq (,$(findstring ogg,$(REQ_DEPS)))
FLAGS += -DUF_USE_VORBIS
ifneq (,$(findstring dreamcast,$(ARCH)))
FLAGS += -DUF_USE_TREMOR
DEPS += -ltremor
else
DEPS += -lvorbis -lvorbisfile -logg
endif
endif
ifneq (,$(findstring wav,$(REQ_DEPS)))
FLAGS += -DUF_USE_WAV
endif
ifneq (,$(findstring zlib,$(REQ_DEPS)))
FLAGS += -DUF_USE_ZLIB
DEPS += -lz
endif
ifneq (,$(findstring freetype,$(REQ_DEPS)))
FLAGS += -DUF_USE_FREETYPE
DEPS += -lfreetype -lbz2
endif
ifneq (,$(findstring curl,$(REQ_DEPS)))
FLAGS += -DUF_USE_CURL
DEPS += -lcurl
endif
ifneq (,$(findstring openvr,$(REQ_DEPS)))
FLAGS += -DUF_USE_OPENVR -DUSE_OPENVR_MINGW
DEPS += -lopenvr_api
endif
ifneq (,$(findstring lua,$(REQ_DEPS)))
FLAGS += -DUF_USE_LUA
ifneq (,$(findstring luajit,$(REQ_DEPS)))
FLAGS += -DUF_USE_LUAJIT
DEPS += -lluajit-5.1
# sol directly includes <luajit.h>
ifneq (,$(findstring linux,$(ARCH)))
INCS += -I/usr/include/luajit-2.1
else
ifneq (,$(findstring clang,$(CC)))
INCS += -I/clang64/include/luajit-2.1
else
INCS += -I/mingw64/include/luajit-2.1
endif
endif
else
ifneq (,$(findstring dreamcast,$(ARCH)))
DEPS += -llua
INCS += -I/opt/dreamcast/kos-ports/include/lua
endif
endif
endif
ifneq (,$(findstring reactphysics,$(REQ_DEPS)))
FLAGS += -DUF_USE_REACTPHYSICS
DEPS += -lreactphysics3d
endif
ifneq (,$(findstring simd,$(REQ_DEPS)))
ifneq (,$(findstring dreamcast,$(ARCH)))
FLAGS += -DUF_ENV_DREAMCAST_SIMD
else
FLAGS += -DUF_USE_SIMD -DUF_ALIGN_FOR_SIMD -DUF_MATRIX_ALIGNED #-DUF_VECTOR_ALIGNED #-march=native
endif
endif
ifneq (,$(findstring meshoptimizer,$(REQ_DEPS)))
FLAGS += -DUF_USE_MESHOPT
DEPS += -lmeshoptimizer
endif
ifneq (,$(findstring xatlas,$(REQ_DEPS)))
FLAGS += -DUF_USE_XATLAS
endif
ifneq (,$(findstring ctti,$(REQ_DEPS)))
FLAGS += -DUF_CTTI -fno-rtti
else
FLAGS += -DUF_RTTI -rtti
endif
ifneq (,$(findstring toml,$(REQ_DEPS)))
FLAGS += -DUF_USE_TOML
endif
ifneq (,$(findstring vall_e,$(REQ_DEPS)))
FLAGS += -DUF_USE_VALL_E
INCS += -I./dep/include/vall_e.cpp/
DEPS += -lvall_e
endif
ifneq (,$(findstring draco,$(REQ_DEPS)))
FLAGS += -DUF_USE_DRACO
DEPS += -ldraco
endif
ifneq (,$(findstring ultralight-ux,$(REQ_DEPS)))
FLAGS += -DUF_USE_ULTRALIGHT_UX
DEPS += -lUltralight -lUltralightCore -lWebCore -lAppCore
endif
ifneq (,$(findstring discord,$(REQ_DEPS)))
FLAGS += -DUF_USE_DISCORD
DEPS += -ldiscord_game_sdk
endif
ifneq (,$(findstring ncurses,$(REQ_DEPS)))
FLAGS += -DUF_USE_NCURSES
DEPS += -lncursesw
endif
ifneq (,$(findstring png,$(REQ_DEPS)))
FLAGS += -DUF_USE_PNG
DEPS += -lpng
endif
ifneq (,$(findstring lz4,$(REQ_DEPS)))
FLAGS += -DUF_USE_LZ4
DEPS += -llz4
endif
ifneq (,$(findstring xz,$(REQ_DEPS)))
FLAGS += -DUF_USE_XZ -DUF_USE_LZMA
DEPS += -lxz -llzma
endif
SRCS_DLL := $(shell find $(ENGINE_SRC_DIR) -name "*.cpp") $(shell find $(DEP_SRC_DIR) -name "*.cpp")
OBJS_DLL += $(patsubst %.cpp,%.$(PREFIX).o,$(SRCS_DLL))
BASE_DLL += lib$(LIB_NAME)
IM_DLL += $(ENGINE_LIB_DIR)/$(PREFIX_PATH)/$(BASE_DLL)$(DLIB_EXTENSION)
EX_DLL += $(BIN_DIR)/exe/lib/$(PREFIX_PATH)/$(BASE_DLL)$(DLIB_EXTENSION)
# External Engine's DLL
EXT_INC_DIR += $(INC_DIR)
EXT_LB_FLAGS += $(LIB_DIR)
EXT_DEPS += -l$(LIB_NAME) $(DEPS)
EXT_LINKS += $(UF_LIBS) $(EXT_LIBS) $(EXT_DEPS)
EXT_LIB_DIR += $(ENGINE_LIB_DIR)/$(ARCH)
EXT_INCS += $(INCS)
EXT_LIBS += $(LIBS)
#SRCS_EXT_DLL += $(wildcard $(EXT_SRC_DIR)/*.cpp) $(wildcard $(EXT_SRC_DIR)/*/*.cpp) $(wildcard $(EXT_SRC_DIR)/*/*/*.cpp) $(wildcard $(EXT_SRC_DIR)/*/*/*/*.cpp) $(wildcard $(EXT_SRC_DIR)/*/*/*/*/*.cpp)
SRCS_EXT_DLL := $(shell find $(EXT_SRC_DIR) -name "*.cpp")
OBJS_EXT_DLL += $(patsubst %.cpp,%.$(PREFIX).o,$(SRCS_EXT_DLL))
BASE_EXT_DLL += lib$(EXT_LIB_NAME)
EXT_IM_DLL += $(ENGINE_LIB_DIR)/$(PREFIX_PATH)/$(BASE_EXT_DLL)$(DLIB_EXTENSION)
EXT_EX_DLL += $(BIN_DIR)/exe/lib/$(PREFIX_PATH)/$(BASE_EXT_DLL)$(DLIB_EXTENSION)
# Client EXE
#SRCS += $(wildcard $(CLIENT_SRC_DIR)/*.cpp) $(wildcard $(CLIENT_SRC_DIR)/*/*.cpp)
SRCS := $(shell find $(CLIENT_SRC_DIR) -name "*.cpp")
OBJS += $(patsubst %.cpp,%.$(PREFIX).o,$(SRCS))
TARGET += $(BIN_DIR)/exe/$(TARGET_NAME).$(PREFIX)$(TARGET_EXTENSION)
# Shaders
#SRCS_SHADERS += $(wildcard bin/data/shaders/*.glsl) $(wildcard bin/data/shaders/*/*.glsl) $(wildcard bin/data/shaders/*/*/*.glsl)
SRCS_SHADERS := $(shell find bin/data/shaders/ -name "*.glsl")
TARGET_SHADERS += $(patsubst %.glsl,%.spv,$(SRCS_SHADERS))
ifneq (,$(findstring dreamcast,$(ARCH)))
#$(PREFIX): $(EX_DLL) $(EXT_EX_DLL) $(TARGET) ./bin/dreamcast/$(TARGET_NAME).cdi
$(PREFIX): $(TARGET) ./bin/dreamcast/$(TARGET_NAME).cdi
#SRCS_DLL = $(wildcard $(ENGINE_SRC_DIR)/*.cpp) $(wildcard $(ENGINE_SRC_DIR)/*/*.cpp) $(wildcard $(ENGINE_SRC_DIR)/*/*/*.cpp) $(wildcard $(ENGINE_SRC_DIR)/*/*/*/*.cpp) $(wildcard $(ENGINE_SRC_DIR)/*/*/*/*/*.cpp)
SRCS_DLL = $(shell find $(ENGINE_SRC_DIR) -name "*.cpp") $(shell find $(DEP_SRC_DIR) -name "*.cpp")
OBJS_DLL = $(patsubst %.cpp,%.$(PREFIX).o,$(SRCS_DLL))
OBJS = $(patsubst %.cpp,%.$(PREFIX).o,$(SRCS_DLL)) $(patsubst %.cpp,%.$(PREFIX).o,$(SRCS_EXT_DLL)) $(patsubst %.cpp,%.$(PREFIX).o,$(SRCS))
DEPS += -lkallisti -lc -lm -lgcc -lstdc++ # -l$(LIB_NAME) -l$(EXT_LIB_NAME)
INCS += -I$(KOS_PORTS)/include
LIBS += -I$(KOS_PORTS)/lib
%.$(PREFIX).o: %.cpp
$(CXX) $(FLAGS) $(INCS) -c $< -o $@
$(EX_DLL): FLAGS += -DUF_EXPORTS
$(EX_DLL): $(OBJS_DLL)
$(KOS_AR) cru $@ $^
$(KOS_RANLIB) $@
cp $@ $(ENGINE_LIB_DIR)/$(PREFIX_PATH)/$(BASE_DLL)
$(EXT_EX_DLL): FLAGS += -DEXT_EXPORTS
$(EXT_EX_DLL): $(OBJS_EXT_DLL)
$(KOS_AR) cru $@ $^
$(KOS_RANLIB) $@
cp $@ $(ENGINE_LIB_DIR)/$(PREFIX_PATH)/$(BASE_EXT_DLL)
./bin/dreamcast/romdisk.img:
$(KOS_GENROMFS) -f ./bin/dreamcast/romdisk.img -d ./bin/dreamcast/romdisk/ -v
./bin/dreamcast/romdisk.o: ./bin/dreamcast/romdisk.img
$(KOS_BASE)/utils/bin2o/bin2o ./bin/dreamcast/romdisk.img romdisk ./bin/dreamcast/romdisk.o
$(TARGET): $(OBJS) #./bin/dreamcast/romdisk.o
$(CXX) $(FLAGS) $(INCS) -D_arch_dreamcast -D_arch_sub_pristine -Wall -fno-builtin -ml -Wl,-Ttext=0x8c010000 -T/opt/dreamcast/kos/utils/ldscripts/shlelf.xc -nodefaultlibs $(KOS_LIB_PATHS) $(LIBS) -o $(TARGET) $(OBJS) -Wl,--start-group $(DEPS) -Wl,--end-group
cp $(TARGET) $(TARGET).unstripped
$(KOS_STRIP) --strip-unneeded $(TARGET)
./bin/dreamcast/$(TARGET_NAME).cdi: $(TARGET)
cd ./bin/dreamcast/; ./elf2cdi.sh $(TARGET_NAME)
cdi:
cd ./bin/dreamcast/; ./elf2cdi.sh $(TARGET_NAME)
else
$(PREFIX): $(EX_DLL) $(EXT_EX_DLL) $(TARGET) $(TARGET_SHADERS)
%.$(PREFIX).o: %.cpp
$(CXX) $(FLAGS) $(INCS) -c $< -o $@
ifneq (,$(findstring linux,$(ARCH)))
#$(EX_DLL): FLAGS += -DUF_EXPORTS -DEXT_EXPORTS
$(EX_DLL): FLAGS += -DUF_EXPORTS
$(EX_DLL): $(OBJS_DLL)
$(CXX) $(FLAGS) -shared -Wl,-soname,$(BASE_DLL)$(DLIB_EXTENSION) $(OBJS_DLL) $(LIBS) $(INCS) $(LINKS) -o $(EX_DLL)
cp $(EX_DLL) $(IM_DLL)
@echo -n $(ARCH) > "./bin/exe/default/arch"
@echo -n $(CC) > "./bin/exe/default/cc"
@echo -n $(RENDERER) > "./bin/exe/default/renderer"
@echo "Setting defaults: $(ARCH).$(CC).$(RENDERER)"
$(EXT_EX_DLL): FLAGS += -DEXT_EXPORTS
$(EXT_EX_DLL): $(OBJS_EXT_DLL)
$(CXX) $(FLAGS) -shared -Wl,-soname,$(BASE_EXT_DLL)$(DLIB_EXTENSION) $(OBJS_EXT_DLL) $(EXT_LIBS) $(EXT_INCS) $(EXT_LINKS) -o $(EXT_EX_DLL)
cp $(EXT_EX_DLL) $(EXT_IM_DLL)
else
#$(EX_DLL): FLAGS += -DUF_EXPORTS -DEXT_EXPORTS
$(EX_DLL): FLAGS += -DUF_EXPORTS
$(EX_DLL): $(OBJS_DLL)
$(CXX) $(FLAGS) -shared -o $(EX_DLL) -Wl,--out-implib=$(IM_DLL)$(SLIB_EXTENSION) $(OBJS_DLL) $(LIBS) $(INCS) $(LINKS)
@echo -n $(ARCH) > "./bin/exe/default/arch"
@echo -n $(CC) > "./bin/exe/default/cc"
@echo -n $(RENDERER) > "./bin/exe/default/renderer"
@echo "Setting defaults: $(ARCH).$(CC).$(RENDERER)"
$(EXT_EX_DLL): FLAGS += -DEXT_EXPORTS
$(EXT_EX_DLL): $(OBJS_EXT_DLL)
$(CXX) $(FLAGS) -shared -o $(EXT_EX_DLL) -Wl,--out-implib=$(EXT_IM_DLL)$(SLIB_EXTENSION) $(OBJS_EXT_DLL) $(EXT_LIBS) $(EXT_INCS) $(EXT_LINKS)
endif
$(TARGET): $(OBJS)
$(CXX) $(FLAGS) $(OBJS) $(LIBS) $(INCS) $(LINKS) -l$(LIB_NAME) -l$(EXT_LIB_NAME) -o $(TARGET)
endif
%.spv: %.glsl
$(GLSLC) --target-env=vulkan1.2 -o $@ $<
@-$(SPV_LINTER) $@
@-$(SPV_OPTIMIZER) --preserve-bindings --preserve-spec-constants -O $@ -o $@
shaders: $(TARGET_SHADERS)
clean:
@-rm $(EX_DLL)
@-rm $(EXT_EX_DLL)
@-rm $(TARGET)
@-rm -f $(OBJS_DLL)
@-rm -f $(OBJS_EXT_DLL)
@-rm -f $(OBJS)
#@-rm $(shell find $(ENGINE_SRC_DIR) -name "*.$(PREFIX).o") $(shell find $(EXT_SRC_DIR) -name "*.$(PREFIX).o") $(shell find $(DEP_SRC_DIR) -name "*.$(PREFIX).o")
ifneq (,$(findstring dreamcast,$(ARCH)))
@-rm ./bin/dreamcast/build/*
@-rm ./bin/dreamcast/romdisk.*
@-rm ./bin/dreamcast/$(TARGET_NAME).*
endif
run:
ifneq (,$(findstring dreamcast,$(ARCH)))
$(KOS_EMU) ./bin/dreamcast/$(TARGET_NAME).cdi
else
@echo -n $(ARCH) > "./bin/exe/default/arch"
@echo -n $(CC) > "./bin/exe/default/cc"
@echo -n $(RENDERER) > "./bin/exe/default/renderer"
@echo "Setting defaults: $(ARCH).$(CC).$(RENDERER)"
./program.sh
endif
run-debug:
ifneq (,$(findstring dreamcast,$(ARCH)))
$(KOS_EMU_DEBUG) ./bin/dreamcast/$(TARGET_NAME).cdi
else
@echo -n $(ARCH) > "./bin/exe/default/arch"
@echo -n $(CC) > "./bin/exe/default/cc"
@echo -n $(RENDERER) > "./bin/exe/default/renderer"
@echo "Setting defaults: $(ARCH).$(CC).$(RENDERER)"
./debug.sh
endif
clean-zips:
@-find ./bin/data/ -name "*.gz" -type f -delete
clean-uf:
@-rm $(EX_DLL)
@-rm -f $(OBJS_DLL)
clean-exf:
@-rm $(EXT_EX_DLL)
@-rm -f $(OBJS_EXT_DLL)
clean-exe:
-rm $(EX_DLL)
-rm $(EXT_EX_DLL)
-rm $(TARGET)
-rm $(TARGET_SHADERS)
clean-shaders:
-rm $(TARGET_SHADERS)
backup:
@-rm $(shell find $(ENGINE_SRC_DIR) -name "*.o") $(shell find $(EXT_SRC_DIR) -name "*.o") $(shell find $(DEP_SRC_DIR) -name "*.o")
$(7Z) a -bsp1 -r ../misc/backups/$(shell date +"%Y.%m.%d\ %H-%M-%S").7z . -xr!.git