11 lines
265 B
GLSL
11 lines
265 B
GLSL
#version 450
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#pragma shader_stage(fragment)
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layout (location = 0) in vec4 inColor;
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layout (location = 0) out vec4 outColor;
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void main() {
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// needs to be specified like this for some unknown reason
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outColor.rgb = inColor.rgb;
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outColor.a = inColor.a;
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} |