engine/bin/data/shaders/base/line/frag.glsl

11 lines
265 B
GLSL

#version 450
#pragma shader_stage(fragment)
layout (location = 0) in vec4 inColor;
layout (location = 0) out vec4 outColor;
void main() {
// needs to be specified like this for some unknown reason
outColor.rgb = inColor.rgb;
outColor.a = inColor.a;
}