engine/bin/data/shaders/raytrace
2026-06-06 15:36:36 -05:00
..
shader.ray-gen.glsl more engine cleanup and fixes (removed the footgun of texture2Ds/instanceAddresses, parse VMT values into material information, re-parent nodes for BSP loader, hopefully final VFS integration fixes) 2026-06-06 15:36:36 -05:00
shader.ray-hit-any.glsl Commit for 2022.07.31 00-20-46.7z 2022-07-31 00:20:00 -05:00
shader.ray-hit-closest.glsl Commit for 2022.07.31 00-20-46.7z 2022-07-31 00:20:00 -05:00
shader.ray-miss.glsl Commit for 2022.07.31 00-20-46.7z 2022-07-31 00:20:00 -05:00