engine/bin/data/shaders/display/vxgi
2025-08-21 22:54:49 -05:00
..
comp.glsl removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated 2025-08-21 22:54:49 -05:00
mip.gaussian.comp.glsl stabilized voxelization with a bunch of cringe 2025-08-01 23:58:25 -05:00