engine/bin/data/shaders/graph/base
2026-06-11 00:08:31 -05:00
..
frag.glsl did not plan on actually implementing tr_polys with forward+ (it didn't even solve the issue of incadescent light panels not working right because they're baked into worldspawn) 2026-06-11 00:08:31 -05:00
instanced.vert.glsl Commit for 2022.07.26 15-00-39.7z 2022-07-26 15:00:00 -05:00
skinned.instanced.vert.glsl Commit for 2022.07.26 15-00-39.7z 2022-07-26 15:00:00 -05:00
skinned.vert.glsl Commit for 2022.07.26 15-00-39.7z 2022-07-26 15:00:00 -05:00
vert.glsl Commit for 2022.07.26 15-00-39.7z 2022-07-26 15:00:00 -05:00
vert.h insanity (added VFS, piped everything through it and made it work, 90% done with valve loaders) 2026-06-06 00:10:29 -05:00