11 lines
180 B
GLSL
11 lines
180 B
GLSL
#version 450
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#pragma shader_stage(vertex)
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#define INSTANCED 1
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#define SKINNED 0
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#define BAKING 1
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#define LAYERED 1
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#define EXTRA_ATTRIBUTES 1
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#include "../base/vert.h"
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