engine/bin/data/shaders/raytrace/shader.ray-miss.glsl

18 lines
371 B
GLSL

#version 460
#extension GL_EXT_ray_tracing : enable
#pragma shader_stage(miss)
#define BUFFER_REFERENCE 1
#define COMPUTE 1
#define PBR 1
#define RAYTRACE 1
#define MAX_TEXTURES TEXTURES
#include "../common/macros.h"
#include "../common/structs.h"
layout(location = 0) rayPayloadInEXT RayTracePayload payload;
void main() {
payload.hit = false;
}