30 lines
971 B
C++
30 lines
971 B
C++
#pragma once
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#include <uf/ext/opengl/rendermode.h>
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#include <uf/ext/opengl/graphic.h>
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namespace ext {
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namespace opengl {
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struct UF_API RenderTargetRenderMode : public RenderMode {
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ext::opengl::Graphic blitter;
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//
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const uf::stl::string getTarget() const;
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void setTarget( const uf::stl::string& );
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// RAII
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virtual const uf::stl::string getType() const;
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virtual const size_t blitters() const;
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virtual ext::opengl::Graphic* getBlitter(size_t = 0);
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virtual uf::stl::vector<ext::opengl::Graphic*> getBlitters();
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virtual GraphicDescriptor bindGraphicDescriptor( const GraphicDescriptor&, size_t = 0 );
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virtual void createCommandBuffers( const uf::stl::vector<ext::opengl::Graphic*>& graphics );
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virtual void initialize( Device& device );
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virtual void tick();
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virtual void destroy();
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virtual void render();
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virtual void pipelineBarrier( GLhandle(VkCommandBuffer), uint8_t = -1 );
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};
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}
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} |