engine/bin/data/shaders/display/subpass.deferredSampling.rt.frag.glsl

15 lines
234 B
GLSL

#version 450
#pragma shader_stage(fragment)
#define DEFERRED_SAMPLING 1
#define MULTISAMPLING 0
#define VXGI 0
#define RT 1
#include "./subpass.h"
void main() {
populateSurface();
directLighting();
postProcess();
}