engine/bin/data/shaders/display/subpass.vxgi.deferredSampling.rt.frag.glsl

15 lines
260 B
GLSL

#version 450
#pragma shader_stage(fragment)
#define VXGI 1
#define RAYTRACE 1
#define MULTISAMPLING 0
#define DEFERRED_SAMPLING 1
#include "./subpass.h"
void main() {
populateSurface();
indirectLighting();
directLighting();
postProcess();
}