engine/bin/data/shaders/display/deferred-compute/rt.msaa.comp.glsl

14 lines
228 B
GLSL

#version 450
#pragma shader_stage(compute)
#define VXGI 0
#define DEFERRED_SAMPLING 1
#define MULTISAMPLING 1
#define RT 1
#include "./comp.h"
void main() {
populateSurface();
directLighting();
postProcess();
}