engine/bin/data/shaders/display/deferred-compute/vxgi.comp.glsl

15 lines
250 B
GLSL

#version 450
#pragma shader_stage(compute)
#define VXGI 1
#define DEFERRED_SAMPLING 1
#define MULTISAMPLING 0
#define RT 0
#include "./comp.h"
void main() {
populateSurface();
indirectLighting();
directLighting();
postProcess();
}