engine/bin/data/shaders/display/deferred/vxgi.frag.glsl

14 lines
237 B
GLSL

#version 450
#pragma shader_stage(fragment)
#define VXGI 1
#define DEFERRED_SAMPLING 1
#define MULTISAMPLING 0
#include "./frag.h"
void main() {
populateSurface();
indirectLighting();
directLighting();
postProcess();
}