.. | ||
dreamcast/include | ||
include | ||
src | ||
README.md |
Dependencies
This folder stores any code for external dependencies because my environment has been a nightmare under MSYS2 for years.
Separate per-target copies of dependencies may exist here as well, such as:
- Dreamcast
All code under this folder is not mine and are licensed under their respective licenses.
Forked Dependencies
Some dependencies of mine rely on some modifications of the original dependencies for extra features or to function on other platforms.
- nlohmann/json: Dreamcast only; requires some hacks for
m4-single-only
due tosizeof(float) == sizeof(double)
(for prior toolchains, this allegedly changed but I still get a crash with an unmodifiednlohmann/json
)- this is a header-only project so its changes live locally under
./dep/dreamcast/include/nlohmann/
- this is a header-only project so its changes live locally under
- DanielChappuis/reactphysics3d: adds in support for
float16
/bfloat16
/quantizeduint16_t
triangle meshes- Dreamcast requires some edits due to
sizeof(int) != sizeof(int32)
/sizeof(uint) != sizeof(uint32)
, extra compile flags, and disabling exceptions
- Dreamcast requires some edits due to
- simulant/GLdc: Dreamcast only; adds in support for
float16
/bfloat16
/quantizeduint16_t
vertex data - GPUOpen-Effects/FidelityFX-FSR2: modifications required for compiling under GCC (despite being a soft-dependency that I'm not making use of anyways)