engine/ext/behaviors/voxelizer/behavior.cpp

493 lines
24 KiB
C++

#include <uf/config.h>
#if UF_USE_VULKAN
#include "behavior.h"
#include <uf/utils/renderer/renderer.h>
#include <uf/utils/math/transform.h>
#include <uf/utils/math/physics.h>
#include <uf/utils/camera/camera.h>
#include <uf/utils/graphic/graphic.h>
#include <uf/ext/gltf/gltf.h>
#include <uf/engine/asset/asset.h>
#include <uf/ext/xatlas/xatlas.h>
#include "../light/behavior.h"
#include "../scene/behavior.h"
#include <uf/ext/ext.h>
UF_BEHAVIOR_REGISTER_CPP(ext::VoxelizerSceneBehavior)
UF_BEHAVIOR_TRAITS_CPP(ext::VoxelizerSceneBehavior, ticks = true, renders = false, multithread = false)
#define this (&self)
void ext::VoxelizerSceneBehavior::initialize( uf::Object& self ) {
#if UF_USE_VULKAN
auto& metadata = this->getComponent<ext::VoxelizerSceneBehavior::Metadata>();
auto& metadataJson = this->getComponent<uf::Serializer>();
auto& scene = uf::scene::getCurrentScene();
auto& sceneMetadataJson = scene.getComponent<uf::Serializer>();
auto& sceneTextures = this->getComponent<pod::SceneTextures>();
UF_BEHAVIOR_METADATA_BIND_SERIALIZER_HOOKS(metadata, metadataJson);
// initialize voxel map
#if 0
{
const uint32_t DEFAULT_VOXEL_SIZE = ext::config["engine"]["scenes"]["vxgi"]["size"].as<uint32_t>(256);
const float DEFAULT_VOXELIZE_LIMITER = ext::config["engine"]["scenes"]["vxgi"]["limiter"].as<float>(0);
const uint32_t DEFAULT_DISPATCH_SIZE = ext::config["engine"]["scenes"]["vxgi"]["dispatch"].as<uint32_t>(8);
const uint32_t DEFAULT_CASCADES = ext::config["engine"]["scenes"]["vxgi"]["cascades"].as<uint32_t>(8);
const float DEFAULT_CASCADE_POWER = ext::config["engine"]["scenes"]["vxgi"]["cascadePower"].as<float>(1.5);
const float DEFAULT_GRANULARITY = ext::config["engine"]["scenes"]["vxgi"]["granularity"].as<float>(2.0);
const float DEFAULT_SHADOWS = ext::config["engine"]["scenes"]["vxgi"]["shadows"].as<size_t>(8);
const float DEFAULT_PIXEL_SCALE = ext::config["engine"]["scenes"]["vxgi"]["voxelizeScale"].as<float>(1);
const float DEFAULT_OCCLUSION_FALLOFF = ext::config["engine"]["scenes"]["vxgi"]["occlusionFalloff"].as<float>(128.0f);
if ( metadata.voxelSize.x == 0 ) metadata.voxelSize.x = DEFAULT_VOXEL_SIZE;
if ( metadata.voxelSize.y == 0 ) metadata.voxelSize.y = DEFAULT_VOXEL_SIZE;
if ( metadata.voxelSize.z == 0 ) metadata.voxelSize.z = DEFAULT_VOXEL_SIZE;
if ( metadata.limiter.frequency == 0 ) metadata.limiter.frequency = DEFAULT_VOXELIZE_LIMITER;
if ( metadata.dispatchSize.x == 0 ) metadata.dispatchSize.x = DEFAULT_DISPATCH_SIZE;
if ( metadata.dispatchSize.y == 0 ) metadata.dispatchSize.y = DEFAULT_DISPATCH_SIZE;
if ( metadata.dispatchSize.z == 0 ) metadata.dispatchSize.z = DEFAULT_DISPATCH_SIZE;
if ( metadata.cascades == 0 ) metadata.cascades = DEFAULT_CASCADES;
if ( metadata.cascadePower == 0 ) metadata.cascadePower = DEFAULT_CASCADE_POWER;
if ( metadata.granularity == 0 ) metadata.granularity = DEFAULT_GRANULARITY;
if ( metadata.voxelizeScale == 0 ) metadata.voxelizeScale = DEFAULT_PIXEL_SCALE;
if ( metadata.occlusionFalloff == 0 ) metadata.occlusionFalloff = DEFAULT_OCCLUSION_FALLOFF;
if ( metadata.shadows == 0 ) metadata.shadows = DEFAULT_SHADOWS;
metadata.extents.min = uf::vector::decode( ext::config["engine"]["scenes"]["vxgi"]["extents"]["min"], pod::Vector3f{-32, -32, -32} );
metadata.extents.max = uf::vector::decode( ext::config["engine"]["scenes"]["vxgi"]["extents"]["max"], pod::Vector3f{ 32, 32, 32} );
// uf::stl::vector<uint8_t> empty(metadata.voxelSize.x * metadata.voxelSize.y * metadata.voxelSize.z * sizeof(uint8_t) * 4);
}
#endif
for ( size_t i = 0; i < metadata.cascades; ++i ) {
const bool HDR = false;
auto& id = sceneTextures.voxels.id.emplace_back();
// auto& uv = sceneTextures.voxels.uv.emplace_back();
auto& normal = sceneTextures.voxels.normal.emplace_back();
auto& radiance = sceneTextures.voxels.radiance.emplace_back();
// auto& depth = sceneTextures.voxels.depth.emplace_back();
id.sampler.descriptor.filter.min = uf::renderer::enums::Filter::NEAREST;
id.sampler.descriptor.filter.mag = uf::renderer::enums::Filter::NEAREST;
auto HDR_FORMAT = uf::renderer::enums::Format::R32G32B32A32_SFLOAT;
auto SDR_FORMAT = uf::renderer::enums::Format::R16G16B16A16_SFLOAT; // uf::renderer::enums::Format::R8G8B8A8_UNORM
id.fromBuffers( NULL, 0, uf::renderer::enums::Format::R16G16_UINT, metadata.voxelSize.x, metadata.voxelSize.y, metadata.voxelSize.z, 1, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT, VK_IMAGE_LAYOUT_GENERAL );
// uv.fromBuffers( NULL, 0, uf::renderer::enums::Format::R16G16_SFLOAT, metadata.voxelSize.x, metadata.voxelSize.y, metadata.voxelSize.z, 1, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT, VK_IMAGE_LAYOUT_GENERAL );
normal.fromBuffers( NULL, 0, uf::renderer::enums::Format::R16G16_SFLOAT, metadata.voxelSize.x, metadata.voxelSize.y, metadata.voxelSize.z, 1, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT, VK_IMAGE_LAYOUT_GENERAL );
radiance.fromBuffers( NULL, 0, uf::renderer::settings::pipelines::hdr ? HDR_FORMAT : SDR_FORMAT, metadata.voxelSize.x, metadata.voxelSize.y, metadata.voxelSize.z, 1, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT, VK_IMAGE_LAYOUT_GENERAL );
// depth.fromBuffers( (void*) empty.data(), empty.size(), uf::renderer::enums::Format::R16_SFLOAT, metadata.voxelSize.x, metadata.voxelSize.y, metadata.voxelSize.z, 1, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT, VK_IMAGE_LAYOUT_GENERAL );
}
// initialize render mode
{
if ( metadata.fragmentSize.x == 0 ) metadata.fragmentSize.x = metadata.voxelSize.x;
if ( metadata.fragmentSize.y == 0 ) metadata.fragmentSize.y = metadata.voxelSize.y;
auto& renderMode = this->getComponent<uf::renderer::RenderTargetRenderMode>();
metadata.renderModeName = "VXGI:" + std::to_string((int) this->getUid());
uf::renderer::addRenderMode( &renderMode, metadata.renderModeName );
renderMode.metadata.type = uf::renderer::settings::pipelines::names::vxgi;
renderMode.metadata.pipeline = uf::renderer::settings::pipelines::names::vxgi;
if ( uf::renderer::settings::pipelines::culling ) {
renderMode.metadata.pipelines.emplace_back(uf::renderer::settings::pipelines::names::culling);
}
renderMode.metadata.pipelines.emplace_back(uf::renderer::settings::pipelines::names::vxgi);
renderMode.metadata.samples = 1;
renderMode.metadata.subpasses = metadata.cascades;
renderMode.blitter.device = &ext::vulkan::device;
renderMode.width = metadata.fragmentSize.x;
renderMode.height = metadata.fragmentSize.y;
// renderMode.metadata.limiter.frequency = metadata.limiter.frequency;
uf::stl::string computeShaderFilename = "/shaders/display/vxgi.comp.spv";
if ( renderMode.metadata.samples > 1 ) {
computeShaderFilename = uf::string::replace( computeShaderFilename, "frag", "msaa.frag" );
}
if ( uf::renderer::settings::invariant::deferredSampling ) {
computeShaderFilename = uf::string::replace( computeShaderFilename, "frag", "deferredSampling.frag" );
}
renderMode.metadata.json["shaders"]["compute"] = computeShaderFilename;
renderMode.blitter.descriptor.renderMode = metadata.renderModeName;
renderMode.blitter.descriptor.subpass = -1;
renderMode.blitter.descriptor.inputs.dispatch = {
(metadata.voxelSize.x / metadata.dispatchSize.x),
(metadata.voxelSize.y / metadata.dispatchSize.y),
(metadata.voxelSize.z / metadata.dispatchSize.z),
};
renderMode.blitter.process = true;
size_t maxTextures2D = ext::config["engine"]["scenes"]["textures"]["max"]["2D"].as<size_t>(512);
size_t maxTexturesCube = ext::config["engine"]["scenes"]["textures"]["max"]["cube"].as<size_t>(128);
size_t maxTextures3D = ext::config["engine"]["scenes"]["textures"]["max"]["3D"].as<size_t>(1);
for ( size_t i = 0; i < maxTextures2D; ++i ) renderMode.blitter.material.textures.emplace_back().aliasTexture(uf::renderer::Texture2D::empty);
for ( size_t i = 0; i < maxTexturesCube; ++i ) renderMode.blitter.material.textures.emplace_back().aliasTexture(uf::renderer::TextureCube::empty);
for ( size_t i = 0; i < maxTextures3D; ++i ) renderMode.blitter.material.textures.emplace_back().aliasTexture(uf::renderer::Texture3D::empty);
for ( auto& t : sceneTextures.voxels.id ) renderMode.blitter.material.textures.emplace_back().aliasTexture(t);
for ( auto& t : sceneTextures.voxels.normal ) renderMode.blitter.material.textures.emplace_back().aliasTexture(t);
for ( auto& t : sceneTextures.voxels.uv ) renderMode.blitter.material.textures.emplace_back().aliasTexture(t);
for ( auto& t : sceneTextures.voxels.radiance ) renderMode.blitter.material.textures.emplace_back().aliasTexture(t);
for ( auto& t : sceneTextures.voxels.depth ) renderMode.blitter.material.textures.emplace_back().aliasTexture(t);
renderMode.bindCallback( renderMode.CALLBACK_BEGIN, [&]( VkCommandBuffer commandBuffer ){
// clear textures
VkImageSubresourceRange subresourceRange = {};
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresourceRange.baseMipLevel = 0;
subresourceRange.baseArrayLayer = 0;
subresourceRange.levelCount = 1;
subresourceRange.layerCount = 1;
VkClearColorValue clearColor = { 0.0, 0.0, 0.0, 0.0 };
for ( auto& t : sceneTextures.voxels.id ) vkCmdClearColorImage( commandBuffer, t.image, t.imageLayout, &clearColor, 1, &subresourceRange );
for ( auto& t : sceneTextures.voxels.normal ) vkCmdClearColorImage( commandBuffer, t.image, t.imageLayout, &clearColor, 1, &subresourceRange );
for ( auto& t : sceneTextures.voxels.uv ) vkCmdClearColorImage( commandBuffer, t.image, t.imageLayout, &clearColor, 1, &subresourceRange );
for ( auto& t : sceneTextures.voxels.radiance ) vkCmdClearColorImage( commandBuffer, t.image, t.imageLayout, &clearColor, 1, &subresourceRange );
for ( auto& t : sceneTextures.voxels.depth ) vkCmdClearColorImage( commandBuffer, t.image, t.imageLayout, &clearColor, 1, &subresourceRange );
});
renderMode.bindCallback( renderMode.CALLBACK_END, [&]( VkCommandBuffer commandBuffer ){
// parse voxel lighting
if ( renderMode.blitter.initialized ) {
auto& pipeline = renderMode.blitter.getPipeline();
pipeline.record(renderMode.blitter, commandBuffer);
}
// generate mipmaps
VkImageSubresourceRange subresourceRange = {};
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresourceRange.baseMipLevel = 0;
subresourceRange.baseArrayLayer = 0;
subresourceRange.layerCount = 1;
for ( auto& t : sceneTextures.voxels.radiance ) {
subresourceRange.levelCount = t.mips;
t.setImageLayout(
commandBuffer,
t.image,
t.imageLayout,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
subresourceRange
);
t.generateMipmaps( commandBuffer, 0 );
t.setImageLayout(
commandBuffer,
t.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
t.imageLayout,
subresourceRange
);
}
});
#if 0
renderMode.bindCallback( renderMode.EXECUTE_BEGIN, [&]( VkCommandBuffer _ ) {
auto& controller = scene.getController();
auto controllerTransform = uf::transform::flatten( controller.getComponent<uf::Camera>().getTransform() );
pod::Vector3f controllerPosition = controllerTransform.position - metadata.extents.min;
controllerPosition.x = floor(controllerPosition.x);
controllerPosition.y = floor(controllerPosition.y);
controllerPosition.z = floor(controllerPosition.z);
controllerPosition += metadata.extents.min;
controllerPosition.x = floor(controllerPosition.x);
controllerPosition.y = floor(controllerPosition.y);
controllerPosition.z = -floor(controllerPosition.z);
pod::Vector3f min = metadata.extents.min + controllerPosition;
pod::Vector3f max = metadata.extents.max + controllerPosition;
metadata.extents.matrix = uf::matrix::orthographic( min.x, max.x, min.y, max.y, min.z, max.z );
auto& graph = scene.getGraph();
for ( auto entity : graph ) {
if ( !entity->hasComponent<uf::Graphic>() ) continue;
auto& graphic = entity->getComponent<uf::Graphic>();
if ( graphic.material.hasShader("geometry", "vxgi") ) {
auto& shader = graphic.material.getShader("geometry", "vxgi");
struct UniformDescriptor {
/*alignas(16)*/ pod::Matrix4f matrix;
/*alignas(4)*/ float cascadePower;
/*alignas(4)*/ float padding1;
/*alignas(4)*/ float padding2;
/*alignas(4)*/ float padding3;
};
#if UF_UNIFORMS_REUSE
auto& uniform = shader.getUniform("UBO");
auto& uniforms = uniform.get<UniformDescriptor>();
uniforms = UniformDescriptor{
.matrix = metadata.extents.matrix,
.cascadePower = metadata.cascadePower,
};
shader.updateUniform( "UBO", uniform );
#else
UniformDescriptor uniforms = {
.matrix = metadata.extents.matrix,
.cascadePower = metadata.cascadePower,
};
shader.updateBuffer( uniforms, shader.getUniformBuffer("UBO") );
#endif
}
}
} );
#endif
#if 0
auto& deferredRenderMode = uf::renderer::getRenderMode("", true);
deferredRenderMode.bindCallback( renderMode.CALLBACK_BEGIN, [&]( VkCommandBuffer commandBuffer ){
VkImageMemoryBarrier imageMemoryBarrier = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
imageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; // ext::vulkan::device.queueFamilyIndices.graphics; //VK_QUEUE_FAMILY_IGNORED
imageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; // ext::vulkan::device.queueFamilyIndices.graphics; //VK_QUEUE_FAMILY_IGNORED
imageMemoryBarrier.subresourceRange.baseMipLevel = 0;
imageMemoryBarrier.subresourceRange.baseArrayLayer = 0;
imageMemoryBarrier.subresourceRange.layerCount = 1;
imageMemoryBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
for ( auto& t : sceneTextures.voxels.radiance ) {
VkPipelineStageFlags srcStageMask, dstStageMask;
imageMemoryBarrier.image = t.image;
imageMemoryBarrier.oldLayout = t.imageLayout;
imageMemoryBarrier.newLayout = t.imageLayout;
imageMemoryBarrier.subresourceRange.levelCount = t.mips;
imageMemoryBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
imageMemoryBarrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_SHADER_READ_BIT;
srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
/*
imageMemoryBarrier.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_SHADER_READ_BIT;
imageMemoryBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
*/
vkCmdPipelineBarrier( commandBuffer,
srcStageMask, dstStageMask,
VK_FLAGS_NONE,
0, NULL,
0, NULL,
1, &imageMemoryBarrier
);
}
});
deferredRenderMode.bindCallback( renderMode.CALLBACK_END, [&]( VkCommandBuffer commandBuffer ){
VkImageMemoryBarrier imageMemoryBarrier = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
imageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; // ext::vulkan::device.queueFamilyIndices.graphics; //VK_QUEUE_FAMILY_IGNORED
imageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; // ext::vulkan::device.queueFamilyIndices.graphics; //VK_QUEUE_FAMILY_IGNORED
imageMemoryBarrier.subresourceRange.baseMipLevel = 0;
imageMemoryBarrier.subresourceRange.baseArrayLayer = 0;
imageMemoryBarrier.subresourceRange.layerCount = 1;
imageMemoryBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
for ( auto& t : sceneTextures.voxels.radiance ) {
VkPipelineStageFlags srcStageMask, dstStageMask;
imageMemoryBarrier.image = t.image;
imageMemoryBarrier.oldLayout = t.imageLayout;
imageMemoryBarrier.newLayout = t.imageLayout;
imageMemoryBarrier.subresourceRange.levelCount = t.mips;
/*
imageMemoryBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
imageMemoryBarrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_SHADER_READ_BIT;
srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
*/
imageMemoryBarrier.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_SHADER_READ_BIT;
imageMemoryBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
vkCmdPipelineBarrier( commandBuffer,
srcStageMask, dstStageMask,
VK_FLAGS_NONE,
0, NULL,
0, NULL,
1, &imageMemoryBarrier
);
}
});
#endif
}
#endif
}
void ext::VoxelizerSceneBehavior::tick( uf::Object& self ) {
#if UF_USE_VULKAN
if ( !this->hasComponent<uf::renderer::RenderTargetRenderMode>() ) return;
auto& metadata = this->getComponent<ext::VoxelizerSceneBehavior::Metadata>();
auto& renderMode = this->getComponent<uf::renderer::RenderTargetRenderMode>();
auto& scene = uf::scene::getCurrentScene();
auto& sceneTextures = scene.getComponent<pod::SceneTextures>();
renderMode.setTarget("");
if ( renderMode.executed ) {
if ( !metadata.initialized ) metadata.initialized = true;
if ( metadata.limiter.frequency > 0 ) {
if ( metadata.limiter.timer > metadata.limiter.frequency ) {
metadata.limiter.timer = 0;
renderMode.metadata.limiter.execute = true;
} else {
metadata.limiter.timer = metadata.limiter.timer + uf::physics::time::delta;
renderMode.metadata.limiter.execute = false;
}
}
#if 1
// bool should = false;
// if ( renderMode.metadata.limiter.frequency <= 0 && renderMode.metadata.limiter.timer <= 0 ) should = true;
// else if ( renderMode.metadata.limiter.timer + renderMode.metadata.limiter.frequency >= renderMode.metadata.limiter.frequency ) should = true;
// if ( renderMode.execute ) {
if ( renderMode.metadata.limiter.execute ) {
// if ( should ) {
auto& controller = scene.getController();
auto controllerTransform = uf::transform::flatten( controller.getComponent<uf::Camera>().getTransform() );
pod::Vector3f controllerPosition = controllerTransform.position - metadata.extents.min;
controllerPosition.x = floor(controllerPosition.x);
controllerPosition.y = floor(controllerPosition.y);
controllerPosition.z = floor(controllerPosition.z);
controllerPosition += metadata.extents.min;
controllerPosition.x = floor(controllerPosition.x);
controllerPosition.y = floor(controllerPosition.y);
controllerPosition.z = -floor(controllerPosition.z);
pod::Vector3f min = metadata.extents.min + controllerPosition;
pod::Vector3f max = metadata.extents.max + controllerPosition;
metadata.extents.matrix = uf::matrix::orthographic( min.x, max.x, min.y, max.y, min.z, max.z );
auto& graph = scene.getGraph();
for ( auto entity : graph ) {
if ( !entity->hasComponent<uf::Graphic>() ) continue;
auto& graphic = entity->getComponent<uf::Graphic>();
if ( graphic.material.hasShader("geometry", uf::renderer::settings::pipelines::names::vxgi) ) {
auto& shader = graphic.material.getShader("geometry", uf::renderer::settings::pipelines::names::vxgi);
struct UniformDescriptor {
/*alignas(16)*/ pod::Matrix4f matrix;
/*alignas(4)*/ float cascadePower;
/*alignas(4)*/ float granularity;
/*alignas(4)*/ float voxelizeScale;
/*alignas(4)*/ float occlusionFalloff;
/*alignas(4)*/ float traceStartOffsetFactor;
/*alignas(4)*/ uint32_t shadows;
/*alignas(4)*/ uint32_t padding2;
/*alignas(4)*/ uint32_t padding3;
};
#if UF_UNIFORMS_REUSE
auto& uniform = shader.getUniform("UBO");
auto& uniforms = uniform.get<UniformDescriptor>();
uniforms = UniformDescriptor{
.matrix = metadata.extents.matrix,
.cascadePower = metadata.cascadePower,
.granularity = metadata.granularity,
.voxelizeScale = 1.0f / (metadata.voxelizeScale * std::max<uint32_t>( metadata.voxelSize.x, std::max<uint32_t>(metadata.voxelSize.y, metadata.voxelSize.z))),
.occlusionFalloff = metadata.occlusionFalloff,
.traceStartOffsetFactor = metadata.traceStartOffsetFactor,
.shadows = metadata.shadows,
};
shader.updateUniform( "UBO", uniform );
#else
UniformDescriptor uniforms = {
.matrix = metadata.extents.matrix,
.cascadePower = metadata.cascadePower,
.granularity = metadata.granularity,
.voxelizeScale = 1.0f / (metadata.voxelizeScale * std::max<uint32_t>( metadata.voxelSize.x, std::max<uint32_t>(metadata.voxelSize.y, metadata.voxelSize.z))),
.occlusionFalloff = metadata.occlusionFalloff,
.traceStartOffsetFactor = metadata.traceStartOffsetFactor,
.shadows = metadata.shadows,
};
shader.updateBuffer( (const void*) &uniforms, sizeof(uniforms), shader.getUniformBuffer("UBO") );
#endif
}
}
}
#endif
}
ext::ExtSceneBehavior::bindBuffers( scene, metadata.renderModeName, "compute", "" );
ext::ExtSceneBehavior::bindBuffers( scene, "", "fragment", "deferred" );
#endif
}
void ext::VoxelizerSceneBehavior::render( uf::Object& self ){}
void ext::VoxelizerSceneBehavior::destroy( uf::Object& self ){
#if UF_USE_VULKAN
if ( this->hasComponent<uf::renderer::RenderTargetRenderMode>() ) {
auto& renderMode = this->getComponent<uf::renderer::RenderTargetRenderMode>();
uf::renderer::removeRenderMode( &renderMode, false );
this->deleteComponent<uf::renderer::RenderTargetRenderMode>();
}
#endif
}
void ext::VoxelizerSceneBehavior::Metadata::serialize( uf::Object& self, uf::Serializer& serializer ) {
serializer["vxgi"]["size"] = /*this->*/voxelSize.x;
serializer["vxgi"]["limiter"] = /*this->*/limiter.frequency;
serializer["vxgi"]["dispatch"] = /*this->*/dispatchSize.x;
serializer["vxgi"]["cascades"] = /*this->*/cascades;
serializer["vxgi"]["cascadePower"] = /*this->*/cascadePower;
serializer["vxgi"]["granularity"] = /*this->*/granularity;
serializer["vxgi"]["voxelizeScale"] = /*this->*/voxelizeScale;
serializer["vxgi"]["occlusionFalloff"] = /*this->*/occlusionFalloff;
serializer["vxgi"]["traceStartOffsetFactor"] = /*this->*/traceStartOffsetFactor;
serializer["vxgi"]["shadows"] = /*this->*/shadows;
serializer["vxgi"]["extents"]["min"] = uf::vector::encode(/*this->*/extents.min);
serializer["vxgi"]["extents"]["max"] = uf::vector::encode(/*this->*/extents.max);
}
void ext::VoxelizerSceneBehavior::Metadata::deserialize( uf::Object& self, uf::Serializer& serializer ) {
// merge vxgi settings with global settings
{
const auto& globalSettings = ext::config["engine"]["scenes"]["vxgi"];
ext::json::forEach( globalSettings, [&]( const uf::stl::string& key, const ext::json::Value& value ){
if ( !ext::json::isNull( serializer["vxgi"][key] ) ) return;
serializer["vxgi"][key] = value;
} );
}
/*this->*/voxelSize.x = serializer["vxgi"]["size"].as(/*this->*/voxelSize.x);
/*this->*/voxelSize.y = serializer["vxgi"]["size"].as(/*this->*/voxelSize.y);
/*this->*/voxelSize.z = serializer["vxgi"]["size"].as(/*this->*/voxelSize.z);
/*this->*/limiter.frequency = serializer["vxgi"]["limiter"].as(/*this->*/limiter.frequency);
/*this->*/dispatchSize.x = serializer["vxgi"]["dispatch"].as(/*this->*/dispatchSize.x);
/*this->*/dispatchSize.y = serializer["vxgi"]["dispatch"].as(/*this->*/dispatchSize.x);
/*this->*/dispatchSize.z = serializer["vxgi"]["dispatch"].as(/*this->*/dispatchSize.x);
/*this->*/cascades = serializer["vxgi"]["cascades"].as(/*this->*/cascades);
/*this->*/cascadePower = serializer["vxgi"]["cascadePower"].as(/*this->*/cascadePower);
/*this->*/granularity = serializer["vxgi"]["granularity"].as(/*this->*/granularity);
/*this->*/voxelizeScale = serializer["vxgi"]["voxelizeScale"].as(/*this->*/voxelizeScale);
/*this->*/occlusionFalloff = serializer["vxgi"]["occlusionFalloff"].as(/*this->*/occlusionFalloff);
/*this->*/traceStartOffsetFactor = serializer["vxgi"]["traceStartOffsetFactor"].as(/*this->*/traceStartOffsetFactor);
/*this->*/shadows = serializer["vxgi"]["shadows"].as(/*this->*/shadows);
/*this->*/extents.min = uf::vector::decode( serializer["vxgi"]["extents"]["min"], /*this->*/extents.min );
/*this->*/extents.max = uf::vector::decode( serializer["vxgi"]["extents"]["max"], /*this->*/extents.max );
}
#undef this
#endif