32 lines
741 B
C++
32 lines
741 B
C++
#pragma once
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#include <uf/config.h>
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#include <uf/ext/ext.h>
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#include <uf/engine/entity/entity.h>
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#include <uf/engine/scene/scene.h>
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#include <uf/utils/math/vector.h>
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namespace ext {
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namespace LightBehavior {
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UF_BEHAVIOR_DEFINE_TYPE;
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void attach( uf::Object& );
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void initialize( uf::Object& );
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void tick( uf::Object& );
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void render( uf::Object& );
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void destroy( uf::Object& );
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struct Metadata {
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pod::Vector3f color = {1,1,1};
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float power = 0.0f;
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float bias = 0.0f;
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bool shadows = false;
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size_t type = 0;
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struct {
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std::string mode = "in-range";
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float limiter = 0.0f;
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float timer = 0.0f;
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bool rendered = false;
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bool external = false;
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} renderer;
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};
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}
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} |