engine/ext/behaviors/player/behavior.cpp
2021-03-04 00:00:00 -06:00

709 lines
29 KiB
C++

#include "behavior.h"
#include <uf/utils/hook/hook.h>
#include <uf/utils/time/time.h>
#include <uf/utils/serialize/serializer.h>
#include <uf/utils/userdata/userdata.h>
#include <uf/utils/window/window.h>
#include <uf/utils/camera/camera.h>
#include <uf/utils/audio/audio.h>
#include <uf/ext/openvr/openvr.h>
#include <uf/ext/gltf/graph.h>
#include <uf/ext/bullet/bullet.h>
#include <uf/utils/math/physics.h>
#include <uf/spec/controller/controller.h>
#include <sstream>
#if 0
namespace {
uf::Serializer masterDataGet( const std::string& table, const std::string& key ) {
uf::Scene& scene = uf::scene::getCurrentScene();
uf::Serializer& mastertable = scene.getComponent<uf::Serializer>();
return mastertable["system"]["mastertable"][table][key];
}
}
#endif
UF_BEHAVIOR_REGISTER_CPP(ext::PlayerBehavior)
#define this (&self)
void ext::PlayerBehavior::initialize( uf::Object& self ) {
auto& transform = this->getComponent<pod::Transform<>>();
auto& camera = this->getComponent<uf::Camera>();
camera.getTransform().reference = &transform;
uf::Serializer& metadata = this->getComponent<uf::Serializer>();
/* Load Config */ {
struct {
int mode = 0;
struct {
pod::Vector2 lr, bt, nf;
} ortho;
struct {
pod::Math::num_t fov = 120;
pod::Vector2 size = {640, 480};
pod::Vector2 bounds = {0.5, 128.0};
} perspective;
pod::Vector3 offset = {0, 0, 0};
bool stereoscopic = true;
} settings;
uf::Camera& camera = this->getComponent<uf::Camera>();
settings.mode = metadata["camera"]["ortho"].as<bool>() ? -1 : 1;
settings.perspective.size.x = metadata["camera"]["settings"]["size"]["x"].as<double>();
settings.perspective.size.y = metadata["camera"]["settings"]["size"]["y"].as<double>();
camera.setSize(settings.perspective.size);
if ( settings.mode < 0 ) {
settings.ortho.lr.x = metadata["camera"]["settings"]["left"].as<double>();
settings.ortho.lr.y = metadata["camera"]["settings"]["right"].as<double>();
settings.ortho.bt.x = metadata["camera"]["settings"]["bottom"].as<double>();
settings.ortho.bt.y = metadata["camera"]["settings"]["top"].as<double>();
settings.ortho.nf.x = metadata["camera"]["settings"]["near"].as<double>();
settings.ortho.nf.y = metadata["camera"]["settings"]["far"].as<double>();
camera.ortho( settings.ortho.lr, settings.ortho.bt, settings.ortho.nf );
} else {
settings.perspective.fov = metadata["camera"]["settings"]["fov"].as<double>();
settings.perspective.bounds.x = metadata["camera"]["settings"]["clip"]["near"].as<double>();
settings.perspective.bounds.y = metadata["camera"]["settings"]["clip"]["far"].as<double>();
camera.setFov(settings.perspective.fov);
camera.setBounds(settings.perspective.bounds);
}
camera.setStereoscopic(true);
settings.offset.x = metadata["camera"]["offset"][0].as<double>();
settings.offset.y = metadata["camera"]["offset"][1].as<double>();
settings.offset.z = metadata["camera"]["offset"][2].as<double>();
pod::Transform<>& transform = camera.getTransform();
/* Transform initialization */ {
transform.position.x = metadata["camera"]["position"][0].as<double>();
transform.position.y = metadata["camera"]["position"][1].as<double>();
transform.position.z = metadata["camera"]["position"][2].as<double>();
transform.scale.x = metadata["camera"]["scale"][0].as<double>();
transform.scale.y = metadata["camera"]["scale"][1].as<double>();
transform.scale.z = metadata["camera"]["scale"][2].as<double>();
}
camera.setOffset(settings.offset);
camera.update(true);
// Update viewport
if ( metadata["camera"]["settings"]["size"]["auto"].as<bool>() ) {
this->addHook( "window:Resized", [&](ext::json::Value& json){
// Update persistent window sized (size stored to JSON file)
pod::Vector2ui size; {
size.x = json["window"]["size"]["x"].as<size_t>();
size.y = json["window"]["size"]["y"].as<size_t>();
}
/* Update camera's viewport */ {
uf::Camera& camera = this->getComponent<uf::Camera>();
camera.setSize({(pod::Math::num_t)size.x, (pod::Math::num_t)size.y});
}
} );
}
}
metadata["system"]["control"] = true;
this->addHook( "window:Mouse.CursorVisibility", [&](ext::json::Value& json){
metadata["system"]["control"] = !json["state"].as<bool>();
});
// Rotate Camera
this->addHook( "window:Mouse.Moved", [&](ext::json::Value& json){
// discard events sent by os, only trust client now
if ( !ext::json::isObject(json) ) return;
if ( json["invoker"] != "client" ) return;
pod::Vector2i delta = { json["mouse"]["delta"]["x"].as<int>(), json["mouse"]["delta"]["y"].as<int>() };
pod::Vector2i size = { json["mouse"]["size"]["x"].as<int>(), json["mouse"]["size"]["y"].as<int>() };
pod::Vector2 relta = { (float) delta.x / size.x, (float) delta.y / size.y };
relta *= 2;
if ( delta.x == 0 && delta.y == 0 ) return;
if ( !metadata["system"]["control"].as<bool>() ) return;
bool updateCamera = false;
uf::Camera& camera = this->getComponent<uf::Camera>();
pod::Transform<>& transform = this->getComponent<pod::Transform<>>();
pod::Transform<>& cameraTransform = camera.getTransform();
auto& collider = this->getComponent<pod::Bullet>();
if ( delta.x != 0 ) {
double current, minima, maxima; {
current = !ext::json::isNull( metadata["camera"]["limit"]["current"][0] ) ? metadata["camera"]["limit"]["current"][0].as<double>() : NAN;
minima = !ext::json::isNull( metadata["camera"]["limit"]["minima"][0] ) ? metadata["camera"]["limit"]["minima"][0].as<double>() : NAN;
maxima = !ext::json::isNull( metadata["camera"]["limit"]["maxima"][0] ) ? metadata["camera"]["limit"]["maxima"][0].as<double>() : NAN;
}
if ( metadata["camera"]["invert"][0].as<bool>() ) relta.x *= -1;
current += relta.x;
if ( current != current || ( current < maxima && current > minima ) ) {
if ( collider.body && !collider.shared ) {
#if UF_USE_BULLET
ext::bullet::applyRotation( collider, transform.up, relta.x );
#endif
} else {
uf::transform::rotate( transform, transform.up, relta.x ), updateCamera = true;
}
} else current -= relta.x;
if ( !ext::json::isNull( metadata["camera"]["limit"]["current"][0] ) ) metadata["camera"]["limit"]["current"][0] = current;
}
if ( delta.y != 0 ) {
double current, minima, maxima; {
current = !ext::json::isNull( metadata["camera"]["limit"]["current"][1] ) ? metadata["camera"]["limit"]["current"][1].as<double>() : NAN;
minima = !ext::json::isNull( metadata["camera"]["limit"]["minima"][1] ) ? metadata["camera"]["limit"]["minima"][1].as<double>() : NAN;
maxima = !ext::json::isNull( metadata["camera"]["limit"]["maxima"][1] ) ? metadata["camera"]["limit"]["maxima"][1].as<double>() : NAN;
}
if ( metadata["camera"]["invert"][1].as<bool>() ) relta.y *= -1;
current += relta.y;
if ( current != current || ( current < maxima && current > minima ) ) {
// if ( collider.body && !collider.shared ) {
// ext::bullet::applyRotation( collider, cameraTransform.right, relta.y );
// } else {
uf::transform::rotate( cameraTransform, cameraTransform.right, relta.y );
// }
updateCamera = true;
} else current -= relta.y;
if ( !ext::json::isNull( metadata["camera"]["limit"]["current"][1] ) ) metadata["camera"]["limit"]["current"][1] = current;
}
if ( updateCamera ) {
camera.updateView();
}
});
#if 0
this->addHook( ":Update.%UID%", [&](ext::json::Value& json){
// for ( auto& member : json[""]["transients"] ) {
ext::json::forEach(metadata[""]["transients"], [&](ext::json::Value& member){
if ( member["type"] != "player" ) return;
std::string id = member["id"].as<std::string>();
metadata[""]["transients"][id]["hp"] = member["hp"];
metadata[""]["transients"][id]["mp"] = member["mp"];
});
});
// handle after battles and establishes cooldowns
this->addHook( "world:Battle.End.%UID%", [&](ext::json::Value& json){
// update
{
uf::Serializer payload;
payload[""]["transients"] = json["battle"]["transients"];
this->callHook( ":Update.%UID%", payload );
}
metadata["system"].erase("battle");
metadata["system"]["cooldown"] = uf::physics::time::current + 5;
});
// detect collision against transients, engage in battle
this->addHook( "world:Collision.%UID%", [&](ext::json::Value& json){
if ( metadata["system"]["cooldown"].as<float>() > uf::physics::time::current ) return;
if ( !metadata["system"]["control"].as<bool>() ) return;
std::string state = metadata["system"]["state"].as<std::string>();
if ( state != "" && state != "null" ) return;
uf::Scene& scene = uf::scene::getCurrentScene();
uf::Entity* entity = scene.findByUid(json["entity"].as<size_t>());
if ( !entity ) return;
uf::Serializer& pMetadata = entity->getComponent<uf::Serializer>();
std::string onCollision = pMetadata["system"]["onCollision"].as<std::string>();
if ( onCollision == "battle" ) {
uf::Serializer payload;
payload["battle"]["enemy"] = pMetadata[""];
payload["battle"]["enemy"]["uid"] = json["entity"].as<size_t>();
payload["battle"]["player"] = metadata[""];
payload["battle"]["player"]["uid"] = this->getUid();
payload["battle"]["music"] = pMetadata["music"];
this->callHook("world:Battle.Start", payload);
} else if ( onCollision == "npc" ) {
if ( !uf::Window::isKeyPressed("E") ) return;
uf::Serializer payload;
payload["dialogue"] = pMetadata["dialogue"];
payload["uid"] = json["entity"].as<size_t>();
this->callHook("menu:Dialogue.Start", payload);
}
// metadata["system"]["cooldown"] = uf::physics::time::current + 5;
metadata["system"]["control"] = false;
metadata["system"]["menu"] = onCollision;
});
this->addHook( "world:Battle.End", [&](ext::json::Value& json){
metadata["system"]["menu"] = "";
metadata["system"]["cooldown"] = uf::physics::time::current + 5;
// update
{
uf::Serializer payload;
payload[""]["transients"] = json["battle"]["transients"];
this->callHook( ":Update.%UID%", payload );
}
});
this->addHook( "menu:Dialogue.End", [&](ext::json::Value& json){
metadata["system"]["menu"] = "";
metadata["system"]["cooldown"] = uf::physics::time::current + 1;
});
#endif
#if 0
#if UF_USE_DISCORD
// Discord Integration
this->addHook( "discord.Activity.Update.%UID%", [&](ext::json::Value& json){
std::string leaderId = metadata[""]["party"][0].as<std::string>();
uf::Serializer cardData = masterDataGet("Card", leaderId);
uf::Serializer charaData = masterDataGet("Chara", cardData["character_id"].as<std::string>());
std::string leader = charaData["name"].as<std::string>();
uf::Serializer payload = json;
payload["details"] = "Leader: " + leader;
uf::hooks.call( "discord:Activity.Update", payload );
});
this->queueHook("discord.Activity.Update.%UID%", ext::json::null(), 1.0);
#endif
#endif
#if !UF_ENTITY_METADATA_USE_JSON
{
auto& metadataBehavior = this->getComponent<ext::PlayerBehavior::Metadata>();
auto& metadataSystem = metadata["system"];
metadataBehavior.system.menu = metadataSystem["menu"].as<std::string>();
metadataBehavior.system.control = metadataSystem["control"].as<bool>();
metadataBehavior.system.crouching = metadataSystem["crouching"].as<bool>();
metadataBehavior.system.noclipped = metadataSystem["noclipped"].as<bool>();
auto& metadataSystemPhysics = metadataSystem["physics"];
metadataBehavior.system.physics.impulse = metadataSystemPhysics["impulse"].as<bool>();
metadataBehavior.system.physics.rotate = metadataSystemPhysics["rotate"].as<float>();
metadataBehavior.system.physics.move = metadataSystemPhysics["move"].as<float>();
metadataBehavior.system.physics.run = metadataSystemPhysics["run"].as<float>();
metadataBehavior.system.physics.walk = metadataSystemPhysics["walk"].as<float>();
metadataBehavior.system.physics.collision = metadataSystemPhysics["collision"].as<bool>();
metadataBehavior.system.physics.jump = uf::vector::decode(metadataSystemPhysics["jump"], pod::Vector3f{});
metadataBehavior.system.physics.crouch = metadataSystemPhysics["crouch"].as<float>();
auto& metadataAudioFootstep = metadata["audio"]["footstep"];
ext::json::forEach( metadataAudioFootstep["list"], [&]( const ext::json::Value& value ){
metadataBehavior.audio.footstep.list.emplace_back(value);
});
metadataBehavior.audio.footstep.volume = metadataAudioFootstep["volume"].as<float>();
}
#endif
}
void ext::PlayerBehavior::tick( uf::Object& self ) {
auto& camera = this->getComponent<uf::Camera>();
auto& transform = this->getComponent<pod::Transform<>>();
auto& physics = this->getComponent<pod::Physics>();
auto& scene = uf::scene::getCurrentScene();
struct {
bool forward;
bool backwards;
bool left;
bool right;
bool lookLeft;
bool lookRight;
bool running;
bool walk;
bool jump;
bool crouch;
bool paused;
bool vee;
} keys = {
.forward = uf::Window::isKeyPressed("W"),
.backwards = uf::Window::isKeyPressed("S"),
.left = uf::Window::isKeyPressed("A"),
.right = uf::Window::isKeyPressed("D"),
.lookLeft = uf::Window::isKeyPressed("Left"),
.lookRight = uf::Window::isKeyPressed("Right"),
.running = uf::Window::isKeyPressed("LShift"),
.walk = uf::Window::isKeyPressed("LAlt"),
.jump = uf::Window::isKeyPressed(" "),
.crouch = uf::Window::isKeyPressed("LControl"),
.paused = uf::Window::isKeyPressed("Escape"),
.vee = uf::Window::isKeyPressed("V"),
};
if ( spec::controller::connected() ) {
#if UF_USE_OPENVR
if ( spec::controller::pressed( "R_DPAD_UP" ) ) keys.forward = true;
if ( spec::controller::pressed( "R_DPAD_DOWN" ) ) keys.backwards = true;
if ( spec::controller::pressed( "R_DPAD_LEFT" ) ) keys.lookLeft = true; // keys.left = true;
if ( spec::controller::pressed( "R_DPAD_RIGHT" ) ) keys.lookRight = true; // keys.right = true;
if ( spec::controller::pressed( "R_JOYSTICK" ) ) keys.running = true;
if ( spec::controller::pressed( "R_A" ) ) keys.jump = true;
if ( spec::controller::pressed( "L_DPAD_UP" ) ) keys.forward = true;
if ( spec::controller::pressed( "L_DPAD_DOWN" ) ) keys.backwards = true;
if ( spec::controller::pressed( "L_DPAD_LEFT" ) ) keys.lookLeft = true;
if ( spec::controller::pressed( "L_DPAD_RIGHT" ) ) keys.lookRight = true;
if ( spec::controller::pressed( "L_JOYSTICK" ) ) keys.crouch = true, keys.walk = true;
if ( spec::controller::pressed( "L_A" ) ) keys.paused = true;
#else
if ( spec::controller::pressed( "DPAD_UP" ) ) keys.forward = true;
if ( spec::controller::pressed( "DPAD_DOWN" ) ) keys.backwards = true;
if ( spec::controller::pressed( "DPAD_LEFT" ) ) keys.lookLeft = true;
if ( spec::controller::pressed( "DPAD_RIGHT" ) ) keys.lookRight = true;
if ( spec::controller::pressed( "A" ) ) keys.jump = true;
if ( spec::controller::pressed( "B" ) ) keys.running = true;
if ( spec::controller::pressed( "X" ) ) keys.crouch = true, keys.walk = true;
if ( spec::controller::pressed( "Y" ) ) keys.vee = true;
if ( spec::controller::pressed( "L_TRIGGER" ) ) keys.left = true;
if ( spec::controller::pressed( "R_TRIGGER" ) ) keys.right = true;
if ( spec::controller::pressed( "START" ) ) keys.paused = true;
#endif
}
struct {
bool updateCamera = true;
bool deltaCrouch = false;
bool walking = false;
bool floored = true;
bool impulse = true;
bool noclipped = false;
std::string menu = "";
std::string targetAnimation = "";
} stats;
auto& metadata = this->getComponent<ext::PlayerBehavior::Metadata>();
#if UF_ENTITY_METADATA_USE_JSON
auto& metadataJson = this->getComponent<uf::Serializer>();
auto& metadataSystem = metadataJson["system"];
metadata.system.menu = metadataSystem["menu"].as<std::string>();
metadata.system.control = metadataSystem["control"].as<bool>();
metadata.system.crouching = metadataSystem["crouching"].as<bool>();
metadata.system.noclipped = metadataSystem["noclipped"].as<bool>();
auto& metadataSystemPhysics = metadataSystem["physics"];
metadata.system.physics.impulse = metadataSystemPhysics["impulse"].as<bool>();
metadata.system.physics.rotate = metadataSystemPhysics["rotate"].as<float>();
metadata.system.physics.move = metadataSystemPhysics["move"].as<float>();
metadata.system.physics.run = metadataSystemPhysics["run"].as<float>();
metadata.system.physics.walk = metadataSystemPhysics["walk"].as<float>();
metadata.system.physics.collision = metadataSystemPhysics["collision"].as<bool>();
metadata.system.physics.jump = uf::vector::decode(metadataSystemPhysics["jump"], pod::Vector3f{});
metadata.system.physics.crouch = metadataSystemPhysics["crouch"].as<float>();
auto& metadataAudioFootstep = metadataJson["audio"]["footstep"];
ext::json::forEach( metadataAudioFootstep["list"], [&]( const ext::json::Value& value ){
metadata.audio.footstep.list.emplace_back(value);
});
metadata.audio.footstep.volume = metadataAudioFootstep["volume"].as<float>();
#endif
stats.floored = fabs(physics.linear.velocity.y) < 0.01f;
stats.menu = metadata.system.menu;
stats.impulse = metadata.system.physics.impulse;
stats.noclipped = metadata.system.noclipped;
struct {
float move = 4;
float walk = 1;
float run = 8;
float rotate = uf::physics::time::delta;
float limitSquared = 4*4;
} speed; {
speed.rotate *= metadata.system.physics.rotate;
speed.move = metadata.system.physics.move;
speed.run = metadata.system.physics.run / speed.move;
speed.walk = metadata.system.physics.walk / speed.move;
}
if ( !metadata.system.physics.collision ) {
stats.impulse = true;
}
if ( keys.running ) speed.move *= speed.run;
else if ( keys.walk ) speed.move *= speed.walk;
speed.limitSquared = speed.move * speed.move;
uf::Object* menu = (uf::Object*) this->getRootParent().findByName("Gui: Menu");
if ( !menu ) stats.menu = "";
// make assumptions
if ( stats.menu == "" && keys.paused ) {
stats.menu = "paused";
metadata.system.control = false;
uf::hooks.call("menu:Pause");
}
else if ( !metadata.system.control ) {
stats.menu = "menu";
} else if ( stats.menu == "" ) {
metadata.system.control = true;
} else {
metadata.system.control = false;
}
metadata.system.menu = stats.menu;
auto& collider = this->getComponent<pod::Bullet>();
if ( metadata.system.control ) {
{
TIMER(0.25, keys.vee && ) {
bool state = !stats.noclipped;
metadata.system.noclipped = state;
UF_DEBUG_MSG( (state ? "En" : "Dis") << "abled noclip: " << uf::vector::toString(transform.position));
if ( state ) {
#if UF_USE_BULLET
if ( collider.body ) {
collider.body->setGravity(btVector3(0,0.0,0));
collider.body->setCollisionFlags(collider.body->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE);
collider.body->setActivationState(DISABLE_SIMULATION);
}
#endif
} else {
#if UF_USE_BULLET
if ( collider.body ) {
collider.body->setGravity(btVector3(0,-9.81,0));
collider.body->setCollisionFlags(collider.body->getCollisionFlags() & ~btCollisionObject::CF_NO_CONTACT_RESPONSE);
collider.body->setActivationState(DISABLE_DEACTIVATION);
}
#endif
}
stats.noclipped = state;
}
}
if ( stats.floored ) {
pod::Transform<> translator = transform;
#if UF_USE_OPENVR
if ( ext::openvr::context ) {
bool useController = true;
translator.orientation = uf::quaternion::multiply( transform.orientation * pod::Vector4f{1,1,1,1}, useController ? (ext::openvr::controllerQuaternion( vr::Controller_Hand::Hand_Right ) * pod::Vector4f{1,1,1,1}) : ext::openvr::hmdQuaternion() );
translator = uf::transform::reorient( translator );
translator.forward *= { 1, 0, 1 };
translator.right *= { 1, 0, 1 };
translator.forward = uf::vector::normalize( translator.forward );
translator.right = uf::vector::normalize( translator.right );
}
#endif
pod::Vector3f queued = {};
if ( keys.forward || keys.backwards ) {
int polarity = keys.forward ? 1 : -1;
float mag = uf::vector::magnitude(physics.linear.velocity * pod::Vector3{1, 0, 1});
if ( mag < speed.limitSquared ) {
mag = uf::vector::magnitude(physics.linear.velocity + translator.forward * speed.move * polarity);
} else mag = speed.limitSquared;
pod::Vector3 correction = translator.forward * ::sqrt(mag) * polarity;
if ( collider.body && !collider.shared ) {
queued += correction;
} else {
if ( stats.impulse && stats.noclipped ) {
physics.linear.velocity.x = correction.x;
physics.linear.velocity.z = correction.z;
} else {
correction *= uf::physics::time::delta;
transform.position.x += correction.x;
transform.position.z += correction.z;
}
}
stats.updateCamera = (stats.walking = true);
}
if ( keys.left || keys.right ) {
int polarity = keys.right ? 1 : -1;
float mag = uf::vector::magnitude(physics.linear.velocity * pod::Vector3{1, 0, 1});
if ( mag < speed.limitSquared ) {
mag = uf::vector::magnitude(physics.linear.velocity + translator.right * speed.move * polarity);
} else mag = speed.limitSquared;
pod::Vector3 correction = translator.right * ::sqrt(mag) * polarity;
if ( collider.body && !collider.shared ) {
queued += correction;
} else {
if ( stats.impulse && stats.noclipped ) {
physics.linear.velocity.x = correction.x;
physics.linear.velocity.z = correction.z;
} else {
correction *= uf::physics::time::delta;
transform.position.x += correction.x;
transform.position.z += correction.z;
}
}
stats.updateCamera = (stats.walking = true);
}
if ( keys.left || keys.right || keys.forward || keys.backwards ) {
if ( collider.body && !collider.shared ) {
physics.linear.velocity.x = queued.x;
physics.linear.velocity.z = queued.z;
#if UF_USE_BULLET
ext::bullet::move( collider, physics.linear.velocity );
#endif
}
}
if ( !keys.forward && !keys.backwards && !keys.left && !keys.right ) {
if ( collider.body && !collider.shared ) {
physics.linear.velocity.x = 0;
physics.linear.velocity.z = 0;
#if UF_USE_BULLET
ext::bullet::move( collider, physics.linear.velocity );
#endif
}
}
if ( keys.jump ) {
pod::Vector3f yump = metadata.system.physics.jump;
if ( collider.body && !collider.shared ) {
if ( fabs(yump.x) > 0.001f ) physics.linear.velocity.x = yump.x;
if ( fabs(yump.y) > 0.001f ) physics.linear.velocity.y = yump.y;
if ( fabs(yump.z) > 0.001f ) physics.linear.velocity.z = yump.z;
#if UF_USE_BULLET
ext::bullet::move( collider, physics.linear.velocity );
#endif
} else {
transform.position += yump * uf::physics::time::delta;
}
}
}
if ( keys.lookLeft ) {
if ( collider.body && !collider.shared ) {
#if UF_USE_BULLET
ext::bullet::applyRotation( collider, transform.up, -speed.rotate );
#endif
} else {
uf::transform::rotate( transform, transform.up, -speed.rotate );
}
stats.updateCamera = true;
}
if ( keys.lookRight ) {
if ( collider.body && !collider.shared ) {
#if UF_USE_BULLET
ext::bullet::applyRotation( collider, transform.up, speed.rotate );
#endif
} else {
uf::transform::rotate( transform, transform.up, speed.rotate );
}
stats.updateCamera = true;
}
if ( keys.crouch ) {
pod::Vector3f yump = metadata.system.physics.jump;
if ( stats.noclipped ) {
if ( collider.body && !collider.shared ) {
if ( fabs(yump.x) > 0.001f ) physics.linear.velocity.x = -yump.x;
if ( fabs(yump.y) > 0.001f ) physics.linear.velocity.y = -yump.y;
if ( fabs(yump.z) > 0.001f ) physics.linear.velocity.z = -yump.z;
#if UF_USE_BULLET
ext::bullet::move( collider, physics.linear.velocity );
#endif
}
} else {
if ( !metadata.system.physics.collision ) {
transform.position -= yump * uf::physics::time::delta;
} else {
if ( !metadata.system.crouching ) stats.deltaCrouch = true;
metadata.system.crouching = true;
}
}
} else {
if ( metadata.system.crouching ) stats.deltaCrouch = true;
metadata.system.crouching = false;
}
}
if ( stats.noclipped && !keys.forward && !keys.backwards && !keys.left && !keys.right && !keys.jump && !keys.crouch ) {
if ( collider.body && !collider.shared ) {
physics.linear.velocity = {};
#if UF_USE_BULLET
ext::bullet::move( collider, physics.linear.velocity );
#endif
}
}
if ( stats.deltaCrouch ) {
float delta = metadata.system.physics.crouch;
if ( metadata.system.crouching ) camera.getTransform().position.y -= delta;
else camera.getTransform().position.y += delta;
stats.updateCamera = true;
}
#if UF_USE_OPENAL
if ( stats.floored ) {
if ( stats.walking ) {
auto& emitter = this->getComponent<uf::MappedSoundEmitter>();
int cycle = rand() % metadata.audio.footstep.list.size();
std::string filename = metadata.audio.footstep.list[cycle];
uf::Audio& footstep = emitter.add(filename);
bool playing = false;
for ( uint i = 0; i < metadata.audio.footstep.list.size(); ++i ) {
uf::Audio& audio = emitter.add(metadata.audio.footstep.list[i]);
if ( audio.playing() ) playing = true;
}
if ( !playing ) {
footstep.play();
footstep.setVolume(metadata.audio.footstep.volume);
footstep.setPosition( transform.position );
// [0, 1]
float modulation = (rand() % 100) / 100.0;
// [0, 0.1]
modulation *= 0.1f;
// [-0.05, 0.05]
modulation -= 0.05f;
if ( keys.running ) modulation += 0.5f;
footstep.setPitch(1 + modulation);
}
// set animation to walk
stats.targetAnimation = "walk";
} else if ( !keys.jump ) {
stats.targetAnimation = "idle_wank";
}
}
#endif
#if !UF_ENV_DREAMCAST
// set animation to idle
if ( stats.targetAnimation != "" ) {
auto* playerModel = this->findByName("Player: Model");
if ( playerModel && playerModel->hasComponent<pod::Graph>() ) {
auto& graph = playerModel->getComponent<pod::Graph>();
bool should = true;
if ( graph.sequence.empty() && graph.sequence.front() == stats.targetAnimation ) should = false;
if ( should ) {
graph.settings.animations.loop = true;
uf::graph::animate( graph, stats.targetAnimation );
}
}
}
#endif
#if UF_USE_LUA
#define TRACK_ORIENTATION(ORIENTATION) {\
static pod::Quaternion<> storedCameraOrientation = ORIENTATION;\
const pod::Quaternion<> prevCameraOrientation = storedCameraOrientation;\
const pod::Quaternion<> curCameraOrientation = ORIENTATION;\
const pod::Quaternion<> deltaOrientation = uf::quaternion::multiply( curCameraOrientation, uf::quaternion::inverse( prevCameraOrientation ) ) ;\
const pod::Vector3f deltaAngles = uf::quaternion::eulerAngles( deltaOrientation );\
combinedDeltaAngles = uf::vector::add( combinedDeltaAngles, deltaAngles );\
combinedDeltaOrientation = uf::quaternion::multiply( deltaOrientation, combinedDeltaOrientation );\
storedCameraOrientation = ORIENTATION;\
}
{
pod::Quaternion<> combinedDeltaOrientation = {0,0,0,1};
pod::Vector3f combinedDeltaAngles = {};
TRACK_ORIENTATION(transform.orientation);
TRACK_ORIENTATION(camera.getTransform().orientation);
float magnitude = uf::quaternion::magnitude( combinedDeltaOrientation );
if ( magnitude > 0.0001f ) {
uf::Serializer payload;
payload["delta"] = uf::vector::encode( combinedDeltaOrientation );
payload["angle"]["pitch"] = combinedDeltaAngles.x;
payload["angle"]["yaw"] = combinedDeltaAngles.y;
payload["angle"]["roll"] = combinedDeltaAngles.z;
payload["magnitude"] = magnitude;
this->callHook("controller:Camera.Rotated", payload);
}
}
#endif
if ( stats.updateCamera ) camera.updateView();
#if UF_ENTITY_METADATA_USE_JSON
auto& metadataJson = this->getComponent<uf::Serializer>();
auto& metadataSystem = metadataJson["system"]
metadataSystem["menu"] = metadata.system.menu;
metadataSystem["control"] = metadata.system.control;
metadataSystem["crouching"] = metadata.system.crouching;
metadataSystem["noclipped"] = metadata.system.noclipped;
auto& metadataSystemPhysics = metadataSystem["physics"]
metadataSystemPhysics["impulse"] = metadata.system.physics.impulse;
metadataSystemPhysics["rotate"] = metadata.system.physics.rotate;
metadataSystemPhysics["move"] = metadata.system.physics.move;
metadataSystemPhysics["run"] = metadata.system.physics.run;
metadataSystemPhysics["walk"] = metadata.system.physics.walk;
metadataSystemPhysics["collision"] = metadata.system.physics.collision;
metadataSystemPhysics["jump"] = uf::vector::encode(metadata.system.physics.jump);
metadataSystemPhysics["crouch"] = metadata.system.physics.crouch;
auto& metadataAudioFootstep = metadata["audio"]["footstep"];
metadataAudioFootstep["list"] = metadata.audio.footstep.list;
metadataAudioFootstep["volume"] = metadata.audio.footstep.volume
#endif
}
void ext::PlayerBehavior::render( uf::Object& self ){}
void ext::PlayerBehavior::destroy( uf::Object& self ){}
#undef this