17 lines
383 B
C++
17 lines
383 B
C++
#pragma once
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#include <uf/config.h>
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#include <uf/ext/ext.h>
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#include <uf/engine/entity/entity.h>
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#include <uf/engine/scene/scene.h>
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namespace ext {
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namespace PlayerModelBehavior {
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UF_BEHAVIOR_DEFINE_TYPE;
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void attach( uf::Object& );
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void initialize( uf::Object& );
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void tick( uf::Object& );
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void render( uf::Object& );
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void destroy( uf::Object& );
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}
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} |